What's the most efficient way to mine Tritium?

I'd prefer to see the mini game altered. with the result of failing and succeeding changed to be more interactive and reflective in the game instead of behaving like a self contained mini game.

success causes a chunk and the roid outgasses leading to the chance for a new rng subsurface vein to be detected. if you succeed enough, based on the size of the roid and speed you redrill, you can cause the roid to become unstable and shatter it into smaller chunks that fly out and could damage your ship if you don't hide behind other roids or position yourself along one of the fissures that appear.

what remains is chunks of the type the last drilling had.


failure causes outgassing that obscures the area temporarily. too many causes your prospector limpet to fail. but it also produces chunks every time you drill. the chunks are just randomised from the ores available in the system you are in. failures can randomly lose any other veins that were available on the roid. too many failures can cause the roid to become unstable and explode but the chunks left will be random from the system options. there is less warning here as well to avoid danger.

additionally,
mining lasers should not stop producing chunks at a large roid when that roid has a subsurface vein. if you drill in and successfully hit the very last good spot the roids will expel a layer of material over the whole surface. resetting the laser mining. this can be repeated until the roid becomes unstable. missing, results in not being able reset the surface any more.


deep core mining will still be the only way to get deep core ores. however this too should have some additional game play outside of the mini game. where deep core mining produces short lived unstable mini roids that can be laser mined for the same ore produced in the deep core. these too eventually break apart. you will have to dodge or avoid these secondary hazards to not be damaged.


roid fields should be full of these hazards of unstable, exploding roids when actively mined. they should be muddled in dust and fog that hinders sensors (which is why we are so dependent on limpets to be our sensors). night vision should be hindered by the dust and fog too.

right now the res sites improve mining to balance the presence of npcs that interfere with mining... these npcs should be improved so the piracy mechanic is functionally more than a split decision to either wait them out or just destroy them. this can be accomplished by pirates that use ships capable of holding enough cargo to make what they steal make sense. then, they can steal the chunks you mine directly in addition to taking it from you.

more importantly though, most piracy would be between npcs and the effects to the player would be secondary. allowing the player to scavenge, take part in helping the pirate or opposing them. with ups and downs to those choices. and if the previous ideas were to be implemented, the pros and cons could impact the environmental hazard level of a res site.

so the whole point is that the player doesn't feel the need to speed up the game loop to make it less painful or to get more reward for their time. the balance is made but the player is active and engaged and not robotically repeated the same actions. and there are more difficult options that can get them higher reward in less absolute time if they want to attempt it because the balance is in added hazards and risk vs added time.
 
Ok, so i decided to test what i'm preaching.
Got my old universal mining Conda from my steam account, altered the outfitting a bit (i could have used one extra medium mining laser, but i cba to dig out the module storage ships) and i went to a random nearby pristine system that had a tritium hotspot (Pegasi Sector ON-S b4-8)

In one hour from the first prospector fired i got 233t of Tritium. Pure laser mining 🤷‍♂️
And i'm pretty sure i could do e bit better with more practice since i felt really rusty (been quite a whils since i last did some lasor mining)

Ship build
 
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Ok, so i decided to test what i'm preaching.
Got my old universal mining Conda from my steam account, altered the outfitting a bit (i could have used one extra medium mining laser, but i cba to dig out the module storage ships) and i went to a random nearby pristine system that had a tritium hotspot (Pegasi Sector ON-S b4-8)

In one hour from the first prospector fired i got 233t of Tritium. Pure laser mining 🤷‍♂️
And i'm pretty sure i could do e bit better with more practice since i felt really rusty (been quite a whils since i last did some lasor mining)

Ship build

if only mining for tritium out in the black instantly began with knowing exactly where a tritium hot spot was and your game session started at entering it.

the time to mine starts at the beginning of your mining session for tritium, but the reason why it sucks starts at the actual mining. because that 230 tons took around 150+ limpets to produce.

a normal hour long game session to mine tritium is actually going to start with at best 50 min to mine after flying around looking for a hot spot then you will spend a huge percentage of time launching limpets to roids you can't mine anything valuable in and end up with less than you did playing with something to prove.

where tritium fails is the desert of value aspect. I'm spending all my time flying roid to roid launching limpets and doing nothing until eventually one has tritium, then i mine that in a minute, and repeat the process.

the tritium mining experience could be greatly improved if some function of value could be given to more of the ice ores around tritium.

something other than credits so we don't have to revisit the whole 'mining makes too much money' days. maybe make it and some common rocky ores that are otherwise pointless to mine for credits able to be stored in a new 'refinery' module free on every carrier that allows you to severely offset your upkeep by locally fabricating materials to maintain your carrier.
 
if only mining for tritium out in the black instantly began with knowing exactly where a tritium hot spot was and your game session started at entering it.
Many cmdrs in deep space are doing exploring. Scanning planets and such. Finding stuff is a natural part of exploring.

If a cmdr is wandering around aimlessly in deep space, or jumping frantically without doing anything except... well... jumping... then they will have a tough time finding stuff. That's not exploring. That's just traveling.

Edit:
If a cmdr is doing basic jump, jump, jump travelling and expect tritium hotspots to magically announce themselves in the systems their carrier just happens to land in they need to adjust their expectations. At some point a cmdr needs to use their FSS and DSS, and explore some surrounding systems if they want to find stuff.
 
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Many cmdrs in deep space are doing exploring. Scanning planets and such. Finding stuff is a natural part of exploring.

If a cmdr is wandering around aimlessly in deep space, or jumping frantically without doing anything except... well... jumping... then they will have a tough time finding stuff. That's not exploring. That's just traveling.
and most exploring doesn't go out of their way to surface scan rings of distant planets that themselves aren't valuable to explore unless they are looking for tritium so either the added time is spent during your 'exploring' or it's when you go mining. tritium isn't 'on the way' to anything.

the only way it would be on the way is if you have decided going absolutely everywhere is what you're doing anyway. when i go exploring i don't waste my time surface scanning anything but el,ww,aw planets.
 
and most exploring doesn't go out of their way to surface scan rings of distant planets that themselves aren't valuable to explore unless they are looking for tritium so either the added time is spent during your 'exploring' or it's when you go mining. tritium isn't 'on the way' to anything.
Maybe you need to adjust your strategies.

Just because you aren't effective at exploring in deep space doesn't mean everybody else is. You keep assuming everybody is just like you.
 
Maybe you need to adjust your strategies.

Just because you aren't effective at exploring in deep space doesn't mean everybody else is. You keep assuming everybody is just like you.
I'm not assuming anything of anyone. there is no being more or less effective at exploring. there is only one way to enter a system. one way to get to planets. one way to surface scan planets. there's no skill in being efficient from the data in the galaxy map beyond the basic info you know about the kind of planets in certain star systems (like y dwarfs have worthless tiny ice worlds, etc)

someone exploring deep space and not just traveling is going to do it one of two ways. efficient (most money for least time wasted) or completionist. i go for efficient because i don't value getting nothing for my time and there is no gameplay around being 100% complete vs visiting any other planet. it's all the same. the bonus isn't worth it unless the system is tiny.


tritium mining and carriers going into deep space isn't always about exploring the whole journey either. often there is some destination you want to explore and the intervening space is not interesting or anything more than a distance you need to cross to get where you want to explore.


so you can keep trying to find some excuse for why it isn't that much of a big deal to have this crappy game loop since you can absorb some of it doing some other game loop... which doesn't address anything being discussed about tritium mining.. or you can admit it sucks and could within easy reason be improved if fdev cared.
 
I'm not assuming anything of anyone. there is no being more or less effective at exploring. there is only one way to enter a system. one way to get to planets. one way to surface scan planets. there's no skill in being efficient from the data in the galaxy map beyond the basic info you know about the kind of planets in certain star systems (like y dwarfs have worthless tiny ice worlds, etc)

someone exploring deep space and not just traveling is going to do it one of two ways. efficient (most money for least time wasted) or completionist. i go for efficient because i don't value getting nothing for my time and there is no gameplay around being 100% complete vs visiting any other planet. it's all the same. the bonus isn't worth it unless the system is tiny.
Again, you are making big assumptions about other cmdr playstyles. Just because you play a game a certain way (and evidently get frustrated based on the amount of ranting you do) does not mean everybody else plays using your methods.

If you spent less time complaining and more time figuring out more pleasant ways to do things you might have a better time.
 
Again, you are making big assumptions about other cmdr playstyles. Just because you play a game a certain way (and evidently get frustrated based on the amount of ranting you do) does not mean everybody else plays using your methods.

If you spent less time complaining and more time figuring out more pleasant ways to do things you might have a better time.

So your only defense of the game loop / mechanic is that you have none except to avoid doing it so that your game session is as pleasant as you desire for all players who dont find tritium mining fun (which would be almost everyone since nobody has been able to explain what about tritium mining is representative of good gaming, nor why it needs to be so much worse than mining other items). And it has been explictly described in what ways it's representative of poor game design and objectively punishingly bad time-sinky gameplay.

You are trying to turn the discussion onto some kind of personal style or subjective point of view. It's not. There's no figuring out how to do tritium mining in a fun way. If there was, i'm sure fdev would be making it abundantly clear in some monthly video how awesome tritium mining is when done "right" and we'd all see the error of our ways.

edit: I'd love to see that solo tritium mining live stream video. I wonder if the viewers will stick around like they're witnessing a train wreck and are curious if this is some kind of ironic live stream with some kind of twist to it or if they're going to witness a live meltdown if they wait long enough. Because it would without a doubt be some of the most boring video anyone would be watching. Would it be like a movie, where it becomes so bad to watch that it's good? i guess it would depend on if the streamer is funny and good at talking to themselves.
 
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So your only defense of the game loop / mechanic is that you have none...
<Deleted to make mods happy.:D>

Gathering tritium is a game loop for you??? For most other players it is a minor aspect of the game. A minor activity. Equivalent to brushing my hair in the morning. The time I spend gathering tritium is inconsequential compared to overall exploration activities, and other activities within the game. You are literally ranting about the effort of putting fuel in your carrier!!! Lol :ROFLMAO:

Credits are meaningless and inconsequential. When returned to bubble or colonia you can spend a measily billion and fill your carrier in maybe an hour(?). You then have a couple hundred hours(?) of deep space exploration gameplay before needing to think about getting tritium again. Supplementing your fuel with the occasional hour of tritium mining is sometimes a nice diversion and pretty easy with a well equipped dedicated mining ship. Of course if your playstyle is jump jump jump jump then yes you will burn through your fuel and have very little to show for it.

If fueling your fleet carrier is such a hardship for you then you really need to think about your gaming activities.
 
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The goalposts went that way...

What? We want a deep space "tritium hotspot detector" which instantly scans all the systems within 50ly now?
 
I remember getting between 200 and 300t of tritium per hour using a specialized Conda laser build, mining near the center of the tritium hotspots.
Sure some rings are better than others, but I always found ssd mining a bit on the slower side
a lot has changed regarding hot spots in general and tritium in particular since that time.

that sounds like mining before the ltd nerf...

I said i remember getting between 200 and 300t of tritium per hour,
Then you basically said "nah not possible currently"

And i just proved you it's perfectly possible IF you have the right tools and the right skill set (favor picking non-rotating asteroids, for rotating asteroids aim to laser the rotation axis, nose as close to the asteroid as possible, make sure the fragments flow go under your ship not above or sideways - that some rather basic mining tips, part of "gid gud" at mining)

if only mining for tritium out in the black instantly began with knowing exactly where a tritium hot spot was and your game session started at entering it.
and most exploring doesn't go out of their way to surface scan rings of distant planets that themselves aren't valuable to explore unless they are looking for tritium so either the added time is spent during your 'exploring' or it's when you go mining. tritium isn't 'on the way' to anything.

Now you start moving goalposts? 😂

Well, (IMO) exploring with a carrier means jumping 500ly, exploring (fss-ing) the systems around looking for interesting stuff - funny orbits, funny planetary characteristics, bio stuff, geo stuff, mapping some planets and, not at last, ICE Rings - the source of tritium hotspots. DSS-ing a such ring means a single probe 🤷‍♂️
Granted you wont find a tritium hotspot in any system, but they're not that rare.

If you dont explore the systems around, it's not exploring - it's travelling and in this scenario you need to pack full your carrier with tritium because tritium hotspots wont reveal themselves nor will they mine themselves

Quite a number of cmdrs set their carriers free to roam the galaxy, using various mining strategies to keep their carriers moving - some (maybe more than some) seem to be using smaller and nimbler ships to do subsurface mining - someone once said C4 was just perfect for subsurface mining - and i would assume it quite is perfect for 76t if running shieldless since that would be enough for the next jump for a light carrier, but i always favored heavy laser mining
 
....I still think making crew to dig some tritium without me is good idea. They take so much money from me so they could actually do something.
...and remote refuel of coz.
 
but the reason why it sucks starts at the actual mining. because that 230 tons took around 150+ limpets to produce.

And why in DBOBE's name is this supposed to have any negative significance whatsoever?
It's not like i synth those limpets - i get them from my carrier and i dont carry them one by one to the hotspot either
(and no, i had like 250 limpets and came back with like 36)
 
I’m currently on my first long-range, deep-space exploration trip with my carrier. The main reason I brought the carrier is to turn in exploration and genomic data more regularly, and as a safety net for repair since this is my first trip going more than 5k LY out.

I’m running 3 Rs, Astro, and Vista, and completely loaded the remaining space up with trit prior to leaving the bubble. That stockpile was to get my initial travel done to about 10 K – 15 K out and then it will be my reserve for travel if I need to make a quick(ish) return for some reason. For normal operations, though, this is my normal process:

After picking a general direction, I’ll find a star 400-500 LY away and set an economical route to it. Lately, I’ve been mostly doing “profitable” exploration and exobiology, but will fully map interesting systems or when I’m enjoying the mapping process a bit more. I always map ringed planets unless they’re > 400k ls out (unless there’s something even more interesting out that way). When I find a planet with an interesting mix of hotspots, I’ll jump the carrier there, pre-mine a max jump amount of tritium and maybe pick up a play session’s worth of profitable stuff (plat, etc), then continue on with exploration.

When I find a very profitable system or rarity, I’ll max-jump back to the carrier after mapping and register my data, then go back to where I was and continue on with my economical route. This general approach has kept me from getting burned out on any single activity and provides the flexibility to change my plans based on my mood that day. I’ve got a laser
mining corvette and an SSD/abrasion kitted python. I use a phantom for exploration, but my Imperial Courier is always within 500 LY in case I need to land in the mountains.

I can certainly see where mining could become a drag if I were relying on it for credits, or if I had no trit reserve and had to mine for every jump, but as it stands, mining is a nice bit of variety and grabbing 130-150t really doesn’t take that much time, especially compared to finding some of the bio that likes to live in less accessible terrain.

I don’t want to get into the min/max theory of mining, but just provide an account of a play style that doesn’t result in mining becoming a soul-sucking grind. I might feel differently if I were trying to get the carrier to Beagle Point as quickly as possible.

EDIT/ADDENDUM
I realized that I forgot to address the original question. It should be clear from the above that I'm no pro miner, but most of the time I use laser mining for tritium. I've enjoyed learning and practicing sub-surface, but for now, I have a Corvette that makes quick work of things. I'm pretty sure I just copied that load-out from some thread, but it's been very good. Generally, the rock depletes just as the lasers get to thermal shut-down. I move to the next rock while the collectors do their thing, firing a prospector limpet as soon I get lined up.

Here's the ship link
 
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I am getting outfitted to go out into the black and mine my way around the galaxy. I happen to like mining, didn't think I would, and finding a hotspot I can camp on and farm for weeks is pretty cool, especially if it's a 1st discovered type thing. Then I'll move on. I already know I can make billions doing basically anything else I want, but the credits aren't invested and they are stagnant except paying for carrier upkeep. I'll figure out how difficult it is to survive out there, plus I can only get 10K tons since I have so much other junk on board.
 
Cutter with beams. Barring that, a Type 9 with beams. Charge enhanced super conduits and dirty drags so you can actually get to roids. Then as much cargo space as you can manage. You're trying to fill a 17k cargo bay it's silly to do it with the piddling capacity of a medium.
 
You're trying to fill a 17k cargo bay it's silly to do it with the piddling capacity of a medium.
Agree. A dedicated fully outfitted large sized mining ship designed for deep space. I would recommend packing it with collector limpet controllers.

My cutter has three 5A collectors, one 5A prosector controller, 4A refinery, and shields for bumping into stuff. I only have 320t cargo space which I find fine.

I would also recommend a full set of additional spare modules including extra mining hardpoints of every type, collector limpet controllers, and cargo racks of every size. If you don't use flight assist modules, bring some along anyway. Bring everything including the kitchen sink.
  • Allows the cmdr to make adjustments to ship build in deep space without the need to return to human space.
  • Switch out modules to try various strategies that maybe you never considered before.
  • Flexibility when mining game mechanics change with future updates. Being able to switch between mining equipment really handy.
 
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