I spent ~2 hours on my holo-me & absolutely nailed it...it looks just like me to a point where I asked my gf who it was - bearing in mind she has no clue what goes on in ED; the one time I tried to show her the game & explain all about it, she gave me the 'What am I doing with you?' look - Anyway, in the full body view she said 'it looks a bit like you' so I played dumb & said 'no, reaalllly..who does it look like?' & went to the close up view; she examined it for 10 secs or so, smiled & said 'How did you do that? Did you import a photo?'
The hardest part to get right was the nose...I spent ages on it & losing the will to live as I continued to miss the mark, but in the end just got lucky while rather aimlessly playing about with the many possible permutations/combinations.
Having said all of the above, in spite of the tool being really well designed & implemented, surely the resources could have been put to better use! The term 'opportunity cost' comes to mind yet again. Decision making with regard to features seems to be a real 'Achilles heel' with FD.
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