Hey Mobius, I think for 32 player battles the choke point becomes the game server and their bandwidth. Also to some respects the game design itself.
In the more extreme case like EVE they used different techniques to negate latency such as that slow down effect they use in fleet battles to keep everyone on equal footing.
From what I read before with Elite they will be using some P2P traffic which would minimise the server requirements.
In the more extreme case like EVE they used different techniques to negate latency such as that slow down effect they use in fleet battles to keep everyone on equal footing.
From what I read before with Elite they will be using some P2P traffic which would minimise the server requirements.