Have you played with the gamma settings or any other color/brightness adjustment settings?
Yeah gamma all the way down and there are no they brightness settings. Windows settings have no effects in VRHave you played with the gamma settings or any other color/brightness adjustment settings?
Yeah gamma all the way down and there are no they brightness settings. Windows settings have no effects in VR
Just bind all things to your HOTAS\controller and make sure that grid is enabled, it takes a little while to get the 3d pan and zoom down.
After a few weeks you shouldn't have any trouble.
...You just gave me an awesome idea for using my new rudder pedals to help with VR galaxy map...hadn't thought of it until just now!
...You just gave me an awesome idea for using my new rudder pedals to help with VR galaxy map...hadn't thought of it until just now!
Well, not map related but I use the rudders and toe brakes for controlling the srv turret now as well.
By using the gremlin to merge the toe brake axes into one.
Now, that took a litte while getting used to but boy did it give me a decent boost in accuracy after loosing my analog thumbstick![]()
I just got a VR setup going, and I love it, but I am finding the Galaxy Map unusable. Does anyone know the trick to using the Gal Map in VR???
Not a bad idea! I use mine for acceleration and brake in the SRV though :S - Those toe brakes are damn useful!
On Oculus- I'm wondering if I'm even seeing what other people are because it looks so incredibly awful that to me it's unplayable. Everything is so bright and washed out, not just the stars but literally everything, it's like someone's shining a flashlight into my headset. Am I the only one noticing this?
I just got a VR setup going, and I love it, but I am finding the Galaxy Map unusable. Does anyone know the trick to using the Gal Map in VR???
I just got a VR setup going, and I love it, but I am finding the Galaxy Map unusable. Does anyone know the trick to using the Gal Map in VR???
Yes, I'm struggling with what sounds like the same issue. Was beautiful, now is a ghastly washed out mess.
I've done the NVIDIA control panel limited>full HDMI plug swap dance, and that's not helping. It sounds like this may have been nixed by NVIDIA anyways at Oculus' request (per some more recent posts by Flexy) in a recent update.
It appears that my Rift is capable of drawing good blacks - witchspace blacks are beautiful, and the black panels of the station UI are deep black. Supercruise is somewhat milky and normal space is medium gray, with no black at all. I've got the in-game gamma set as low as it will go.
Normal space flying looks totally awful, and is profoundly disappointing. I'm also super confused as to why some seem to be having such excellent results.
Nothing super strange about my rig - GTX 970 card, CV1 Rift.
Currently my hopes are pinned to the excellent DrKaii's efforts to update ED profiler. I've googled my fingers off and am not finding other helpful leads atm, so I'm swimming in a milky galaxy till something gets sorted out.![]()
I just got a VR setup going, and I love it, but I am finding the Galaxy Map unusable. Does anyone know the trick to using the Gal Map in VR???
In the beta I did notice that systems with bright stars caused the game to become a little washed out while ones without looked fine. Funny, the affected systems even seemed to screw up the brightness inside starports which was odd as the sun shouldn't be able to penetrate solid metal.... I'd hoped to see that fixed, maybe worth flying to another system to confirm.