So with the recent hyperdictions, I've started feeling like maybe Frontier wants us to start seriously thinking about hyperspace as being something other than just a simple point-to-point "it just works" thing. Especially as the Thargoids (who could apparently hover in hyperspace and hyperdict people) are brought up (though who knows if the unknows are Thargoid or not. Their ships are radically different from the classic Elite Thargoid ships in quite a large number of ways other than being huge and having eight sides -- and I suppose that the Thargoids originally used organic-hybrid technology, though their ships were far far more spartan. But, then again, the original game series engines were much simpler, so, yeah, who knows?) They even posted that information article on the origins of hyperdrive travel right after the incidents began. I really just feel like they want us to think about hyperspace...
So anyway, I've been trying to figure out if maybe, just maybe, they could have implemented some way we could somehow do something "strange" when jumping and maybe end up somewhere unexpected (perhaps alien related) or something of that sort. Yes, it's very very unlikely that there really is anything to produce along these lines, but it's hard not to at least consider that it might be worth trying. To that end, I've been trying a number of different ways to produce what I will henceforth call a "strange jump."
Unfortunately, the ship's automatic guidance takes over the moment the actual jump begins. It completely straightens out, forcefully enables flight assist (this is actually kind of interesting on its own because you can actually hear the flight assist toggle sound as it starts the jump and then you can hear it toggle once again shortly after the jump ends -- even though flight assist has no meaning in supercruise and when you exit the corridor you will be in supercruise automatically.) This negates most of the strangest things I can think of. For instance, I had thought of spinning with flight assist off (notice the unknown alien ship uses two separately spinning parts that speed up significantly right before their own obviously different entry into hyperspace) or even having no actual thrust, just forward momentum. I've even made the ship actually spin around trying to make it "catch" as it hit the actual alignment (surprisingly hard to do -- if it's going too fast it simply continues to demand that you align your ship.) I've also tried speeding all the way up to 2001c before making a jump (I'd swear there was more of the colorful "mottling" in the hyperspace corridor as well as more things like little green dots going by slowly but it may be in my head.) On the probably not as unusual, but more likely to make sense as having an effect side of things, I've tried getting too close to a star so the ship drops from supercruise and then jumping from there so theoretically its gravity well could affect the jump process, but of course still nothing. Right now the only thing I can think of that I haven't been able to try yet is if somehow modules such as the thruster or the FSD were malfunctioning and one failed JUST as the process actually executed. This is... almost impossible to produce intentionally (and almost impossible to produce unintentionally) because if it fails before the execution begins, the process aborts. (I've actually tried disabling thrusters and without them the FSD refuses to operate. In fact, if you're in supercruise it warns you and then you emergency stop.) What I want, more than anything else, is a way to try to destabilize the hyperspace corridor itself intentionally and just let strange things happen. I've also thought about moving the joystick while in the corridor. I'd swear twisting actually seems to make the corridor rotate some, but it's interesting because if it does, it's after a moment and seems to always be in the opposite direction (and the fact that it always seems to be the opposite seems significant.) Actually tracking that dot all over the place is virtually impossible though. Especially if when it flips around that means you're supposed to do the opposite motion (or if you're supposed to reverse all around) and thus far I simply can't do it. Oh well.
I know I'm probably barking up the wrong tree here, but I'm very curious and it would be, well... Neat if there were a way to produce a "strange jump." Plus if by some remote chance Frontier had actually done something with this it would be nothing short of amazing and would make significant leaps and bounds in the story (what story there is anyway.) For example, what if it could lead you to wherever the guardians are? What if it could have something to do with, say this? What if it could take you to another galaxy or a whole other universe?
Ok, it probably doesn't, but I'm going to keep trying! [big grin] Anyway, does anyone have any ideas for other ways I could try to produce a strange jump?
So anyway, I've been trying to figure out if maybe, just maybe, they could have implemented some way we could somehow do something "strange" when jumping and maybe end up somewhere unexpected (perhaps alien related) or something of that sort. Yes, it's very very unlikely that there really is anything to produce along these lines, but it's hard not to at least consider that it might be worth trying. To that end, I've been trying a number of different ways to produce what I will henceforth call a "strange jump."
Unfortunately, the ship's automatic guidance takes over the moment the actual jump begins. It completely straightens out, forcefully enables flight assist (this is actually kind of interesting on its own because you can actually hear the flight assist toggle sound as it starts the jump and then you can hear it toggle once again shortly after the jump ends -- even though flight assist has no meaning in supercruise and when you exit the corridor you will be in supercruise automatically.) This negates most of the strangest things I can think of. For instance, I had thought of spinning with flight assist off (notice the unknown alien ship uses two separately spinning parts that speed up significantly right before their own obviously different entry into hyperspace) or even having no actual thrust, just forward momentum. I've even made the ship actually spin around trying to make it "catch" as it hit the actual alignment (surprisingly hard to do -- if it's going too fast it simply continues to demand that you align your ship.) I've also tried speeding all the way up to 2001c before making a jump (I'd swear there was more of the colorful "mottling" in the hyperspace corridor as well as more things like little green dots going by slowly but it may be in my head.) On the probably not as unusual, but more likely to make sense as having an effect side of things, I've tried getting too close to a star so the ship drops from supercruise and then jumping from there so theoretically its gravity well could affect the jump process, but of course still nothing. Right now the only thing I can think of that I haven't been able to try yet is if somehow modules such as the thruster or the FSD were malfunctioning and one failed JUST as the process actually executed. This is... almost impossible to produce intentionally (and almost impossible to produce unintentionally) because if it fails before the execution begins, the process aborts. (I've actually tried disabling thrusters and without them the FSD refuses to operate. In fact, if you're in supercruise it warns you and then you emergency stop.) What I want, more than anything else, is a way to try to destabilize the hyperspace corridor itself intentionally and just let strange things happen. I've also thought about moving the joystick while in the corridor. I'd swear twisting actually seems to make the corridor rotate some, but it's interesting because if it does, it's after a moment and seems to always be in the opposite direction (and the fact that it always seems to be the opposite seems significant.) Actually tracking that dot all over the place is virtually impossible though. Especially if when it flips around that means you're supposed to do the opposite motion (or if you're supposed to reverse all around) and thus far I simply can't do it. Oh well.
I know I'm probably barking up the wrong tree here, but I'm very curious and it would be, well... Neat if there were a way to produce a "strange jump." Plus if by some remote chance Frontier had actually done something with this it would be nothing short of amazing and would make significant leaps and bounds in the story (what story there is anyway.) For example, what if it could lead you to wherever the guardians are? What if it could have something to do with, say this? What if it could take you to another galaxy or a whole other universe?
Ok, it probably doesn't, but I'm going to keep trying! [big grin] Anyway, does anyone have any ideas for other ways I could try to produce a strange jump?