What's the weirdest way to enter hyperspace?

So with the recent hyperdictions, I've started feeling like maybe Frontier wants us to start seriously thinking about hyperspace as being something other than just a simple point-to-point "it just works" thing. Especially as the Thargoids (who could apparently hover in hyperspace and hyperdict people) are brought up (though who knows if the unknows are Thargoid or not. Their ships are radically different from the classic Elite Thargoid ships in quite a large number of ways other than being huge and having eight sides -- and I suppose that the Thargoids originally used organic-hybrid technology, though their ships were far far more spartan. But, then again, the original game series engines were much simpler, so, yeah, who knows?) They even posted that information article on the origins of hyperdrive travel right after the incidents began. I really just feel like they want us to think about hyperspace...

So anyway, I've been trying to figure out if maybe, just maybe, they could have implemented some way we could somehow do something "strange" when jumping and maybe end up somewhere unexpected (perhaps alien related) or something of that sort. Yes, it's very very unlikely that there really is anything to produce along these lines, but it's hard not to at least consider that it might be worth trying. To that end, I've been trying a number of different ways to produce what I will henceforth call a "strange jump."

Unfortunately, the ship's automatic guidance takes over the moment the actual jump begins. It completely straightens out, forcefully enables flight assist (this is actually kind of interesting on its own because you can actually hear the flight assist toggle sound as it starts the jump and then you can hear it toggle once again shortly after the jump ends -- even though flight assist has no meaning in supercruise and when you exit the corridor you will be in supercruise automatically.) This negates most of the strangest things I can think of. For instance, I had thought of spinning with flight assist off (notice the unknown alien ship uses two separately spinning parts that speed up significantly right before their own obviously different entry into hyperspace) or even having no actual thrust, just forward momentum. I've even made the ship actually spin around trying to make it "catch" as it hit the actual alignment (surprisingly hard to do -- if it's going too fast it simply continues to demand that you align your ship.) I've also tried speeding all the way up to 2001c before making a jump (I'd swear there was more of the colorful "mottling" in the hyperspace corridor as well as more things like little green dots going by slowly but it may be in my head.) On the probably not as unusual, but more likely to make sense as having an effect side of things, I've tried getting too close to a star so the ship drops from supercruise and then jumping from there so theoretically its gravity well could affect the jump process, but of course still nothing. Right now the only thing I can think of that I haven't been able to try yet is if somehow modules such as the thruster or the FSD were malfunctioning and one failed JUST as the process actually executed. This is... almost impossible to produce intentionally (and almost impossible to produce unintentionally) because if it fails before the execution begins, the process aborts. (I've actually tried disabling thrusters and without them the FSD refuses to operate. In fact, if you're in supercruise it warns you and then you emergency stop.) What I want, more than anything else, is a way to try to destabilize the hyperspace corridor itself intentionally and just let strange things happen. I've also thought about moving the joystick while in the corridor. I'd swear twisting actually seems to make the corridor rotate some, but it's interesting because if it does, it's after a moment and seems to always be in the opposite direction (and the fact that it always seems to be the opposite seems significant.) Actually tracking that dot all over the place is virtually impossible though. Especially if when it flips around that means you're supposed to do the opposite motion (or if you're supposed to reverse all around) and thus far I simply can't do it. Oh well.

I know I'm probably barking up the wrong tree here, but I'm very curious and it would be, well... Neat if there were a way to produce a "strange jump." Plus if by some remote chance Frontier had actually done something with this it would be nothing short of amazing and would make significant leaps and bounds in the story (what story there is anyway.) For example, what if it could lead you to wherever the guardians are? What if it could have something to do with, say this? What if it could take you to another galaxy or a whole other universe?

Ok, it probably doesn't, but I'm going to keep trying! [big grin] Anyway, does anyone have any ideas for other ways I could try to produce a strange jump?
 
In the lore of Elite it was possible to produce misjumps which were dangerous but could leave you just about anywhere. For normal jumps you had to make sure you followed the correct process so you could be sure to end up where you wanted to be. People who misjumped weren't usually heard from again.

None of that helps with your question but if you could perform misjumps it would be consistent with the Elite universe.
 
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You're absolutely right and it was reading about that sort of thing that brought me onto this sort of way of thinking. Of course, most of the misjumps happened with much older systems including a predecessor of the current jump system. The current system is largely being used because it's so safe, stable, and fast. The only thing that might be better would be the original system (and it would only be better in that it could jump anything over pretty long distances, but the systems had to be setup ahead of time via conventional means. Well, I guess people could place jump points using the newer system, but of course the old technique and the fuel used were lost.)

The thought hasn't escaped me that there is an inherent danger to this. But what explorer is too afraid of danger to explore?
 
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Back in the early design phase of the game, there was talk of "dark systems" which were invisible on the galaxy map, which could only be visited if you tried jumping from A to B and dark system C just happened to be exactly in the path between the two. C's gravity would force a mis-jump, dumping you in the unexpected system.

In the end, they decided not to go down that particular path, and we ended up with a frame shift hyperdrive that was 100% reliable. At least, it was until the Unknown showed up.

In earlier games (FE2 and FFE), there was a risk of a hyperdrive malfunction if you went too long without servicing it. A malfunctioning hyperdrive could throw you thousands of LYs away, ST-Voyager style, only the mis-jump tended to completely destroy your hyperdrive, leaving you stranded in Unexplored space with no way to get home; the only way out was self-destruct/load previous savegame.
 
I would like to think that if they did anything with this mechanic, they wouldn't completely screw you over. Though you might have troubles finding a way back to normal space, to leave you completely helpless kind of sucks. Especially on something where you can't load a savegame... If nothing else, you need to be able to scoop fuel (presuming you were thoughtful enough to bring a fuel scoop when going long distances to begin with.)

A dark system is actually a really cool idea. It only makes sense human maps wouldn't necessarily be 100% complete...
 
I've tried entering hyperspace close to an exclusion zone, so that the auto-adjustment of course makes the ship try to enter it - no effect, it just slides off.

I have been wondering what would happen if you were trying to jump somewhere, and while the countdown was going, a planet-sized object got between you and the destination. If it happens before the drive is charged, it just cancels the jump - but what if the countdown was going and it couldn't?

Mitterand Hollow would probably be the easiest to test that with.
 
@ Sapyx: yep, and in both FE2 and FFE, it was possible to initiate a forced mis-jump. The manual said that this was mostly used to throw off pursuit, as hyperspace cloud scanners would give pursuers the wrong destination. Of course, that didn't actually matter in-game, as no NPC-s pursued you through jumps.

Also, some versions of the first Elite had a similar feature, just undocumented: pitching/rolling to the maximum while the jump countdown was running would force a misjump and guarantee a Thargoid encounter. Of course, once the alien encounters started here in ED, this was one of the very first things that people have tried, but it didn't work.
 
Ironic I've been trying pitching and rolling as much as possible, but then again, I guess there just aren't that many ways to try to throw this thing off. I feel like the only way to really get it to do it is to somehow trick the autoguidance system. I have no clue how one might go about actually doing this as even shutting off modules all of a sudden simply makes it abort the process.

Probably there's just nothing in the game for this, but I just can't help but to feel like Frontier seriously wants us to be thinking more about hyperspace -- which we've all but ignored all this time.

I have been wondering what would happen if you were trying to jump somewhere, and while the countdown was going, a planet-sized object got between you and the destination. If it happens before the drive is charged, it just cancels the jump - but what if the countdown was going and it couldn't?
I think with the way the game engine handles jumps, once it actually initiates, that's it. Even if a star gets in the way or something as far as the game is concerned you've already jumped. Of note here, when jumping I actually once jumped THROUGH a star in a system where two stars were dangerously close. (In fact, it put me right between the two and my heat shot up so fast I couldn't get out in time before taking heat damage. In a Diamondback Scout... These things don't even know what "heat" is...)
 
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Of note here, when jumping I actually once jumped THROUGH a star in a system where two stars were dangerously close. (In fact, it put me right between the two and my heat shot up so fast I couldn't get out in time before taking heat damage.

That's supposed to be impossible form 2.2, as you'll drop out in front of the first star in that kind of alignment.

You can still end up close enough to two that you're soaking enough heat that damage will occur if you don't take evasive action pronto, but the worst case scenario of going straight through one of them and getting dropped right in the point of closest approach shouldn't happen any more.

Hearing the ship computer intone "Fuel scooping" as you drop out of hyperspace should no longer be a thing.
 
https://www.facebook.com/nazo.san.7/videos/vb.100004598019733/713174635512464/

I didn't pay attention to the heat and started charging the FSD for the next jump pretty quickly. Big mistake. As you can see, even at the point I cut off the video it was already up to 70% even before I began charging the FSD.

Simply put, the engine doesn't consider objects as being physical during the course of the actual jump.


BTW, I've also gone through planets before I'm pretty sure. They're less noticeable and not as close.
 
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That looks a lot like the scenario that's supposed to not happen any more... Maybe I've been overly optimistic in my expectations or maybe it's not quite right yet,

I've certainly been there a few times but it's supposed to not happen any more, goddammit.
 
Just thought of a new thing to try. I dropped out of supercruise, initiated a spin with assist off (and throttled up to full speed so it wouldn't require me to do anything,) and then just right before it actually started the jump I hit reboot so the ship would be shutting off just as the jump began.

Sadly, nothing happened except that was probably the fastest full reboot ever since it's pretty much woken back up during the actual jump. Lol, I feel like the devs definitely never intended for us to do this. I did manage to get it to enter the corridor with the ship completely "dead" though.
 
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That looks a lot like the scenario that's supposed to not happen any more... Maybe I've been overly optimistic in my expectations or maybe it's not quite right yet,

I've certainly been there a few times but it's supposed to not happen any more, goddammit.

Unfortunately it is still happening. I saw a bug report on it after 2.02
I think its better but not completely fixed.
I personally haven't had it happen in a long time but twice yesterday i dropped out with the fuel scoop active and the heat jumping. You even hear a clunk sound as your ship bounces off the star.
I had a particularly nasty one a few days ago involving a Neutron and 2 regular stars.
It was an underwear changer.

CMDR Tootiny
 
My guess is that the best chance for a mis-jump is currently somewhere in the formidine rift. The rift is all about Salome and in the novel she uses mis-jump to evade capture. The thing about the seven veils seems important, in myhology there are basically seven doors that had to be passed through to enter hell. My guess is if you hit jumps to seven places in the right order in the rift itll line you up on the last jump to hit something in between and mis-jump. Kinda like a combination lock with stars.
CMDR Paintedx10
 
The book "from the wheel" is canon talks about how sirius made the new jump drives impossible to misjump, though one of the pilots says its been done, if you initiate jump twice in rapid succession the second time exactly as you enter the vector not while you're in it, not before, right as. Very strict timing apparently but he makes it happen. going to test alot tonight when I get home.
CMDR Paintedx10
 

Yaffle

Volunteer Moderator
In the lore of Elite it was possible to produce misjumps which were dangerous but could leave you just about anywhere. For normal jumps you had to make sure you followed the correct process so you could be sure to end up where you wanted to be. People who misjumped weren't usually heard from again.

None of that helps with your question but if you could perform misjumps it would be consistent with the Elite universe.

Not merely where you want to be, but also with you and your ship's interiors both remaining as interiors.
 
Strangest thing in jump I had was here:
https://youtu.be/OxtfyH21Pk4?t=214
where the ship computer says 'frameshift drive charging' after the witchspace jump has started.
It was a fitting silly closing for me to the Silly Ships expedition.

As you can safely initiate a jump as soon as your fuel scoop is disengaged, you can stay an very short amount of time in a system, if, the stars are, erm, well aligned. In those cases, the game has to say in very quick order "Fuel scooping", "Fuel scooping complete", "Fuel scoop disengaged" and then "frameshift drive charging". More than once, I heard the last phrase uttered after the countdown, if at all. But I think it's more a bug than anything else, maybe some kind of weird prioritization issue since it must also countdown from 4 to 0. Also sometimes, I didn't get to hear the countdown properly. But I'd pin it on some technical shenanigan from the game rather than an intentional "feature".
 
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As you can safely initiate a jump as soon as your fuel scoop is disengaged, you can stay an very short amount of time in a system, if, the stars are, erm, well aligned. In those cases, the game has to say in very quick order "Fuel scooping", "Fuel scooping complete", "Fuel scoop disengaged" and then "frameshift drive charging". More than once, I heard the last phrase uttered after the countdown, if at all. But I think it's more a bug than anything else, maybe some kind of weird prioritization issue since it must also countdown from 4 to 0. Also sometimes, I didn't get to hear the countdown properly. But I'd pin it on some technical shenanigan from the game rather than an intentional "feature".

I'm quite sure it's a little bug. As the vid shows, I was not scooping but hanging around in a planetary ring. Maybe me accidentally ramming Iron Duke threw it off.
 
I just don't think that hitting anything between two systems is possible, because you don't really travel the distance directly when you are in hyperspace. At least that's what I understand, and that can also explain why dark systems are unreachable. Maybe FSD manufacturers hardcoded security features in their drives that guarantee only point to point travel. Now, if we could perhaps 'hack' drive's security in the future...or buy shady cracked software that runs it we would be able to trick it to misjump. Just wishful thinking :)
 
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