I would understand if I selected combat mode and only saw combat oriented things when I scrolled through fire groups, or only saw navigation orientated items when I scrolled through these, but all mode switching seems to do is introduce a “Cannot be used in this mode” text line, meaning I need to switch modes.
If I’m in combat mode I want to flick through and not see things like the discovery scanner, collector limpet controller etc.
Weapons will always be combat fire group specific, DSS etc will always be exploration orientated and things like heat sinks can be both, so instead of only having fire groups set to primary and secondary (1 or 2), give us C1 and C2 for combat pri/sec and E1/E2 for exploration pri and sec, or add a second column into fire groups so each item can be set as combat or explore.
That way I don’t see an unusable DSS in combat mode for example, or an unusable laser in exploration mode.
If I’m in combat mode I want to flick through and not see things like the discovery scanner, collector limpet controller etc.
Weapons will always be combat fire group specific, DSS etc will always be exploration orientated and things like heat sinks can be both, so instead of only having fire groups set to primary and secondary (1 or 2), give us C1 and C2 for combat pri/sec and E1/E2 for exploration pri and sec, or add a second column into fire groups so each item can be set as combat or explore.
That way I don’t see an unusable DSS in combat mode for example, or an unusable laser in exploration mode.