What's the best peripheral setup for Elite: Dangerous?

I was sooo tempted to go for the DK2, but sanity has to rule so I'm holding out for the CV1 assuming there will be a CV1 and not a DK3/4/5 :D

It's good, really good.
But then I grew up gaming on the ZXspectrum 48Kb and don't fear pixels.:smilie:
 
Hey guys!

Completely new to Elite: Dangerous, but from what I've been watching over the past month or so, I'm 110% behind this game!

Anyways, so far I've ordered the Thrustermaster's H.O.T.A.S Warthog and throttle, which will be my first flight sim stick and was hoping you guys might be able to tell me if picking up some rudder pedals would be worth it too? (I've read at the moment they don't really work too well in Elite though.)

If so, then they would also have to fit the Obutto R3volution as I've read that some pedals are too wide. :S

Well Oculus Rift is number one, clearly. But seems like a waste to buy a dev kit now when the real deal is coming out next May. With the Oculus Rift you clearly want to have an awesome headset and Voice Attack.

I don't believe the warthog is a 3d stick, and rudder pedals in a space ship? Not for me. I still love the old Sidewinder Force Feedback 2. I don't care about throttles and buttons. I want the awesome stick and accuracy for PvP and the FF2 wins 100% of the time there.

Then if you still have money to burn after that, I'd go with a butt kicker. B)
 
Thrustmaster Warthog
MFG Rudder Pedals
TrackIR
GlovePie (Software for voice and macros)

Whether it's the best is personal preference but it has my recommendations.

My buddy has Oculus Rift and he loves it but, I just can't settle on the fact that I can't see the keyboard and my surroundings.
 
oooooooooooo sources please...... this is the 1st I knew.

Mays been rumoured about in dark corners of the OculusVR forum but then so has christmas 2015.

The bugs are still being worked out, best practises for what makes a good VR game are far from complete and screen tech is changing rapidly fuelled by the growth of smart phones.

The average consumer is not going to accept the screen door effect but doesn't have the GPU grunt to power even the DK2 screen at good settings at 75Hz and the CV1 is rumoured to require 90Hz.

I think even Dec 2015 is optimistic.
 
I use the Saitek pedals, they work great. At the beginning I found if was just more bothersome for yaw than twisting my stick, but since I've tried it in X Rebirth where I control lateral and vertical movement, I find it very useful and fun to use. When I get ED I'll set it up the same way, with twist stick as yaw, main pedal axis as left/right strafing, and toe axes as vertical thrusters.

Also as advised you should definitely use Voice Attack, even if you have enough buttons on your hotas!
 
As i own both track ir, and Oculus rift dk2 together with both Warthog and x52 pro
saitech rudders and other assorted stuff i've have the option to shift back and forward
to see what i prefer.
Warthog is a good stick but a little stiff to operate so you will get more tired and start
to avoid the many finecorrections needed in combat and docking.
The x52 pro is not tiring to use and also looks like what you'r avatar is using.
Rudders is optional but helps with that extra bit of finecorrection for landing that
extra shot or lining up to dock, makes everything a bit easier.
Oculus rift DK2 gives you 1 thing that Track ir just cant Stereo vision that gives you that sense of beeing there and scale of everything. But you have to accept a lover
resolution. So for extended playing sessions i would reccommend Ttack ir and x52 pro.
But for a really special experience just not extended play go Rift DK2 and again X52 pro.
Also get a keyboard with a lot of programmable Macro buttons and some dymo tape
assign funtions to the keys and just dymo them. Easy.
You could also go the Roccat way but i have not tried that myself yet. But have a spare ipad somewhere so probably soon will.
 
Back
Top Bottom