What's with these "Crypsis" paint jobs?

oh look, some noob in the art dept has discovered that the in-game shaders let you play silly beggars with the specular maps. Try a real challenge - a black paint job with a starlings-wing iridescence that doesn't look dreadful. Hint: Feed a fractal into the specular tint channels to get the right iridescence color profile and then get the specular exponent, the fresnel factor and the response to ambient exactly right or it will look like you drew it with crayons. Have fun.


A good iridescent paint job would be most welcome or maybe something like a cuttlefish 'passing cloud' effect [video=youtube;l1T4ZgkCuiM]https://www.youtube.com/watch?v=l1T4ZgkCuiM[/video]
 
how we define the use of colors is abstract and cultural.

Red meaning stop and green meaning go is just something we have defined as humans and started using everywhere to make it a universal "truth". Red = bad, Green = Good.

Just to be clear, you think that when it comes to color preference and meaning, humans start out as blank slates, with no ingrained reason to prefer a given color, or to associate a color with a given idea? You think that, if there turns out to be an infinite number of parallel universes, there are equally many copies of Earth that have red stop signs as there are copies that have green stop signs?

I just want to make sure I understand you. This is really what you believe? It's "abstract and cultural" - not like, partially cultural, or influence by culture, but simply "cultural" with no biological basis at all.

This is what you seriously believe?
 
It's some pretty strong conditioning we have:


The influence of contextual factors on the pain evoked by a noxious stimulus is not well defined. In this study, a -20 degrees C rod was placed on one hand for 500 ms while we manipulated the evaluative context (or 'meaning') of, warning about, and visual attention to, the stimulus. For meaning, a red (hot, more tissue damaging) or blue (cold, less tissue damaging) visual cue was used.

Stimuli associated with a red cue were rated as hot, with the blue cue as cold (difference on an 11 point scale approximately 5.5). The red cue also meant the pain was rated as more unpleasant (difference approximately 3.5) and more intense (difference approximately 3). For stimuli associated with the red cue only, the pain was more unpleasant when the stimulus occurred after the cue than when it didn't (difference approximately 1.1). Pain was rated as more intense, and the stimulus as hotter, when subjects looked at the red-cued stimulus than when they didn't (difference approximately 0.9 for pain intensity and approximately 2 for temperature). We conclude that meaning affects the experience a noxious stimulus evokes, and that warning and visual attention moderate the effects of meaning when the meaning is associated with tissue-damage. Different dimensions of the stimulus' context can have differential effects on sensory-discriminative and affective-emotional components of pain.

https://www.ncbi.nlm.nih.gov/pubmed/17449180
 
Unwad your panties, it was a joke.

if it was a joke your statement would have ended with "lol". Text can be hard to convey emotions but adding the aptly named "emoticons" or things like "lol". Without those to convey a more light-hearted tone to your text it can come off as harsh.
 

Deleted member 38366

D
I guess it may all boil down to this :D

color-names-women-vs-men.jpg

Note : Graph highly compressed (log scale) due to actual number of colors for women being approx. 10x higher xD
 
Just seen these in the Store.

https://www.frontierstore.net/game-extras/elite-dangerous-game-extras/python-crypsis-pink.html

Anybody using one?
How do they work?

Not really suitable for any of my Pythons but I've got a couple of "shady" ships that would suit a paintjob that goes black in the dark and turns a bright colour in the light... if that's how they work. [where is it]

Looks like a Hot Wheels™ paint job! You know, the ones were you put hot or cold water on them to change the colors or decals.
 
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