What's the most efficient way to mine Tritium?

I can get about 100 tons an hour of Tritium, which might sound like a lot but when you compare it to that 22,000+ hole in your carrier's cargo, it's sod all.
My only advice is: never buy an electric car. You'd be waiting hours for a full charge every time you want to pop around the corner :)

(plus - someone tell 'em how inefficient it is to jump a massive trit pile around the 'verse, they seen to have missed the basics of how this works)
 
I'm going to necro my own thread here because I had an epiphany about why it is I actually hate mining. It's not the mechanics of it, which are fine. It's the numbers. I can get about 100 tons an hour of Tritium, which might sound like a lot but when you compare it to that 22,000+ hole in your carrier's cargo, it's sod all. That's a big psychology right there - I feel like I'm just wasting my time with this Sisyphean torture. If I could get 500 tons an hour I could at least see my carrier filling up and it would give me incentive to continue.

The time taken to refill the carrier is much better if there are several Cmdrs travelling with the carrier who can help out with the mining. Nevertheless:

I would be very happy if trit mining were as productive (in terms of tonnage per hour) as Plat mining in a metallic plat hotspot.
 
I'm going to necro my own thread here because I had an epiphany about why it is I actually hate mining. It's not the mechanics of it, which are fine. It's the numbers. I can get about 100 tons an hour of Tritium, which might sound like a lot but when you compare it to that 22,000+ hole in your carrier's cargo, it's sod all. That's a big psychology right there - I feel like I'm just wasting my time with this Sisyphean torture. If I could get 500 tons an hour I could at least see my carrier filling up and it would give me incentive to continue.
1. 100t / hr is a little low. I would expect 140-150 around. Professional miners can beat 200t/hr.
2. Make a trip plan. I made simple simulation which accounts initial tritium, how often I refill, and when/how many I mine.
In my case, I had 17000t initial, mining each 3 jumps of 130t and keep tank full after each jump gives me 180 000 ly total trip distance.
So once you have such a plan you can do only necessary mining to cover your expedition.
It's not optimal. Eventually you will mine more then you would burning storage prior. However, it is smoothed over days of the trip. Same idea as with credits in banks.

As for "how to", well, there is no secret :) - just do your job. As with any task, if you stay focused on it, you will do it fast and with pleasure. There is 1 tip - keep collector limpets 4 times more then you have lasers for T9, for Mk2 you will be fine with 2x more. For the deep mining it's not important at all, 1 limpet will do.
 
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I simply buy it. Why anybody would torture themselves trying to mine Tritium is simply beyond my ability to understand.
With maximum initial load it will do around 120 000 ly == 60 000 ly there and same back. It's just not enough in many cases.
"Colonia" is on "left side", if you will go through the "right" side this distance will burn anything you could buy in Colonia too.
 
I once tried to mine Tritium - I am now fully convinced that it is much faster to just make another account and grind for another carrier than to mine Tritium to fill up the one you already have
 
just in case you didn't think mining was created by someone who either didn't understand good gameplay or actively hates the players and game they were working on.

if you happen to randomly find a roid with a high percentage of something actually valuable, the timer on how many chunks you get goes by faster than if it was some small percentage of all available minerals... so they nerf the rare roid you do find after wasting a bunch of time by limiting the payoff to be equal to just wasting more time at lower yield roids.

and while I'm upset after re-engaging this sad excuse for a game loop, I'm a vr player and this game goes out of its way to make it impractical to play in vr because you need a second monitor to entertain yourself or you would drive your ship into a roid just for a change in the monotony. combat is about the only thing tolerable to do in vr. maybe the vr numbers would be higher if all your third party tools the game relies on to not waste hours getting nothing done weren't external to the game (or necessary at all).


God... why did i try tritium mining again?

everyone, mine tritium if you don't value your time or yourself. that's the only way to do it efficiently. otherwise you can literally do anything else and just buy it no matter how far you have to travel and it would be better than mining it. even if you have to slow jump across the galaxy to refill your carrier multiple times over months. that's a more enjoyable way to play.

mining sucks and the only thing that made it tolerable was when you could break the game with income doing it because it needs that kind of reward to offset the craptastic rng behaviour of achieving any useful objective doing it.

(spits on deck) mining.
Face it. The game is full of these time wasters. Always dangling a carrot in front of you, it gets a headache if you want more than a kiss. This design of reward repeats. It is done on purpose. And the purpose isn't to make a good game or have players have fun - it's there to simply squeeze out playtime from players. Playing ED didn't feel like playing a game - it was like being a labrat: In a controlled environment on how to condition humans by addictive behaviour patterns.
 
Subsurface tritium was purposely buffed just after carriers were introduced to deal with the initial tritium complaints. If you count the fragments you get from subsurface deposits of various kinds, you see that tritium ones produce more fragments than most others.

<Edit> Here's my "it can mine anything" Python:
I'm going to try a variation on your build. My current version sacrifices collection speed for cargo space and subsequently takes a while to fill.
 
Face it. The game is full of these time wasters. Always dangling a carrot in front of you, it gets a headache if you want more than a kiss. This design of reward repeats. It is done on purpose. And the purpose isn't to make a good game or have players have fun - it's there to simply squeeze out playtime from players. Playing ED didn't feel like playing a game - it was like being a labrat: In a controlled environment on how to condition humans by addictive behaviour patterns.
Here’s something that will either ruin your day (because of how obvious it is) or make you say “yeah that figures”

Tritium is produced by stars. I distinctly remember before carriers came out there was a discussion of giving them the capability to passively mine tritium by orbiting a certain type of star (probably a rare and large one, an O of some type) and deploying a giant collector.

If that was in the game, and balanced correctly, there’d be tritium depots all over the galaxy
 
Find a system with plenty tritium for sale. Park your carrier as close as possible to said station. Change carrier name to "buying trit" with the price you're paying, make it at least 50K higher than the asking price at the station. Set a buy amount and you'll not only get all your tritium but you'll create game content and payouts for others who don't own a carrier.
 
Here’s something that will either ruin your day (because of how obvious it is) or make you say “yeah that figures”

Tritium is produced by stars. I distinctly remember before carriers came out there was a discussion of giving them the capability to passively mine tritium by orbiting a certain type of star (probably a rare and large one, an O of some type) and deploying a giant collector.

If that was in the game, and balanced correctly, there’d be tritium depots all over the galaxy
It's produced by Solar radiation interacting with substances on a planet, Nitrogen in Earth's atmosphere associated with Aurora and thus found at higher latitudes, or directly with surface ice on a body without strong magnetic fields or atmosphere.
Theoretically you set up conditions to generate Tritium by exposing eg. Nitrogen to strong solar radiation. ie over an active part of a star (flare).
 
Greetings CMDR,

I am not an elite player, but I have a few hundred thousand ly behind me with my fleet carrier around the galaxy.

I'm one of those CMDR fools who instead of flying light and fast around the galaxy and making lots of credits, prefers to move slower with his fleet carrier spending and throwing out the window millions of credits earned from the same exploration, everyone has his own taste! :p

My advice is to eliminate all services that you do not need on your fleet carrier and fill it completely with tritium.

It doesn't matter if part of that tritium you will consume to transport the same tritium around the galaxy, you fill it completely, without leaving a single space free!

Just before leaving, take a ship with lots of cargo (I have an imperial cutter with 792t of cargo).

Fill your cargo ship with more tritium and land on your fleet carrier.

792T of tritium in your ship's cargo will allow you to make the first 6 jumps to get at least 3000ly away from the bubble, a distance in my opinion minimum to be able to start exploring in earnest, without depleting the precious reserve of tritium on your fleet carrier.

As for mining tritium, as repeated many times by CMDRs more experienced than myself :

1) The best method for mining tritium is not to mine tritium! :p
2) If you are out and about in the galaxy with your fleetcarrier, I recommend going through Colonia to buy some overpriced tritium from other fleetcarriers so you make some money from other CMDRs and the economy grows!
3) If, on the other hand, you find yourself lost in the galaxy with your fleetcarrier with a few thousand units of tritium and tens of thousands of ly away from the nearest station, and you find yourself in the only situation where it makes sense to mine tritium, here are some tips :

Look for the usual icy rings in a system you have just discovered, big chance that there is a tritium hotspot, go to the hotspot and what you are looking for is a slow spinning asteroid, very slow, almost stationary, this asteroid must have 3 or 4 Tritium Subsurface Deposits, don't stray too far from the centre of the hotspot and don't spend too much time looking for an asteroid with these characteristics, if you DON'T find it in a short time, leave and find another hotspot, the galaxy is full of them! If you find an asteroid with these characteristics, you can start launching your Sub-surface Displacement Missiles and collecting tritium, since you have chosen an asteroid that spins very slowly it will be quick and easy to deplete the Tritium Subsurface Deposit.
Once the asteroid is depleted, return to the main game menu and reconnect, you will find yourself at a safe distance from the asteroids, do NOT move, look just below you and you will find the same asteroid a short distance away waiting for you cast your Prospector Limpet and start mining again, as you are thousands of ly away from civilisation no space pirates will come to disturb you, this tried and tested technique allows you to collect Tritium quickly and easily, you'll use up a lot of Limpet this way because you'll have to cast new ones for every turn of mining, but the Tritium you collect will far exceed the Limpet you lost and you'll have to discard excess Limpet.
If you are lucky, as happened to me, and find a very slow spinning asteroid with 4 Tritium Subsurface Deposit a short distance from the centre of the Tritium hotspot, you can return to your fleet carrier, dump the Tritium and return to the hotspot, easily identify the special asteroid and start mining again, I mined about 5000T of Tritium this way.

Here is my build :

Minatore Solitario

I would like to point out that precisely mining Tritium only makes sense if you are lost in the galaxy with your fleetcarrier with an empty tank! But absolutely try NEVER to find yourself in such a situation!
 
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