What's the point of entering the hangar?

I mean, we can do most things without entering the hangar. Is it really necessary?
Every time I want to check what outfitting options station offers I'm forced to look at this boring slow animation.
It's not even pretty. There's no surroundings or any other ships to look at. By staying on the surface I can at least look at stuff.
Can we just remove it completely please?

It's a precursor to Legs. Do you expect to be able to pee on the pad? [blah]
 
It's a precursor to Legs. Do you expect to be able to pee on the pad? [blah]

You'd better or you're not getting any Milk Bones.

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Are you sure about this? I do not see any evidence that a pad is freed up or that a new instance is created. Certainly is not the case with outposts. Pad is not available to land on while a commander is in the hanger.

But if you log out and back in at an outpost do you then get a hanger? It may not force players into a new instance when entering station space if a player is on the pad but it may do if they are in the hanger. For instance when I am on the pad in a busy station I don't see players docked in the hangers in my contacts panel but I see them on the pad, so it may force you into a new instance on entry to station space but not if you are already in the same instance.
 
In my experience you do not necessarily get a fresh instance if you log out of a outpost with full pads and log back in, sometimes you come back to the same instance with the pads full. If it looks busy I just go to solo, I get enough traffic in real life.
 
If I'm inside the hangar and silent running, people often won't notice I'm there unless they check the commander log closely and even if they do that, they have to approach my unresolved contact very closely before they can tell exactly what I'm flying or what's on it.

I also enter and exit the hangar repeatedly if I suspect I'll be attacked immediately off the pad. Since I can hold of on launching until an arbitrary time after I return to surface, but most people do not do this, I can often get my foes to tip their hand...sometimes even waste torpedoes or mines.

Is it really necessary?

Yes.

Can we just remove it completely please?

No.

Plus, it frees up a landing pad.

It doesn't and never has. The landing pad and hangar are one unit in any given instance.

https://forums.frontier.co.uk/showt...rters-PLEASE-enter-hangar-as-soon-as-you-dock




I just simplified because I couldn't be bothered to drag that up from a search.

The person you quote is also wrong.

I think going in the hangar does not create a new instance or clears the pad.

This is correct.

Who are you going to believe, that stranger, or me, a different stranger?

Me, the correct stranger.

Pretty darn sure that’s a CMDR Nobody like the rest of us. Now I have not yet tested this in 3.3, but Enter Hanger has not “Freed up” a landing pad between 2.2 and 3.2.

It hasn't freed up a landing pad from the pre-release Beta 1 until 3.3.01, inclusive.

OK, so your datum is from a CMDR Nobody like the rest of us.

Anyone who has ever played the game in an instance with another player in it can easily demonstrate that pads are not cleared up by entering the hangar.

I do not know what happens when you change ships/ buy a ship requiring a larger pad and all pads are occupied, but that could conceivably be handled by sending you into an instance of your own.

I have been in starports where all large pads were occupied when I switched to my Corvette, and it did indeed put me in a different instance, usually not my own though.
 
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Not hearing the station's intercom reminding you to slow down inside the docking bay or not to loiter in the docking bay every thirty seconds while you're flipping through Station Services.
 
I made the suggestion a while ago to have any station feature that doesnt require picking up or dropping off cargo or passangers for example available through the comms in close proximity to the station such as looking at data, fetch and return, assassination type missions etc etc. Also I.F, bounty, fines.

Topic ended up burried.
 
I also enter and exit the hangar repeatedly if I suspect I'll be attacked immediately off the pad.

Here is the simple reason that this needs to stay. Anyone landing at an outpost would have no choice but to be exposed while they change round modules. What would someone do if they're attacked on the pad whilst being halfway through swapping hardpoints?
 
Here is the simple reason that this needs to stay. Anyone landing at an outpost would have no choice but to be exposed while they change round modules. What would someone do if they're attacked on the pad whilst being halfway through swapping hardpoints?

You are invincible when actually locked to the pad, even if you aren't in the hangar.

However, the moment you lift off and the departure timer starts counting down, you become vulnerable. If you click launch while in the hangar, anyone waiting to pounce has time to prepare. If there was no hangar, the pad starting to rotate would be the same giveaway, and it would always forecast a launch. Even if the pad didn't rotate and launch was entirely uncertain, it would still remove the option of a mock launch.
 
You are invincible when actually locked to the pad, even if you aren't in the hangar.

However, the moment you lift off and the departure timer starts counting down, you become vulnerable. If you click launch while in the hangar, anyone waiting to pounce has time to prepare. If there was no hangar, the pad starting to rotate would be the same giveaway, and it would always forecast a launch. Even if the pad didn't rotate and launch was entirely uncertain, it would still remove the option of a mock launch.

Good point (my own silly fault for not reading a previous post on this). Unlike you I don't really have a practical reason for wanting hangers to stay, but for me it does add to the feel of the game. Otherwise you're on the the way back in the direction of 'landings' in the first Elite.
 
Good point (my own silly fault for not reading a previous post on this). Unlike you I don't really have a practical reason for wanting hangers to stay, but for me it does add to the feel of the game. Otherwise you're on the the way back in the direction of 'landings' in the first Elite.

Oh, I agree. It's mostly a flavor/pacing/immersion thing and I'd want it to stay based on those merits alone...I just occasionally put it to practical benefit as well.
 
AS OF THE FLEET CARRIERS UPDATE: you must enter the hanger to load or off load commodities, in fact you can't even see the commodities board on the pad it is just a disturbing black screen. This includes getting limpets. I believe you can still refuel and do the standard rearming on the pad. I haven't tried to get or hand in missions yet but I think thaat can be done on the pad or why would they even bother offing starport services on the pad.
 
Please provide evidence for that claim. I think going in the hangar does not create a new instance or clears the pad.
Actually, going into the hanger, I would still be able to see you on that pad (just under the surface). However: if you change from a Cobra or an Eagle to an Anaconda, you will depart that small pad "instance" and find yourself in a different pad location in your bigger ship. Therefore, it may change your instance if you change to a larger ship but all other large pads are already in use, otherwise I, as an observer, will see you vanish from under that pad and reappear in a new pad needed to accommodate your now much larger ship.
 
Actually, going into the hanger, I would still be able to see you on that pad (just under the surface). However: if you change from a Cobra or an Eagle to an Anaconda, you will depart that small pad "instance" and find yourself in a different pad location in your bigger ship. Therefore, it may change your instance if you change to a larger ship but all other large pads are already in use, otherwise I, as an observer, will see you vanish from under that pad and reappear in a new pad needed to accommodate your now much larger ship.
Wow. Was it really necessary to necro my post from 2018 for this? :LOL:

edit: apologies, it wasn't you
 
If you hadn't noticed there are 0 loading screens in this game. Consider the 10 seconds you have to wait a godsend to modify your ship and not have to wait any longer.
 
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