Personally I'd go with the really lacklustre faction progression missions, the bulletin board, and the USS system. Frontier and FFE did things so much better (aside from the suicidal AI on photography and bomb-the-base missions), especially regarding assassinations (i.e. be at a certain place and a certain time to meet your quarry). Additionally you had to hunt for the black market on the bulletin board (with the possibility of getting stung by the police), and negotiate with contracts (e.g. "I want half the money up front"). Taking certain missions also got you hunted if there were 'entanglements'.
This has come up a number of times before. I got a response from FDev (Sandro) in a thread (IIRC just after we first saw the design of the Cobra's cockpit when I'd complained about the view being so limited compared to modern fighters), to the effect that their design decision was to limit the views to give the ships a more individual feel based on both role and manufacturer, and not to make them all 'bubble cockpits' (which had been seen in early concept art, with the pilot floating in liquid to withstand g-forces). Regarding cameras, I'm still placing my bets on the small screen between your legs being used for external views/drone control at some point.
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Oh if I was going to add one more thing - interdictions. All previous Elite games had a) more fights even in high sec systems, and b) 1-vs-many fights. I'd love the interdiction rate to be ramped up, and for harder fights (both more ships, and better AI). It should be dangerous out there - even for traders. Hopefully difficulty will be ramped up a bit when AI wingmen can be hired to protect traders.
Honestly you would think in that day and age that they would have fighter cockpits with a 360 view much like the Falken from ace combat. Instead of glass you have cameras everywhere displaying all possible angles in the cockpit, mix this with holograms and I think you would have a very effective system.
This has come up a number of times before. I got a response from FDev (Sandro) in a thread (IIRC just after we first saw the design of the Cobra's cockpit when I'd complained about the view being so limited compared to modern fighters), to the effect that their design decision was to limit the views to give the ships a more individual feel based on both role and manufacturer, and not to make them all 'bubble cockpits' (which had been seen in early concept art, with the pilot floating in liquid to withstand g-forces). Regarding cameras, I'm still placing my bets on the small screen between your legs being used for external views/drone control at some point.
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Oh if I was going to add one more thing - interdictions. All previous Elite games had a) more fights even in high sec systems, and b) 1-vs-many fights. I'd love the interdiction rate to be ramped up, and for harder fights (both more ships, and better AI). It should be dangerous out there - even for traders. Hopefully difficulty will be ramped up a bit when AI wingmen can be hired to protect traders.
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