What's the point of the NONE faction state?

The "None" state is exactly what it means... there's no exceptional state currently applied to the system. Things are status-quo.

What do you mean by "breaks missions" ? If you mean it makes not many missions appear, well, that kinda makes sense? Nothing extraordinary going on, so no extraordinary amounts of missions.
 
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But what is the point of a state where very few missions appear?
Where 'lockdown' occurs there's Bounty hunting to get rid of the lockdown.
How do you get rid of the 'none' state?
 
At a guess I'd say run missions for a particular faction to increase their influence but if you go to one of the big BGS threads, thatd be a good place to start to see how you can change things.
 
The faction is in War, Civil War or Election in another system. Conflict states apply only to the system in which the conflict applies; in other systems the faction shows None state.

The factions summary tab in station services will tell you in which system the conflict is taking place and what type it is. If it's Election the faction can only gain influence through non-combat means. If it's a war state they can only gain influence through combat.
 
Yeah but what I'm asking is: how do you remove a 'none' state?
Say some small outpost is in a none state, there tends to be no missions what so ever.
What actions produce a different state.
The BGS thread is massive!
 
Yeah but what I'm asking is: how do you remove a 'none' state?
Say some small outpost is in a none state, there tends to be no missions what so ever.
What actions produce a different state.
The BGS thread is massive!

If there are no missions then all you can do to raise the state is to trade goods to and fro the station and maybe hand in bounties and cartographic data. You could also see if the controlling faction is present in other systems or stations and run missions for them there.

Of course you can lower the state by destroying systems security and faction-aligned ships, but I don't think that is what you mean.
 
The BGS thread is massive.

None is the default "not acted upon" state.

It has "normal" spawn rates for missions, normal value for bounties and trade, normal prices.

You can work towards other states, but it would help to know what you are trying to achieve.
Combat missions? High value trade prices? High sell prices on medicines?

All those things are present in different states.

Whoever has the highest influence should issue the most missions.
You are offered more & better missions if you're allied to a faction. You can get allied to the ruling faction of a station by trading there and cashing in explo data and bounties. Which also help their influence. But watch out - in some states some actions don't count.

That said, sometimes there are bugs too where no missions spawn.

And some stations are so far from anywhere and have only one faction.
They don't seem to spawn missions.

You need to be on top of a heap of detail to know why something is happening.
Which is kinda why the BGS thread is massive.
There was a call for a BGS sub forum, so we could track different themes, but that was nixed so we have to live with an endless hodge podge of brilliant insight and muddle headed guesswork.
 
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