What's Wrong With Elite.

It just feels like you're saying ED ISN'T dumbed down ENOUGH...lets add some EVEN MORE simplistic elements to it....

You are very emotional, maybe step away from the forums - I know I had to few times. Just to answer your assumption "ED ISN'T dumbed down ENOUGH...lets add some EVEN MORE simplistic elements to it..." - quite the opposite.
 
Thing is that in SC legs are mandatory and yeah,
They are? I've been happy flying in my ship for five years now and other than looking round it. I don't think it would be a plus for me.

if you dont like that kind of gameplay (and I`m fine with that) it might be pretty bad. But in ED, from what I understood, SL will probably be paid expansion, therefore will be optional if you prefer game play like we have today.

N/A I am a backer so I get it whether I want it or not. ;)

Curse you FD :mad:


https://www.pinterest.co.uk/pin/571816483928299929/


 
Every time you spawn in your cabin in your bed and see the little yellow counter in the top right showing 18fps. It's just a shambles.

Oh but wait, 3.3 is going to be the big patch! The one to cure everything.

Just like 2.6 was. And 3.0.

Yeah no.
 
I like how this topic started on what missing in ED, then we get to yelling at SC and now great space legs discussion is on the way - may I suggest "Elite needs autopilot" discussion now?

*runs away....
 
That was cool video! I don't know if we ever have space legs in ED, but I surely would love to have them.

That being said, I can relate with video maker, but engaging gameplay in that video really is in the eye of beholder. You can see that same excitement for example cmdr Isinona's Elite videos. Ordinary stuff, but the way he puts it really adds a sense of excitement.

Elite needs some imagination, thats for sure. So does SC, at it's current state, even more. But that is not a bad thing imho.

Especially with new trading tools I absolutelly love pretending to be a space trucker in Elite. I use time to check prizes, prospect unknown systems for new trading opportunities, plan routes, estimate risks with compromised nav beacons, evade pirates... It is exciting. But then again, I liked trading even before 3.0.
 
I like how this topic started on what missing in ED, then we get to yelling at SC and now great space legs discussion is on the way - may I suggest "Elite needs autopilot" discussion now?

*runs away....

The SC comparison was inevitable since I used an SC video, but it wasn't really the point (and most people seem to have gotten that), Space Legs is definitely part of it for me. I think my OP was a bit vague on what I was asking, and delibrately so, I'm not entirely sure of the question other than 'I think this video of a slice of SC's gameplay (which doesn't as a whole interest me, other than watching its development with a mix of awe and horror) actually looks like fun, more fun than in our game, but I'm not sure why. Help!'. The points wasn't SC itself, but 'why does this look better than what we have to me?' I see enough of SC that my overall opinion hasn't changed (I'll pick it up on Steam Sale in 4 or 5 or 10 years) but that slice intrigued me. And I had Obsidian Ant roaming around in my head as well (hence the second video).
 
So far in SC you cant skip walking to the console, calling your ship and then walking to in on the platform to enter it - every time you spawn in your cabin in bed hehe

That's a plus in my view. A game where your can spend time in bed. That's one for me. :cool:
 
I like how this topic started on what missing in ED, then we get to yelling at SC and now great space legs discussion is on the way - may I suggest "Elite needs autopilot" discussion now?

*runs away....

Stevie , grabs your chain and hauls you back. :p
 
The SC comparison was inevitable since I used an SC video, but it wasn't really the point (and most people seem to have gotten that), Space Legs is definitely part of it for me. I think my OP was a bit vague on what I was asking, and delibrately so, I'm not entirely sure of the question other than 'I think this video of a slice of SC's gameplay (which doesn't as a whole interest me, other than watching its development with a mix of awe and horror) actually looks like fun, more fun than in our game, but I'm not sure why. Help!'. The points wasn't SC itself, but 'why does this look better than what we have to me?' I see enough of SC that my overall opinion hasn't changed (I'll pick it up on Steam Sale in 4 or 5 or 10 years) but that slice intrigued me. And I had Obsidian Ant roaming around in my head as well (hence the second video).

I think the OP is a good taster of what things can be like.. I sent the clip to a friend of mine that dropped ED a year and a bit back.... I didn't say anything, but just posted the video.... he didn't even look at the titles and emailed me back right away saying OMG ED LOOKS AMAZING.

I replied to say not ED dude. BUT how I do wish we had legs, and that is MY Cutter a crew of friends are running around in.

ED plus group stuff plus space legs plus atmosphere planets = very near to my perfect game.

Seeing vids of SC, just reminds me of how cool ED really could be, and if they both did the same thing, and legs and player multicrew.... I'd stick to ED any time of day. That's where my broken heart is.
 
Let me start off by saying I'm a bit of a defender of Frontier and Elite: Dangerous. And I am NOT a backer, player or fan of Star Citizen. To be honest, I have no intention of playing the game, though when it's released and if it's decently optimised, I might give it a whirl. But the other night at 4am or somesuch I came across this video.

https://www.youtube.com/watch?v=Ab9q5ZQw20M

It's a guy. Doing a cargo run. That's it. He hauling stuff from A to B. And honestly, it made me relook at our own game and the problems with it. He's just going to A and flying that stuff back to B and it's more exciting than anything I've come across in ED outside of first contact videos last year.

Because there's a sense of tension, an immersion he isn't even aiming for and would probably laugh at me for suggesting he was immersed. But he was, it's in every syllable he speaks.

We lack that, and I think we lack it for a few reasons when doing missions or hauling cargo. Modes are definitely a part of it (and I'm a long-time defender of keeping the modes, I'm not suggesting we pull them, but I am re-examining my ideas on what would happen if we did) and I don't think I could play that tense all the time. Space Legs is another part of it, and I think this video goes some way (to me at least) as to part of what Space Legs brings, even with little extra gameplay. That sense of vulnerability when you leave your space-tank. I think brighter (and more objective) people should look at this and figure what (if anything) we should be looking to learn from it.

Obisidian Ant's video is also part of what this thread is answering. I don't think we'd be in such a rush to earn money if earning it was more fun.

https://www.youtube.com/watch?v=5G0nXeYYUQM&feature=youtu.be

I still love the game (even if I am taking a break from it) but I think some things could be better.

The weekly Exploit scandals and demands for dumbing down gameplay in ED are making me reconsider any longevity this game may have for me.
Im fast losing interest and i have to say that video does look good.
 
That would be better, acceptable even. Especially if you could skip it.
On the plus side the interior of the ship looked good. But considering the speed he ran through it. I feel it would pale quickly.




Your own? :eek:

It will be my avatars and if I have to stare at there backside all the time I am sure as hell gonna make sure it looks good.
 
I can't remember how much I've put into it, but... it's a lot given I've been playing since December 2013. So this isn't a 'this game sucks!' thread (and I hope it didn't come across that way), more a 'look at the potential the competition is putting out' (I know it isn't ED and isn't out and is full of bugs, flaws and it would make my machine melt). I'm not even saying we should be SC (we definitely shouldn't). Just... we're doing a lot of things right and some things wrong, and we shouldn't be ignoring the wrong. Beyond is trying to address these issues, but there's a fundamental issue I can't put my finger on. Hence this thread, and asking for input.

Whatever magic ED once had was lost after it was released. I remember having a great time during alpha, and early betas mostly because the game was at that stage centred around player encounters. Truth of the matter is there were no template missions, no silly different modes, and most of what went on was pure player sandbox open world activity.

Frontier gutted the game with solo and pg and as for the trade run you speak about in the OP well anyone who refers to themselves as a 'trader' loses t he plot if their ship get so much as a scratched. Its these folks Frontier has catered and listened to. Its impossible to fail in ED, there is no real challenge or test of skill, and therefore no reward, people progress simply from a matter of turning on the game.


There was a time back early on when they were promoting ED and there was a line in the speil that went along the lines of, 'and cross trading lanes and become rich, if you make the journey' As soon as anyone loses their ship its mass hysteria on the forums and now there is zero jeopardy as a result.

Once you've played for a while it becomes obvious how shallow and poor the actual game-play is. Template missions, filling up xp bars (super power grind is a prime example here). If ED were a woman she would have the looks of a glamour model and the IQ of a pot plant.

The whole 'economy' is a joke. Everyone is a billionaire and yet prices never go up. It feels a lot like all the game is there to do is give people enough of a feel good factor to spend money on 'cosmetics'. And weekly they keep pumping out these dreary 'community goals' hearding players like a bunch of sheep. I dunno who came up with CGs but I am far from impressed.

Unless new blood and direction is given its hard to see anything really changing and if that means moving the key players on to a different project then so be it.

As it stands the game really isn't what we were led to believe it would be. What is frustrating is seeing the raw potential ED has but which Frontier are unwilling or unable to realise. This really can't just be a matter of 'we don't have enough resources', its all down to ideology in my view.
 
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The Star Citizen looks like more fun? sure it isn't an effect of it being new because they are doing mostly the same the only difference is the first/third person aspect and walking out on foot, does that really make deliveries that more exciting?

Though yes i entirely agree, legs cannot come fast enough for elite, it opens up sooo many possibilities, but even so, this example seems....odd?
 
Whatever magic ED once had was lost after it was released. I remember having a great time during alpha, and early betas mostly because the game was at that stage centred around player encounters. Truth of the matter is there were no template missions, no silly different modes, and most of what went on was pure player sandbox open world activity.

Frontier gutted the game with solo and pg and as for the trade run you speak about in the OP well anyone who refers to themselves as a 'trader' loses t he plot if their ship get so much as a scratched. Its these folks Frontier has catered and listened to. Its impossible to fail in ED, there is no real challenge or test of skill, and therefore no reward, people progress simply from a matter of turning on the game.


There was a time back early on when they were promoting ED and there was a line in the speil that went along the lines of, 'and cross trading lanes and become rich, if you make the journey' As soon as anyone loses their ship its mass hysteria on the forums and now there is zero jeopardy as a result.

Once you've played for a while it becomes obvious how shallow and poor the actual game-play is. Template missions, filling up xp bars (super power grind is a prime example here). If ED were a woman she would have the looks of a glamour model and the IQ of a pot plant.

The whole 'economy' is a joke. Everyone is a billionaire and yet prices never go up. It feels a lot like all the game is there to do is give people enough of a feel good factor to spend money on 'cosmetics'. And weekly they keep pumping out these dreary 'community goals' hearding players like a bunch of sheep. I dunno who came up with CGs but I am far from impressed.

Unless new blood and direction is given its hard to see anything really changing and if that means moving the key players on to a different project then so be it.

As it stands the game really isn't what we were led to believe it would be. What is frustrating is seeing the raw potential ED has but which Frontier are unwilling or unable to realise. This really can't just be a matter of 'we don't have enough resources', its all down to ideology in my view.

Couldn't have said it better myself, the last straw for me was engineers. What was tipped to be interesting side-grades that would add to the individuality of player ships became nothing more then rng stat padding.
 
Whatever magic ED once had was lost after it was released. I remember having a great time during alpha, and early betas mostly because the game was at that stage centred around player encounters. Truth of the matter is there were no template missions, no silly different modes, and most of what went on was pure player sandbox open world activity.

Frontier gutted the game with solo and pg and as for the trade run you speak about in the OP well anyone who refers to themselves as a 'trader' loses t he plot if their ship get so much as a scratched. Its these folks Frontier has catered and listened to. Its impossible to fail in ED, there is no real challenge or test of skill, and therefore no reward, people progress simply from a matter of turning on the game.


There was a time back early on when they were promoting ED and there was a line in the speil that went along the lines of, 'and cross trading lanes and become rich, if you make the journey' As soon as anyone loses their ship its mass hysteria on the forums and now there is zero jeopardy as a result.

Once you've played for a while it becomes obvious how shallow and poor the actual game-play is. Template missions, filling up xp bars (super power grind is a prime example here). If ED were a woman she would have the looks of a glamour model and the IQ of a pot plant.

The whole 'economy' is a joke. Everyone is a billionaire and yet prices never go up. It feels a lot like all the game is there to do is give people enough of a feel good factor to spend money on 'cosmetics'. And weekly they keep pumping out these dreary 'community goals' hearding players like a bunch of sheep. I dunno who came up with CGs but I am far from impressed.

Unless new blood and direction is given its hard to see anything really changing and if that means moving the key players on to a different project then so be it.

As it stands the game really isn't what we were led to believe it would be. What is frustrating is seeing the raw potential ED has but which Frontier are unwilling or unable to realise. This really can't just be a matter of 'we don't have enough resources', its all down to ideology in my view.

Cosmos, if I could rep you twice I would.
 
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