What's the trick of shooting well with an Anaconda?

Most of the guns seem to be on the bottom side of the ship, most importantly the huge hardpoint, but is there any tips anyone can give so I can fire all those guns properly all the time? (They are gimballed, I don't have the skills or even know how to work with fixed guns)

Like, where should the enemy ship be located compared to the snout of the anaconda? Should it be a little below it? A little above it? Aligned straight with it?
 
Since lasers are enough to kill smaller ships I put those on the top/side, and kinetic on the bottom. I also use gimbals or turrets. Then it's simply a matter of keeping appropriate ships in the appropriate line of fire via FA off or boost turning/lateral thrusters. Generally ships you'd need the huge hardpoint on aren't hard to keep in its line of fire. You do need to move the nose to get the bottom hardpoints to align. So the answer is both. Line up appropriately.
 
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Raise the tip of the ship a little to fire the Huge hardpoint.
The 3 large have excellent convergence and the one in the bottom is near the tip of the ship, usually you just aim the front of the ship to the enemy and those 3 will always fire.
The 2 medium hardpoints will fire and converge properly if you are at the appropriate distance to the target and well centered to it.

Using Gimbals should give you a lot fire to target time. When you are pitching up the 3 large HP plus the 2 medium will be able to fire always. Those are your main weapons actually.
The huge is an opportunity weapon, you fire it when you are properly aligned.
The small ones are distractions, usually you go with turrets in these to distract the enemy while turning.

You just need to get the hang of it.
 
You can start with turrets as a lot of smaller ships will dance around you. I used a combo of beam turrets and gimbals. The beams ensure the enemy ship's shields stay down and you use gimbals to rake him with fire. The huge hard point should have a PA or monster multi-cannon for max damage on larger ships.

Once you have engineered thrusters and decent turn rate you can transition to gimbals then eventually fixed.

A rough representation of my base Conda build. I change it for various things, but this is for general missions. The DC is for CG's and repeated back and forth.

https://coriolis.edcd.io/outfit/ana...ualGAmKoTKA..EweloBhBmUEY4BYQFMCGBzANikI4SFA=
 
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I have 2 turrets, the small hardpoints are turreted as I *think* they are located at the back of my ship, and I figured it would probably be better to make those be able to cover my rear and bottom against fast small ships (at least the ones that don't instantly get shredded by my large and medium multi cannons :p )

I don't have access to any engineers yet, still need rare stuff like meta alloys and some sort of relic commodity :s

I kinda wish though, that when you go into outfitting, you get a wireframe model of your ship and the module you have selected will create a blue glow on the spot of the wireframe model so I can see exactly where it's located on the ship.
I'm not 100% sure, but I think I placed my chaff and point defense on rear slots, but it's kinda hard to tell when you're new to flying a certain ship.
 
The small ones are located on the back of the huge belly of the ship.
The 2 mediums at the side of the tip.
2 large on top of the hull at front.
1 large on the bottom near the tip.
And the huge is at bottom near mid ship.

The utility mounts are 2 on top at the back.
2 on the bottom rear, kind of hidden actually.
the 4 remaining are in the bottom but closer to the tip, in a symmetrical way.

For PVE you do not need to be that precise with the placement of defenses in the big ships.
In PVP I have no real idea to be honest.
 
The best way to fire all guns at the same time on an Anaconda is to get G5 dirty drives. Then you will be as agile as a G5 dirty drive Corvette and can even use fixed weapons if you want.
 
Like everyone else here I use a combination of turrets and gimbaled. I have 1 large and 1 medium beam turrets; 2 small, 1 large gimbaled beam and the rest are gimbaled multi cannon.
 
G5 dirty drives for maneuverability, all small/medium and the lower large hardpoints are turreted pulse/burst lasers. Huge hardpoint and the two top large hardpoints are gimballed multicannon/lasers respectively.

If an enemy moves out of your turrets' field of fire, just roll to bring the enemy back in so the turrets can fire, and maneuver so you can bring the gimballed weapons to bear. An Anaconda's full firepower shreds most enemies in very little time.
 
Most of the guns seem to be on the bottom side of the ship, most importantly the huge hardpoint, but is there any tips anyone can give so I can fire all those guns properly all the time? (They are gimballed, I don't have the skills or even know how to work with fixed guns)

Like, where should the enemy ship be located compared to the snout of the anaconda? Should it be a little below it? A little above it? Aligned straight with it?

Mind me ask you how long have you been playing the game, what ship have you flown before the Anaconda and how long did it take you to purchase her?
 
OP, on the bottom fit 4 x fixed pulse lasers: 1 x c4, 1 x c3, 2 x c1.

On the top, fit anything.

This was how I approached my 1.3 PvP Anaconda and eventually I reached 8 x fixed pulse ... all long before RNGineers.

The key is to become confident with the fixed weapons via reducing the sensitivity of the control bindings and using FA-off plus up-pitch plus down-thrust whilst rolling as appropriate.
 
OP, on the bottom fit 4 x fixed pulse lasers: 1 x c4, 1 x c3, 2 x c1.

On the top, fit anything.

This was how I approached my 1.3 PvP Anaconda and eventually I reached 8 x fixed pulse ... all long before RNGineers.

The key is to become confident with the fixed weapons via reducing the sensitivity of the control bindings and using FA-off plus up-pitch plus down-thrust whilst rolling as appropriate.

This, with fixed you want to keep the bow of your ship at the targeted foe, and work your vertical thruster along with pitching, or lateral with a combo of strafe and roll, to keep your target vector. The same mechanic that will trigger circle strafing it, with the proper ship
 
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Heuh, I've flown sidewinder, adder, cobra mk3, t6, asp explorer and orca before getting my anaconda.

I got the game in ... I think near end of 2015, grinding up to an a ranked asp and 30 mil in the bank when I took a break for a while though.

Got my credits for anaconda by going to quince, buying an orca and grinding credits.

This is basically the first ship with most of the guns on the downside, asp had 2 guns slightly below the cockpit, but the cockpit is also at the front of the ship so it makes using those pretty easy, anaconda is a lot trickier to do so.

I don't pvp though, just flying in solo, I'm not good at combat or anything at all, but I still enjoy flying around and trying to take on npc's that interdict me, which for me are challenging enough to try and beat.
 
The only "trick" to shooting well is aiming well.
I run combat missions often enough in my Anaconda to say "I don't suck."
I also use a mix - Gimballed small beams, gimballed multi-cannons, turreted medium burst lasers, and a huge Fixed Plasma Accelerator.
It works for me.
 
I've set the load out on my anaconda as: two turreted large pulse lasers on the top, two medium gimballed pulse lasers on the side, one large turreted pulse laser on the bottom, one huge gimballed multi-cannon on the bottom, and two small seeker missile racks on the bottom/rear. (for chasing down small agile craft trying to escape.)

I find that using this setup I can keep fire on a target that is at any orientation to my ship except directly behind me. Obviously you ideally want your target directly in front of you. With an anaconda you will find that most targets are faster and more maneuverable than you so creating a wide firing arc will always be more beneficial than trying to perfectly line up your shots with just fixed and or gimballs. Even if you only have one gun that can hit a target due to its orientation at any given moment it is still better than none. Also flying with FA off and using lateral thrust can help the anaconda make up for its lack of maneuverability when trying to keep targets in your sights.
 
Since lasers are enough to kill smaller ships I put those on the top/side, and kinetic on the bottom. I also use gimbals or turrets. Then it's simply a matter of keeping appropriate ships in the appropriate line of fire via FA off or boost turning/lateral thrusters. Generally ships you'd need the huge hardpoint on aren't hard to keep in its line of fire. You do need to move the nose to get the bottom hardpoints to align. So the answer is both. Line up appropriately.

This is probably the best answer, other than grd 5 DD and gimbals. Also, put your point defenses on top and keep that side facing the enemy.
 
Combat Anaconda.
I go 1xHuge beam (fixed/gimbaled), 2x medium pulses (fixed/gimbaled) and 3 large cannons (gimbaled).
2x small turret pulses if you aren't feeling confident, it helps.
 
Mind me ask you how long have you been playing the game, what ship have you flown before the Anaconda and how long did it take you to purchase her?

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