What's Wrong With Elite.

But SURELY there's plenty of good FPS type games for those that want that kind of "thing" Its not a genre I keep current on...but surely there's something vaguely sci-fi/Aliens esque if you want to scratch that particular itch...
I'm not sure HOW its in anyway relevant to a Space FLIGHT game...

Read my quote on how FD thinks it is in fact part of the Elite.
 
But SURELY there's plenty of good FPS type games for those that want that kind of "thing" Its not a genre I keep current on...but surely there's something vaguely sci-fi/Aliens esque if you want to scratch that particular itch...
I'm not sure HOW its in anyway relevant to a Space FLIGHT game...

Because it's not a space flight game. It's a game. Set in space. With all the potential that scenario could provide at Frontier's fingertips.
 
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But SURELY there's plenty of good FPS type games for those that want that kind of "thing" Its not a genre I keep current on...but surely there's something vaguely sci-fi/Aliens esque if you want to scratch that particular itch...

Yes there are few games like that and so what? How playing those games will bring walking around in Elite? We are not morons, we know we could be playing alien Isolation but we dont - we would like to see space legs in ED.
 
But SURELY there's plenty of good FPS type games for those that want that kind of "thing" Its not a genre I keep current on...but surely there's something vaguely sci-fi/Aliens esque if you want to scratch that particular itch...
I'm not sure HOW its in anyway relevant to a Space FLIGHT game...

Because people don't want a seperate FPS game. They want a seamless experience. And ED is not a space flight game. You are a pilot in a space ship/SRV game at the moment. It may evolve to be you are a pilot which can get out of your seat and do other things within the galaxy.

ED is a galaxy sim with gameplay elements put into it. Last time I checked we could walk and run in this galaxy. Also the game is already played in FPP mode. You can actually see your self controlling the controls. If it isn't about the pilot and just the ships I am sure the game would done 3rd person so they wouldn't have to design the insides of the cockpits.
 
No...it's a space flight game. You really have nothing else to do.
I play FPS games with vehicles. But by no means would I call them 'driving games'.

I am pretty sure that driving your SRV on planets is not space flight. And it will be less so when atmospheric planets come out. The only reason why space flight is the main part of the game is because the space legs bit hasn't come out yet. Stands to reason, yes.
 
No...it's a space flight game. You really have nothing else to do.
I play FPS games with vehicles. But by no means would I call them 'driving games'.

I'd rather go with the word of the CEO and Founder of Frontier, the original designer and creator of Elite, David Braben. His vision for the game is pretty clear and "space flight game" is not it.
Keep shouting into the wind though.
 
Thanks for the post and video.
That has just put me off "space legs". And the voice over didn't help either. :(

The thing is, is that I agree with you regarding SC. I think it's implementation is poor and it looks like a gereric shooter with space ships you can fly. I am hoping that when/if space legs comes out it will have a better art style to it.
 

Jex =TE=

Banned
I'd rather go with the word of the CEO and Founder of Frontier, the original designer and creator of Elite, David Braben. His vision for the game is pretty clear and "space flight game" is not it.
Keep shouting into the wind though.

The proof has been posted. Anyone now trying to argue it's a "space flight game" is simply proving to everyone else they can't read the evidence that's been posted.
 

rootsrat

Volunteer Moderator
Let me start off by saying I'm a bit of a defender of Frontier and Elite: Dangerous. And I am NOT a backer, player or fan of Star Citizen. To be honest, I have no intention of playing the game, though when it's released and if it's decently optimised, I might give it a whirl. But the other night at 4am or somesuch I came across this video.

https://www.youtube.com/watch?v=Ab9q5ZQw20M

It's a guy. Doing a cargo run. That's it. He hauling stuff from A to B. And honestly, it made me relook at our own game and the problems with it. He's just going to A and flying that stuff back to B and it's more exciting than anything I've come across in ED outside of first contact videos last year.

Because there's a sense of tension, an immersion he isn't even aiming for and would probably laugh at me for suggesting he was immersed. But he was, it's in every syllable he speaks.

We lack that, and I think we lack it for a few reasons when doing missions or hauling cargo. Modes are definitely a part of it (and I'm a long-time defender of keeping the modes, I'm not suggesting we pull them, but I am re-examining my ideas on what would happen if we did) and I don't think I could play that tense all the time. Space Legs is another part of it, and I think this video goes some way (to me at least) as to part of what Space Legs brings, even with little extra gameplay. That sense of vulnerability when you leave your space-tank. I think brighter (and more objective) people should look at this and figure what (if anything) we should be looking to learn from it.

Obisidian Ant's video is also part of what this thread is answering. I don't think we'd be in such a rush to earn money if earning it was more fun.

https://www.youtube.com/watch?v=5G0nXeYYUQM&feature=youtu.be

I still love the game (even if I am taking a break from it) but I think some things could be better.

I'm with you mate. I have well over 2000 hours in Elite and it's a love-hate relationship for me. I've been a defender of the game and FDEV 99% of the time, but the game is REALLY lacking a lot in places. I'm looking forward to Beyond as a whole though. I have said that before and I stand by this statement - this year will be make or break for a lot of us old timers. Someone else on these forums said, in reply to Ed's "thanks for your patience while we pull another set of missions out of the game", that the patience runs thin amongst the community, especially amongst the old timers, that's seen it all (for the record, I've not seen it all in Elite yet, despite the 2k hours, but I am less and less bothered about playing it...). And I can't agree more, considering these forums are supposed to be the main communication channel with the community.

We've been waiting for so long for something to happen and yet not a lot is happening. 3.0 changed somewhat and since it's supposed to be lesser of the 2 big updates this year, it looks promising.

There are many things that are missing or just basic and boring. And yet, at the same time, there is something about ED that makes me coming back to it for the last 3,5 years :)

Still, the missing bits are becoming way too apparent after all those years and I really hope Beyond makes it for me, rather than breaks it. I would hate to lose interest in what's been more than a game to me - a true passion!
 
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Fav part of my SL quote list:

Sandro Sammarco:

" I've talked to David and it's always been part of his core vision for what Elite really is, even from way back in the day, it's always been about you're a person in a real futuristic setting, not just a ship. "
 
Fav part of my SL quote list:

37de6fcdeff97b60c1055e5740513f1b--cute-little-girls-funny-funny-funny.jpg
 
Thanks for the post and video.
That has just put me off "space legs". And the voice over didn't help either. :(

Thing is that in SC legs are mandatory and yeah, if you dont like that kind of gameplay (and I`m fine with that) it might be pretty bad. But in ED, from what I understood, SL will probably be paid expansion, therefore will be optional if you prefer game play like we have today.
 
The thing is, is that I agree with you regarding SC. I think it's implementation is poor and it looks like a gereric shooter with space ships you can fly.
I am hoping that when/if space legs comes out it will have a better art style to it.

I supose it is okay it you like looking at someones rear end.
I think I would rather look at a loading screen than have to run between them.
 
I supose it is okay it you like looking at someones rear end.
I think I would rather look at a loading screen than have to run between them.

I think space legs in ED will be First person perspective and not third person. The game is already designed like that with us sitting in the cockpit/bridge of our ships.

Also depending on who's rear end I am looking at, I could look at it all day. :)
 
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The stellar Forge is the one things that I don’t see others implementing.
On the Star Citizen form when I mentioned the possibility of realistic star maps I was hit with the ‘hey dude , this isn’t Elite, maybe you should stop playing’

Of course that’s because anonymity is the first temptation- and people are silly dycks, males primarily, and Love it or Leave it, Flucke yeah! Is a pretty common retort for the disempowered and intellectually lazy.

Now here I see the flip side comments, heh.

If there were 500 vehicles like war thunder you could get away with this limited-in the cockpit game play.
If there were guidelines to equipment design as in an historical flight sim, then there would be more agreement on specs and needed vehicle features.
If if if,
What we have is alright due to large number of pretty cool players, vr and stellar Forge but,
its soon to be wildly surpassed by X4 foundations, space engine and others.
So the ball is in FDev’s court and , well, bloody Dinos...
 
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Yes there are few games like that and so what? How playing those games will bring walking around in Elite? We are not morons, we know we could be playing alien Isolation but we dont - we would like to see space legs in ED.

It just feels like you're saying ED ISN'T dumbed down ENOUGH...lets add some EVEN MORE simplistic elements to it...
Yeah! Walking about...Yeah! looking at Standardised containers in a Cargo hold...Yeah! Looking at a generic NPC instead of a Mission Board to get Missions...
 
I think space legs in ED will be First person perspective and not third person. The game is already designed like that with us sitting in the cockpit/bridge of our ships.
That would be better, acceptable even. Especially if you could skip it.
On the plus side the interior of the ship looked good. But considering the speed he ran through it. I feel it would pale quickly.


Also depending on who's rear end I am looking at, I could look at it all day. :)

Your own? :eek:
 
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Jex =TE=

Banned
It just feels like you're saying ED ISN'T dumbed down ENOUGH...lets add some EVEN MORE simplistic elements to it...
Yeah! Walking about...Yeah! looking at Standardised containers in a Cargo hold...Yeah! Looking at a generic NPC instead of a Mission Board to get Missions...

I think you need to get away from the stuff that's meaningless. You're focusing too much on the trivial - I already gave you an example using Star Wars when they're running back to the ship on the Death Star and the storm troopers are shooting at them. That can happen in SC. You're using the langing gear for cover and trying to get everyone in the ship before you blast off.

You find a cave that's too small for a ship.....

You have to meet a contact in a bar for a clue to something....

Your ship is damaged and leaking oxygen - you need to EVA....
 
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