Just be aware that Mitterand Hollow is a "bug". It's in a hand-coded system, and when they transposed the moon's statistics from the prequel FE2 game to ED, they forgot to change the units. FE2's unit of measurement was "AU", ED uses Ls, and there are about 500 Ls to the AU. So they accidentally programmed the moon to fly 500 times closer to the planet than it "ought" to have been. This would have put the moon "orbiting" deep beneath the planet's surface, so the game disallows that and places the moon orbiting at the Roche limit instead. So the orbital distance is "normal-looking", but the orbital radial velocity is still the same as if it were orbiting a few hundred km away from a tiny Earth-mass black hole. It's a "bug", but a bug that's been defined as "cute" rather than "game-breaking", so it hasn't been fixed. But it does mean that, unless you actually do find a planet that's orbiting a few hundred km from a black hole/neutron star/white dwarf, you won't find any other planet moving as fast. And the star system generator makes it excessively difficult, if not impossible, to place a procedurally-generated planet that close to a black hole. At least, we've searched tens of thousands of black hole systems and we've never found one. The closest you can get is a close planet in a highly eccentric "cometary" orbit, like the World of Death.
And just a note on this, in respect to my earlier comment about there being "no database" for star system contents. There is, of course, a database involving all the hand-coded stars - it contains about 100,000 star systems, according to ED. Essentially, any star system that does not have an algorithm-generated system name (such as Proo Pha AX-B c1-1503) is hand-coded. The star-system-generating algorithm is designed to take into account these hand-coded systems, and is supposed to not generate too many additional systems in their vicinity. The main goal was, always, to make the night sky as seen from Sol look exactly the same as the night sky you'd see by getting up from your computer and walking outside at night, and it wouldn't have been possible if the algorithm generated a red giant just a few LYs from Sol.