Once again I agree with Cosmos, +1 commander, sad but true words.
It will be my avatars and if I have to stare at there backside all the time I am sure as hell gonna make sure it looks good.
Whatever magic ED once had was lost after it was released. I remember having a great time during alpha, and early betas mostly because the game was at that stage centred around player encounters. Truth of the matter is there were no template missions, no silly different modes, and most of what went on was pure player sandbox open world activity.
Frontier gutted the game with solo and pg and as for the trade run you speak about in the OP well anyone who refers to themselves as a 'trader' loses t he plot if their ship get so much as a scratched. Its these folks Frontier has catered and listened to. Its impossible to fail in ED, there is no real challenge or test of skill, and therefore no reward, people progress simply from a matter of turning on the game.
There was a time back early on when they were promoting ED and there was a line in the speil that went along the lines of, 'and cross trading lanes and become rich, if you make the journey' As soon as anyone loses their ship its mass hysteria on the forums and now there is zero jeopardy as a result.
Once you've played for a while it becomes obvious how shallow and poor the actual game-play is. Template missions, filling up xp bars (super power grind is a prime example here). If ED were a woman she would have the looks of a glamour model and the IQ of a pot plant.
The whole 'economy' is a joke. Everyone is a billionaire and yet prices never go up. It feels a lot like all the game is there to do is give people enough of a feel good factor to spend money on 'cosmetics'. And weekly they keep pumping out these dreary 'community goals' hearding players like a bunch of sheep. I dunno who came up with CGs but I am far from impressed.
Unless new blood and direction is given its hard to see anything really changing and if that means moving the key players on to a different project then so be it.
As it stands the game really isn't what we were led to believe it would be. What is frustrating is seeing the raw potential ED has but which Frontier are unwilling or unable to realise. This really can't just be a matter of 'we don't have enough resources', its all down to ideology in my view.
Whatever magic ED once had was lost after it was released. I remember having a great time during alpha, and early betas mostly because the game was at that stage centred around player encounters. Truth of the matter is there were no template missions, no silly different modes, and most of what went on was pure player sandbox open world activity.
Frontier gutted the game with solo and pg and as for the trade run you speak about in the OP well anyone who refers to themselves as a 'trader' loses t he plot if their ship get so much as a scratched. Its these folks Frontier has catered and listened to. Its impossible to fail in ED, there is no real challenge or test of skill, and therefore no reward, people progress simply from a matter of turning on the game.
There was a time back early on when they were promoting ED and there was a line in the speil that went along the lines of, 'and cross trading lanes and become rich, if you make the journey' As soon as anyone loses their ship its mass hysteria on the forums and now there is zero jeopardy as a result.
Once you've played for a while it becomes obvious how shallow and poor the actual game-play is. Template missions, filling up xp bars (super power grind is a prime example here). If ED were a woman she would have the looks of a glamour model and the IQ of a pot plant.
The whole 'economy' is a joke. Everyone is a billionaire and yet prices never go up. It feels a lot like all the game is there to do is give people enough of a feel good factor to spend money on 'cosmetics'. And weekly they keep pumping out these dreary 'community goals' hearding players like a bunch of sheep. I dunno who came up with CGs but I am far from impressed.
Unless new blood and direction is given its hard to see anything really changing and if that means moving the key players on to a different project then so be it.
As it stands the game really isn't what we were led to believe it would be. What is frustrating is seeing the raw potential ED has but which Frontier are unwilling or unable to realise. This really can't just be a matter of 'we don't have enough resources', its all down to ideology in my view.
This....pretty much is any game ever though and I can almost guarantee you it will happen to Star Citizen as well.
Everything is sooner or later "a grind" if done often enough.
How long does it take to earn a big ship in SC without buying it for real money?
Whatever magic ED once had was lost after it was released. I remember having a great time during alpha, and early betas mostly because the game was at that stage centred around player encounters. Truth of the matter is there were no template missions, no silly different modes, and most of what went on was pure player sandbox open world activity.
Frontier gutted the game with solo and pg and as for the trade run you speak about in the OP well anyone who refers to themselves as a 'trader' loses t he plot if their ship get so much as a scratched. Its these folks Frontier has catered and listened to. Its impossible to fail in ED, there is no real challenge or test of skill, and therefore no reward, people progress simply from a matter of turning on the game.
There was a time back early on when they were promoting ED and there was a line in the speil that went along the lines of, 'and cross trading lanes and become rich, if you make the journey' As soon as anyone loses their ship its mass hysteria on the forums and now there is zero jeopardy as a result.
Once you've played for a while it becomes obvious how shallow and poor the actual game-play is. Template missions, filling up xp bars (super power grind is a prime example here). If ED were a woman she would have the looks of a glamour model and the IQ of a pot plant.
The whole 'economy' is a joke. Everyone is a billionaire and yet prices never go up. It feels a lot like all the game is there to do is give people enough of a feel good factor to spend money on 'cosmetics'. And weekly they keep pumping out these dreary 'community goals' hearding players like a bunch of sheep. I dunno who came up with CGs but I am far from impressed.
Unless new blood and direction is given its hard to see anything really changing and if that means moving the key players on to a different project then so be it.
As it stands the game really isn't what we were led to believe it would be. What is frustrating is seeing the raw potential ED has but which Frontier are unwilling or unable to realise. This really can't just be a matter of 'we don't have enough resources', its all down to ideology in my view.
Whatever magic ED once had was lost after it was released. I remember having a great time during alpha, and early betas mostly because the game was at that stage centred around player encounters. Truth of the matter is there were no template missions, no silly different modes, and most of what went on was pure player sandbox open world activity.
Frontier gutted the game with solo and pg and as for the trade run you speak about in the OP well anyone who refers to themselves as a 'trader' loses t he plot if their ship get so much as a scratched. Its these folks Frontier has catered and listened to. Its impossible to fail in ED, there is no real challenge or test of skill, and therefore no reward, people progress simply from a matter of turning on the game.
There was a time back early on when they were promoting ED and there was a line in the speil that went along the lines of, 'and cross trading lanes and become rich, if you make the journey' As soon as anyone loses their ship its mass hysteria on the forums and now there is zero jeopardy as a result.
Once you've played for a while it becomes obvious how shallow and poor the actual game-play is. Template missions, filling up xp bars (super power grind is a prime example here). If ED were a woman she would have the looks of a glamour model and the IQ of a pot plant.
The whole 'economy' is a joke. Everyone is a billionaire and yet prices never go up. It feels a lot like all the game is there to do is give people enough of a feel good factor to spend money on 'cosmetics'. And weekly they keep pumping out these dreary 'community goals' hearding players like a bunch of sheep. I dunno who came up with CGs but I am far from impressed.
Unless new blood and direction is given its hard to see anything really changing and if that means moving the key players on to a different project then so be it.
As it stands the game really isn't what we were led to believe it would be. What is frustrating is seeing the raw potential ED has but which Frontier are unwilling or unable to realise. This really can't just be a matter of 'we don't have enough resources', its all down to ideology in my view.
Its impossible to fail in ED, there is no real challenge or test of skill, and therefore no reward
Whatever magic ED once had was lost after it was released. I remember having a great time during alpha, and early betas mostly because the game was at that stage centred around player encounters. Truth of the matter is there were no template missions, no silly different modes, and most of what went on was pure player sandbox open world activity.
Frontier gutted the game with solo and pg and as for the trade run you speak about in the OP well anyone who refers to themselves as a 'trader' loses t he plot if their ship get so much as a scratched. Its these folks Frontier has catered and listened to. Its impossible to fail in ED, there is no real challenge or test of skill, and therefore no reward, people progress simply from a matter of turning on the game.
There was a time back early on when they were promoting ED and there was a line in the speil that went along the lines of, 'and cross trading lanes and become rich, if you make the journey' As soon as anyone loses their ship its mass hysteria on the forums and now there is zero jeopardy as a result.
Once you've played for a while it becomes obvious how shallow and poor the actual game-play is. Template missions, filling up xp bars (super power grind is a prime example here). If ED were a woman she would have the looks of a glamour model and the IQ of a pot plant.
The whole 'economy' is a joke. Everyone is a billionaire and yet prices never go up. It feels a lot like all the game is there to do is give people enough of a feel good factor to spend money on 'cosmetics'. And weekly they keep pumping out these dreary 'community goals' hearding players like a bunch of sheep. I dunno who came up with CGs but I am far from impressed.
Unless new blood and direction is given its hard to see anything really changing and if that means moving the key players on to a different project then so be it.
As it stands the game really isn't what we were led to believe it would be. What is frustrating is seeing the raw potential ED has but which Frontier are unwilling or unable to realise. This really can't just be a matter of 'we don't have enough resources', its all down to ideology in my view.
I do agree with your points. Yet I can't resist my usual remark.
People keep playing the game, despite being continually unhappy with it. That could either mean they are dishonest to themselves, or the game actually DOES have some magic to it.
Now that being said, there is certainly a strong disparity between what people thing the game should be and what the game is. That is, however, not a fault of the game. The game is what it is. If you want to blame something, blame PR and players susceptibility to hype.
Whatever magic ED once had was lost after it was released. I remember having a great time during alpha, and early betas mostly because the game was at that stage centred around player encounters. Truth of the matter is there were no template missions, no silly different modes, and most of what went on was pure player sandbox open world activity.
Frontier gutted the game with solo and pg and as for the trade run you speak about in the OP well anyone who refers to themselves as a 'trader' loses t he plot if their ship get so much as a scratched. Its these folks Frontier has catered and listened to. Its impossible to fail in ED, there is no real challenge or test of skill, and therefore no reward, people progress simply from a matter of turning on the game.
There was a time back early on when they were promoting ED and there was a line in the speil that went along the lines of, 'and cross trading lanes and become rich, if you make the journey' As soon as anyone loses their ship its mass hysteria on the forums and now there is zero jeopardy as a result.
Once you've played for a while it becomes obvious how shallow and poor the actual game-play is. Template missions, filling up xp bars (super power grind is a prime example here). If ED were a woman she would have the looks of a glamour model and the IQ of a pot plant.
The whole 'economy' is a joke. Everyone is a billionaire and yet prices never go up. It feels a lot like all the game is there to do is give people enough of a feel good factor to spend money on 'cosmetics'. And weekly they keep pumping out these dreary 'community goals' hearding players like a bunch of sheep. I dunno who came up with CGs but I am far from impressed.
Unless new blood and direction is given its hard to see anything really changing and if that means moving the key players on to a different project then so be it.
As it stands the game really isn't what we were led to believe it would be. What is frustrating is seeing the raw potential ED has but which Frontier are unwilling or unable to realise. This really can't just be a matter of 'we don't have enough resources', its all down to ideology in my view.
What's Wrong With Elite?
"FDev are trying to please a community that's divided between roleplayers, PvPers, spaceship simulation hobbyists and those who just think that it's a normal 'vidya game'".
I love Elite, me. Lifelong fan. Greatest game ever. But just because ED uses that word in its title doesn't mean it even belongs in the same family.
I don't know about you, but I've tried to play the original Elite, recently. I'm not sure what exactly IS Elite to you, all I know is I DIDN'T have fun playing it. Times have changed and what worked for us 30 years ago, doesn't, anymore.
I enjoy ED, playing it the same way I played the previous ones and I think it already is way better.
Perfect? Not in a slightest, but for what I do, what I consider Elite gameplay, it's the best thing available now.
Making do? Yeah I can understand that.
Making do with what I've got as opposed to being constantly unhappy due to own expectations? Yes. Any day.
I'm too old to wait for the things to get better. They never do.