When can we expect a CZ fix?

That's interesting as CZs are semi-persistent (if won they stay that way for some time until they reset and re-logging doesn't reset them - from my experience). If relogging works, in the case you mentioned, this would indicate that the event that spawns the NPC ships can fail and that this can be triggered by relogging. Meaning that the CZ itself isn't reset, but that sometimes certain events in CZs can be re-triggered.

Hopefully this is an indication that FDev might be able to fix that problem quickly.

I wonder if the lack of enemies is down to the CZ having been already won by another player or group. I never stick around after a match as I use ammo heavy loads so I don't know about any timers between matches.
 
I wonder if the lack of enemies is down to the CZ having been already won by another player or group. I never stick around after a match as I use ammo heavy loads so I don't know about any timers between matches.

Maybe someone else can clarify but judging from the few encounters with civil wars I had so far it seems like there there is a 'victory' state now. So it would make sense when NPCs don't spawn anymore after that state is reached. If that's what's happening the CZs themselves shouldn't spawn anymore either.
 
I wonder if the lack of enemies is down to the CZ having been already won by another player or group. I never stick around after a match as I use ammo heavy loads so I don't know about any timers between matches.

That could be the case, but when this happened to me no other player was in my instance. It could be that CZ are more persistent than I expect them to be.
Got empty CZs with a system authority ship jumping in and scanning me and empty CZs that only spawned the secondary mission/scenario (like the war correspondents) - but in that situations the CZ can't be won as not enough hostile NPCs are there to win the primary objective of the CZ.

After winning hostile ships usually jump out quite quickly and only a few remain until they get killed or finally jump out. Then it takes some time until the greens jump out.
The CZ then remains empty for some time, but it shouldn't offer you to pick a side. I'll have to test that again as I'm not entirely sure.
 
The context was giving yourself an advantage that isn't intended by the developer, in other words: An exploit.
This doesn't explain why FDev, for instance, made the datapoint to reset itself on re-logging at Davs Hope. If it was considered an exploit, why extend it, like with the persistent signal sources?
 
This doesn't explain why FDev, for instance, made the datapoint to reset itself on re-logging at Davs Hope. If it was considered an exploit, why extend it, like with the persistent signal sources?

Maybe they just don't care?

Anyway, I believe they already stated that revisiting signal sources isn't intended.
 
Then it is hardly an exploit.

Not caring about it doesn't stop it from being an exploit. The definition of an exploit is not that somebody cares about it but that it gives you an advantage that wasn't intended by the devs. Since staying more time in the main menu than ingame clearly wasn't their intention it is an exploit by definition. Otherwise they would not have bothered to create the game because the main menu would've been enough.
 
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