Whats the verdict? How does the new update play in VR?

Sorry, I haven't had time to install the new update yet but I just wondered: How is it? Did all of the VR related bugs get fixed up for the release? Last time I played was during Beta 2 and there were still quite a few outstanding VR bugs which needed to be addressed, some quite serious ones in fact.
 
Due to the server hiccups didn't get into play yet.

But the beta and the new lighting was great.
And the new features as well once all the left\right eye shenanigans was worked out.

And the dark sides of planets are actually dark


If you don't like that, you can always engage the 'Tronify vision'.
 
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Had a quick session last night. Everything I tried (which given the time limits wasn't much) seemed to be OK, except Legrange Clouds which were only being rendered in the left eye. This didn't happen in the beta.

I have submitted a bug report in the 3.3 bug report section, and at the current time two other Commanders have the same issue.
 
Due to the server hiccups didn't get into play yet.

But the beta and the new lighting was great.
And the new features as well once all the left\right eye shenanigans was worked out.

And the dark sides of planets are actually dark


If you don't like that, you can always engage the 'Tronify vision'.

Ah, so they sorted out the left/right eye issues then? Last time I tested there were issues with ringed planets and all sorts.

I agree about the dark planets - they looked much, much better!
 
New lighting is noticeable, and some cockpit fixes on various ships. FSS minigame is projected on a flat screen in VR, so you could just use a regular flat screen for that and lose nothing of value. Mining is still mining... I have to try the new Krait Phantom and see how's the cockpit in there.
 
Just had a quick session in my faverorite haz res and honestly so far performance has never been more fluid.
I might have triggered ASW once or twice but I honestly can't say I notice that for sure.
 
FSS minigame is projected on a flat screen in VR, so you could just use a regular flat screen for that and lose nothing of value.

No thanks to playing in 2D - its not something I ever want to do. I don't like the lazy FSS implementation but I'd still rather be in VR than not.

Just had a quick session in my faverorite haz res and honestly so far performance has never been more fluid.
I might have triggered ASW once or twice but I honestly can't say I notice that for sure.

Interesting, I'll have to take a look for myself when I have some time. Better performance would certainly be welcome, you do have to wonder how much strain board flipping placed on the servers and if the changes to boards may have had a positive impact on performance.
 
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I just got a VR setup going, and I love it, but I am finding the Galaxy Map unusable. Does anyone know the trick to using the Gal Map in VR???
 
I am using the Galaxy Map with no problems in VR. I switch from hotas to gamepad when i want to navigate around. But no issues. It can be a little uncomfortable at first, but if youre careful with movement, you should get used to it.
 
I just got a VR setup going, and I love it, but I am finding the Galaxy Map unusable. Does anyone know the trick to using the Gal Map in VR???

Just bind all things to your HOTAS\controller and make sure that grid is enabled, it takes a little while to get the 3d pan and zoom down.
After a few weeks you shouldn't have any trouble.
 
I just got a VR setup going, and I love it, but I am finding the Galaxy Map unusable. Does anyone know the trick to using the Gal Map in VR???

Im used to use Keyboard and Mouse to navigate,but the Mousecursor disapears now when i use the w,a,s,d keys to move around.Very annoying.After all it`s worse now for me.
 
Looked great to me this morning! I did get some stutter in rings using nightvision, but turns out, with the new lighting, i didn't need to use it to stay clear of the asteroids. Also, I swear i saw some artifacts (green?) on the corner of my left eye during a planet landing. Other than that I'm very happy with the changes. BTW: I'm using a Oculus CV1 and a 1080Ti card.
 
Having played a full night of awesomeness, I'd have to say my verdict is FABTACULOUS!.. extremely smooth gameplay and much improved lighting. I'm running on an i7 6700k/ 1080 oc'd and set to high-ultra in game with 1.25 hmd quality. it's never run better and looked so good ;)
 
On Oculus- I'm wondering if I'm even seeing what other people are because it looks so incredibly awful that to me it's unplayable. Everything is so bright and washed out, not just the stars but literally everything, it's like someone's shining a flashlight into my headset. Am I the only one noticing this?
 
Couldn't get connected when I tried yesterday (...and now it's too late in the evening), so I jumped into the SRV training mission, just to have a looksie, and...

Maybe it was always like this, and I just never though of it, and I do not cherish the idea of sounding ungrateful, but I find myself really, really no fan of the auto-exposure that is going on.

I can't say for sure whether we are talking slightly mistargetted (ship instead of camera (EDIT: ...or rather 'instead of histogram'..)) tonemapping of HDR output, or the at least equally likely case of the Joo Janta 200 peril-sensitive canopy doing its job admireably, but you have this really nearby star hanging in the sky, in this mission, and if my ship or SRV is facing away from it, it lights the surface nicely and warmly; However, once I turn the vessel/vehicle to somewhere around perpendicular to it, everything dims, and I have to say my mood sank right along with the lighting. :p


Ok, so the canopy protects us from the strong light - I'm fine with that -- but in VR I can look around, and I imagine this is something that makes the effect considerably more jarring to VR users, than to monitor players with their fixed camera; I can look through the side window, right at the star, before any dimming takes place, so while everything is bright (...and it looks really nice), but as soon as the ship turns to face the light, it's glum curtains down. :/


I'll admit I have always been rather sensitive and adverse to the colour grading set shifts games do, when they want to change the ambience from locale to locale.


EDIT: On another note, from the beta: I must say the Mamba was a bit of a treat in VR, on account of its range of visual bits to binocularly feast one's eyes on, at different distances; Those prongs may irritatingly block one's view, but between them, the canopy baffles, the comfortably pushed forwards dashboard, the floor, and the side consoles, they really help with giving a sense of scale to one's view. (EDIT2: Usually everything outside is just to big and distant for stereo vision to work.)

EDIT3: Ok... Stayed up a bit, against better judgement, and notice that fog at barnacle sites that is still occasionaly rendered only for one eye… (Now, to bed!)
 
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