What's your favorite thing about ED?

My ship, the personal piece engineering has added through modding.

The fact I really can do what I want, when I want.

This feels like a real sim vs an arcade experience. You get the news like you would expect, you pay consequences like you would expect.

I also like meeting new Cmdrs. I play along with pirates and usually end up as friends after the encounter.... Which is amusing since I have a very formidable mission centric cutter that can vaporize most pirate loadouts.
 
EXPLORATION! I've been out of the bubble for months, i've found quite a few interesting systems, not just ones with earth like planets mind you. But I did find 3 planets in an elliptical orbit with each other, that was pretty darn neat! I discovered an Ammonia world with an elliptical orbit around a gas giant but what I'm REALLY searching for is an earth like moon of a gas giant about 5 or so lightseconds away from it! One day :T

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In descending order of appreciation:

1) The piloting of SPACE SHIPS! (Benny and I have a lot in common :D)
2) Aesthetics (look and feel of stations and ships)
3) The audio is very very good.
4) Asteroid Rings, I just love'm
5) The scale of the galaxy (1:1 planets and so forth)
 
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Ship handling, big universe, sound/music, immersion, ship customization, performance friendly, visual graphism, Massively Multiplayer (almost), functional HUD and a hard life kinda feel.

Yesss, the ship customization. Being able to tailor ships to task at hand, forcing you to make tradeoffs, I definitely enjoy this part as well.
 
Audio.... it`s absolutely amazing and original

The whole in cockpit experience and the overall sensation of flying

Those two areas are of absolute highest quality

Despite the recent downgrade/bug and the fact that they still need a lot of work, the already landable planets, although a bit too "samey" are pretty great too
 
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For me its the way the ships move. Each ship feels unique and I absolutely think those mechanics have been perfected.


******

Customer feed back is fantastic, but if it only consists of tears and rants it doesn't provide the game creators with a realistic view of the player's experience. With all the ranting and bickering of late, maybe we take a break and discuss what we love about it?

Verisimilitude.

It captures the experience of being a freelance star pilot in a cutthroat galaxy and makes it real, in a way no other game has ever done.

It's not one thing. It's the confluence of many things. The flight model, though admittedly unrealistic, is incredibly consistent and solid. It feels real, as though you are actually flying you ship. The galaxy, daunting in its immense scale and yet full of fine detail. The background sim, which breathes life into that galaxy. The actions I take have an affect; even on my own, with enough effort I can alter the course of history in a star system. The ever-present sense of danger, the awareness that the greatest enemy of all is complacency, adds urgency to my actions. Combat... with the AI improvements from 2.1, the NPC's feel more alive. They don't act like target drones anymore... they fight like they want to live. Even the cordial greetings of the traffic controllers in my home system and surrounding neighborhood where I'm allied with most of the factions add to that sense of being.

In short, it all feels real.

Sure, parts of it break down under scrutiny. That's inevitable. You can only go so far to simulate life in a game. But taken as a whole, it works... and it works very well.

Or as I told my friend recently while venting my frustration over some Engineers grindy bit. "I'd have quit a long time ago over things like this, but the experience of Elite is unlike anything else and it keeps me coming back."
 
I too say the ships, but its not just how the move its the combination of everything from handling to looks and sound. Thats the reason flying around has never gotten boring for me after so many hours :)
 
I don't begin to know how to answer this... perhaps listing what I don't like would be easier...

1. The vertical line that is the learning curve. Yes, the tutorials help, but there are an amazing number of controls to learn/remap, and no real right or wrong ways to do most things, just ways that work better for the individual.

2. Multiple NPC interdictions by the same NPC. You would think after escaping the first one, evading said NPC twice and finally forcing him to run by giving him the gift of lots of mines, he might get the notion that:
a. I'm not going to give up my 4 exhaust manifolds.
b. 4 Exhaust Manifolds are not worth dying over.
and simply give up, but no.. he chased me all the way to whatever station I slipped into, was still there when I came back out in an Imperial Eagle, and died screaming in a blaze of infamy when I tore his ship apart with burst lasers and a volley of seeker missiles. And only produced a 12k bounty. It barely paid for the missiles, though I will confess great satisfaction.

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Getting to be a spaceman.
Managing to land with most of your HUD shot to bits and about 4 seconds of oxygen left is the biggest buzz that any game has ever given me.


AHHH! I lost a canopy in a Keelback, with no stations for 3 full FS jumps, and came out in a system with the closest station some 1600 Ls away! It's a miserable experience to try to figure out how far away you are to drop out of FS, with your oxygen supply dropping, your engines in overdrive, and the flight controllers seem to get really      y about boosting through the mail slot to a landing pad all the way in the back!

Yep, what a rush!
 
I don't begin to know how to answer this... perhaps listing what I don't like would be easier...

Ya but, you don't have to answer the question. There are tens of other threads dedicated to rants, which kind of defeats the whole purpose of posting a rantish comment in this thread doncha think?

If you truly feel the game has no redeeming qualities it is probably in your best interest to find other forms of entertainment.
 
Yep. The ships seem to have real weight and inertia.
For me it's the sound. Seems like a small thing but you can hear the improvements and added detail with every major update.

This^^^

From the sounds of the ship accelerating, boosting, the cockpit voice. The sound of the multi-cannon is awesome!

But my favourite sound is discovering an Earth-Like World in the system map...hearing that bird-song gives me goose-bumps every time (and I've discovered a lot of ELW)!

Thanks for this post OP...a great idea!

Frawd
 
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I just remember SC in a system and looking over at the local star. I have TrackIR so I can look around. The lens flares from the star gave the illusion of having a dirty visor. It looked really good and the dirt moved with head movement. I bet it would have been very immersive in VR.


Dang, this again Cmdr mbar^^^

I don't have TrackIR but my cockpit windows are absolutely filthy from 8 months out of the bubble...love it. Just like the windows in my RL car!!

It's these little details that make the game great!

Frawd
 
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