What's the point of shock mines?

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I've two and been using them for two weeks on my T-9, they've never ever done anything to my pursuers. I target the ship, fire them, I see the two white squares for a second, they disappear from the radar (I guess they're stealth or something), but my pursuer keeps coming at me with everything it has.

So, what's the point?
 
I've two and been using them for two weeks on my T-9, they've never ever done anything to my pursuers. I target the ship, fire them, I see the two white squares for a second, they disappear from the radar (I guess they're stealth or something), but my pursuer keeps coming at me with everything it has.

So, what's the point?

I don't think they are supposed to be disappearing from what I've seen on videos, never used them myself.

I know there is a problem with launching them from some places on some ships, the mines can collide with each other or even your ship, could be worth moving them around?

Somebody else will probably know better.
 
I've two and been using them for two weeks on my T-9, they've never ever done anything to my pursuers. I target the ship, fire them, I see the two white squares for a second, they disappear from the radar (I guess they're stealth or something), but my pursuer keeps coming at me with everything it has.

So, what's the point?
Are you sure they aren't banging up against your own hull? Those things are armed right after they are dispensed. They shake the target physically and this can have an effect if they're trying to aim fixed weapons and keep on your tail. Enough of them will drop shields on most pursuers if they don't move to avoid them. If your pursuer is much faster than you and highly ranked they may just actively avoid them and keep firing. You might be better served with a turret to complement your mines. I've never used a T9 so don't know the best config. I use a regular mine and a shock one together on my T6 but it's a fast ship and pursuers need to stay right in my path to have any chance to close the gap. Mines are great, but placement is key to their use. I learned this the hard way when I released three at a time from my CM4 and straffed up lol!
 

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I've only ran trials (just to find out what they do), but from the looks of it, they make the NPCs slow down for some reason.
I was able to easily create >3.5km distance (ran a Cobra Mk.IV with 5 Mine Launchers) between me and a normally much faster NPC.

Hard to tell, though, if that's a scripted NPC behaviour or actual Mine effect on the Ship.
 
Yeah, sounds like you have them mounted on the class 2 slots, which are on the front of the Type-9 to the left and right of the cockpit. When you launch the mines, they collide with your ship and do nothing. Try installing the launcher on the top or bottom mounts. They work like a charm. ;)
 
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Are you sure they aren't banging up against your own hull? Those things are armed right after they are dispensed. They shake the target physically and this can have an effect if they're trying to aim fixed weapons and keep on your tail. Enough of them will drop shields on most pursuers if they don't move to avoid them. If your pursuer is much faster than you and highly ranked they may just actively avoid them and keep firing. You might be better served with a turret to complement your mines. I've never used a T9 so don't know the best config. I use a regular mine and a shock one together on my T6 but it's a fast ship and pursuers need to stay right in my path to have any chance to close the gap. Mines are great, but placement is key to their use. I learned this the hard way when I released three at a time from my CM4 and straffed up lol!

Well, they're not exploding against my ship. Also, their technical specifications don't say anything regarding ideal placement or that it's in any way significant. They're 1I, so I naturally placed them on the 1 slots.

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Yeah, sounds like you have them mounted on the class 2 slots, which are on the front of the Type-9 to the left and right of the cockpit. When you launch the mines, they collide with your ship and do nothing. Try installing the launcher on the top or bottom mounts. They work like a charm. ;)

No, they're 1I, I placed them on the class 1 slots. It's really difficult to see the hardpoint placement in-game, too. Anyways, you guys are probably right. I'll try placing them on the class 2 slots.
 
Well, they're not exploding against my ship. Also, their technical specifications don't say anything regarding ideal placement or that it's in any way significant. They're 1I, so I naturally placed them on the 1 slots.

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No, they're 1I, I placed them on the class 1 slots. It's really difficult to see the hardpoint placement in-game, too. Anyways, you guys are probably right. I'll try placing them on the class 2 slots.
Yeah, some stuff is not properly explained. I also have no experience in the T9. I know the mines don't drop off the radar 'till they're done so they must be colliding with the hull (maybe it takes a sec to arm and they're self destructing harmlessly). Might be worth a test run when nothing is after you so see what happens. I'll be curious about your results.
 
So, yep. The T9's class-1 slots are not suitable for 1I Shock mines, you have to put them on the class-2 slots (first three). I installed 3 of them.

I was interdicted by a Python. It didn't even flinch. It kept coming at me straight as an arrow. I presume this may be due to that ship's size and mass.

Anyways, I noticed I was doing damage so I kept at it and managed to take it out with them after deploying the entirety of my 3 loads (only a few got him). 75k bounty. And 35k in repairs + restock.

I'm gonna see what happens if I get interdicted by a small ship.

By the way, what do you guys thing about this long-range smuggling fit? https://coriolis.io/outfit/type_9_h...6054d320302022f.AwRj4yoo.Aw18eQ==?bn=Smuggler
 
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So, yep. The T9's class-1 slots are not suitable for 1I Shock mines, you have to put them on the class-2 slots (first three). I installed 3 of them
Only the center hardpoint will be working properly. Test this for yourself well outside a station by turning off the center hardpoint and firing he other two.
Clearly FD think the T9 is too OP to use mines correctly.
 
Shock mines combined with normal mines is the bomb (pun intended)

Fly in a straight line with the NPC chasing you and spam them both at the same time, you can see the NPC being knocked about by the shock mines slowing them down and making it harder for them to hit you and your normal mines shred them in seconds.

They are the best combination for traders that don't want to fight and need to be able to defend themselves against NPCs.

In a combat ship doing head to head jousting they ain't good, but for escaping there's nothing better.
 
Apparently, some of you don't know exactly what or how mines work. One doesn't shoot mines at someone, they are placed for someone to run into, just like on tv where the boat sails into a mine field. The shock mines do the same thing except their free floating meaning you don't secure them, you simply drop them allowing your pursuer to run into them. Thus slowing them down a wee bit which is generally all you need to escape.

When interdicted, slow down, in super as slow as possible, deploy which basically just places them outside of your slow moving ship.The mines stay there, because your slightly moving straight forward and the interdicter is directly behind you following, they run into the mines, thus causing them some discord, thrust, full throttle and be gone, giving you times.

In reality, they are more on the order of "Depth Charges" only in space there is no depth. So they just sit there and get hit, rather than like a submarine where as the fall upon.
 
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I think they need to rework the mines to be worth it. Now, they don't do anything, even if you go in a straight line - they are way too easy to dodge (even for AI).

Either make the launcher deploy a large enough mine field behind you, so the pilot is actually forced to go around it or take damage. A pack hound for mines kinda thing.

Or increase the radius in which the mines will home themselves to the target.
 
I've two and been using them for two weeks on my T-9, they've never ever done anything to my pursuers. I target the ship, fire them, I see the two white squares for a second, they disappear from the radar (I guess they're stealth or something), but my pursuer keeps coming at me with everything it has
So, what's the point?

As I understand it, "shock" mines do not destroy a vessel but simply "knock it aside" and slow it down so you can escape. For the faint of heart.
 
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