This. I've been playing ED since 2015, and I had had enough of the FPS constant death and then followed by 20 mins of the prison, Shuttle to ship, get a new mission cycle
It's definitely an issue. All throughout alpha, I kept raising this "new player" issue and kept getting told that "it's fine, everyone has billions of credits and will just buy all the items they need and do fine" and I kept saying "no, even veteran players will struggle with some of the content early on because it can be randomly brutal".
"New player" is basically all of us. I really struggled early on (I even gave up on Alpha 1 because it was horrendous). Some of us will naturally adjust faster because we've played FPS games or we spend a lot of time dying/failing to work stuff out (I did in alpha). But my feedback in alpha was the same throughout: early doors content is too flippin' hard for new players and that mostly comes down to the combat part of it.
The tutorial gave me hope. The NPCs in that were weaksauce (although still far too many of them; I think Fdev have greatly underestimated their AI's abilities and think we need to constantly have 6-12 thrown at us all the time). I hoped that meant new players could continue to learn in scenarios that were easier to manage but that's not the case. If anything, it is now harder than it was in Alpha and it's so obvious that low threat AI is just as proficient with swarming and laser guided grenade throwing as any other threat NPC so...
The problem is, there are too many critical issues in the game and so this isn't likely to change soon and it just means new players are being driven away, which is what I said would happen (and, I repeat, I was told it wasn't an issue by naysayers).