What's the stupidest thing in this game?

Personally I'd go with the really lacklustre faction progression missions, the bulletin board, and the USS system. Frontier and FFE did things so much better (aside from the suicidal AI on photography and bomb-the-base missions), especially regarding assassinations (i.e. be at a certain place and a certain time to meet your quarry). Additionally you had to hunt for the black market on the bulletin board (with the possibility of getting stung by the police), and negotiate with contracts (e.g. "I want half the money up front"). Taking certain missions also got you hunted if there were 'entanglements'.

Honestly you would think in that day and age that they would have fighter cockpits with a 360 view much like the Falken from ace combat. Instead of glass you have cameras everywhere displaying all possible angles in the cockpit, mix this with holograms and I think you would have a very effective system.

This has come up a number of times before. I got a response from FDev (Sandro) in a thread (IIRC just after we first saw the design of the Cobra's cockpit when I'd complained about the view being so limited compared to modern fighters), to the effect that their design decision was to limit the views to give the ships a more individual feel based on both role and manufacturer, and not to make them all 'bubble cockpits' (which had been seen in early concept art, with the pilot floating in liquid to withstand g-forces). Regarding cameras, I'm still placing my bets on the small screen between your legs being used for external views/drone control at some point. :)
.
Oh if I was going to add one more thing - interdictions. All previous Elite games had a) more fights even in high sec systems, and b) 1-vs-many fights. I'd love the interdiction rate to be ramped up, and for harder fights (both more ships, and better AI). It should be dangerous out there - even for traders. Hopefully difficulty will be ramped up a bit when AI wingmen can be hired to protect traders.
 
Last edited:
Yeah, rich communist is an oxymoron - at least when applied to a whole system (Putin is worth 50 billion). And not being able to see directly behind you is pretty lame.

The black market is listed on the contacts tab. As the only interface players currently have with the game is through the ship GUI you appear to be raising a criticism without any thought of a solution. Given the current ship only limitations, I believe that the black market is in the only logical place it could be. I suspect that this will change when you can walk around stations, as finding a black market contact would make for a mini game.
I understand that you have to use the ship's GUI, but the black market is listed on the Station Services directory. A simple solution would be to list it on the user interface panel, along with the station and ships. You could have Al "Fingers" Capone listed as a contact and have a canned "let's talk" message like "request docking". Then you could switch to the GUI of the black market instead of station services.

As for a mini game, how about you have a "out of service" pad at the back of some stations. The pad would be lowered so you can fly down into the pit and land. And you can do this w/o a trespass warning because that is disabled. Somehow you make contact and conduct your business. If you get it done and land at your assigned pad within the 10 minutes (or exit the station) all is fine. If you take too long, the station will open up on you. Or, you could contact the black market after you enter the station and get directions on where to land, like under that big crane by pad 45, and you do your business there. Or, you contact them outside the station and get directions where to land - either inside or even outside the station (might be fun trying to land on the outside of a station). I'm sure outposts could offer similar things to do, like flying inside bays.

:)
 
The place holder that is USS...go find these top secret military plans...aka go find a USS....go find the black boxes of destroyed ships to hide our involvement...aka go find a USS...go kill pirates...aka go find a USS...assassinate X..aka go find a USS to be told what system your target is in then goto that system and ....find a USS.

100% agree. The uss system is utterly soul stupefyingly stupid. It does no justice at all to the work that's gone into the game.
 
Yeah, rich communist is an oxymoron - at least when applied to a whole system (Putin is worth 50 billion). And not being able to see directly behind you is pretty lame.


I understand that you have to use the ship's GUI, but the black market is listed on the Station Services directory. A simple solution would be to list it on the user interface panel, along with the station and ships. You could have Al "Fingers" Capone listed as a contact and have a canned "let's talk" message like "request docking". Then you could switch to the GUI of the black market instead of station services.

As for a mini game, how about you have a "out of service" pad at the back of some stations. The pad would be lowered so you can fly down into the pit and land. And you can do this w/o a trespass warning because that is disabled. Somehow you make contact and conduct your business. If you get it done and land at your assigned pad within the 10 minutes (or exit the station) all is fine. If you take too long, the station will open up on you. Or, you could contact the black market after you enter the station and get directions on where to land, like under that big crane by pad 45, and you do your business there. Or, you contact them outside the station and get directions where to land - either inside or even outside the station (might be fun trying to land on the outside of a station). I'm sure outposts could offer similar things to do, like flying inside bays.

:)

Now that is a great idea! Anything would make more sense. Even just having the Black Market link appearing as a glitch in your menu would increase immersion.

And, yes, the current USS system. It is little more than three card monte in space. :rolleyes:
 
The stupidest thing is that it is not possible to SC nearer to a system that is just beyond your max jump distance and then actually get in range to jump, even if all my ship's systems tell me that it should be possible.

I've done that a couple of times. I only needed to shave off 0.1 of a LY so I hit supercruise and did some housework for a bit. Having a fuel scoop was necessary as well.
 
That police will shoot you for attacking someone, even wanted in their own space, as long as they are the same faction as one another. I've heard of police corruption and the police willing to take bribes and all but the relentless nature of every police force in the game defending a member of their own faction is . Hell, I'm about to turn this in at a station in your system and get money off killing that guy but yet because of a bad code I'm attacked by the police to no end. Better yet is that they actually say in comms that there was a crime when you did it, yeah OK, I've committed a crime by attacking someone who's wanted. Oh and still better, when a police officer fires on a member of their own faction and the other police officers turn on him. Watching a police Anaconda rip a police Viper to shreds because he fired on accident on an Adder who's in their faction. Can't get enough of that.
 
Back
Top Bottom