When is VOID OPAL nerf coming?

Fighting an opposed war for a week makes Voipals look like a childs effort. And you'll walk away with a pittance by comparison. It's simply not a valid reason for the exorbitant payout, unless you want to make the case for equal pay for equal effort.

And then there's exploration...
Why do you think everything needs to be, "even." There is nothing wrong with the high payout.

And exploration takes forever and is extremely tedious. And time consuming as you can't get back to do other things. Why would odd things you ahve to go out of your way to do not pay out well.

I think what you want it more money from combat or something. The new mecahnism were made so people could buy bigger ships more easily. Do you think that is coincidental or maybe because it's going to go with future updates. It's pretty obvious why it was implemented. The other parts haven't been yet. And whos' to say we won't have more ways to make money to bridge the gap. Waht if they add player bases that allow selling of goods and passive money over time. Space legs will be added supposedly. That would open up endless gameplay mechanics that change things. Either way they are adding content and these changes weren't coincidental.
 
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Why do you think everthing needs to be, "even." There is nothing wrong with the high payout.
It subverts a sensible structure to any (in-game) pricing of any future content, e.g Fleet Carriers. Decisions like that suddenly become "How long should I have to grind mining for" when no other activity comes remotely close to the income levels, and that's terrible game design (to railroad players into a single activity to reasonably achieve certain things).

You just have to take a brief look at the polarised views of Fleet Carrier pricing to see the effects the completely imbalanced pricing will cause.
 
If a ruling faction happen to buy opals for a good price, I can imagine the huge BGS advantage (or disadvantage).
High payout is the point of mining in the real world. It's reflective and a good design. In the real world you go for large payouts that can gain money for the rest of your life. The other things are to make less money consitantly. it's there for a reason. It should not pay out the same as war. War usually makes money from stealing valuables from your oponent(which doesn't exist in game as a mechanic), or the guys on top using it to gain thing. War doesn't ever pay out from the actual pay to soldiers. That is stupid. The solution isn't to nerf void opals or other things. It's better to improve other areas or add more content to alleviate the concern.
It subverts a sensible structure to any (in-game) pricing of any future content, e.g Fleet Carriers. Decisions like that suddenly become "How long should I have to grind mining for" when no other activity comes remotely close to the income levels, and that's terrible game design (to railroad players into a single activity to reasonably achieve certain things).

You just have to take a brief look at the polarised views of Fleet Carrier pricing to see the effects the completely imbalanced pricing will cause.
Reasonable and even are not the same thing. It doesn't make it unreasonable. It is unreasonable to start. the game just needs to be improved in general. From the sounds of it lots of things used to pay out more and have all been nerfed... Why not put them back instead. Or just implement better mechanics. Mining is find how it is. The BGS demand thing might be interesting but the BGS needs to be more interconnected to start. Maybe actually have it use NPC activity. but I'm assuming they need servers for that and maintain a real constant activity instead of instancing or whatnot.

the problem isn't mining then. It's other stuff.
 
High payout is the point of mining in the real world. It's reflective and a good design. In the real world you go for large payouts that can gain money for the rest of your life. The other things are to make less money consitantly. it's there for a reason. It should not pay out the same as war. War usually makes money from stealing valuables from your oponent(which doesn't exist in game as a mechanic), or the guys on top using it to gain thing. War doesn't ever pay out from the actual pay to soldiers. That is stupid. The solution isn't to nerf void opals or other things. It's better to improve other areas or add more content to alleviate the concern.
And I tell you right now, the amount of Voipals being dumped on the market at the price they are would bankrupt any faction doing so and result in total infrastructure failure.
 
Unless they actually made money from the void opals and the BGS actually used it on all levels like it should. Then it would be different.

Either way, it's there for a reason. Mining is like that in real life. You do it for the big payouts. There is no other point to mining. The problem with the rest of the economy is either over nerfing or adding things while maintaining the lower end of the game. That means either add new stuff to diverisfy or make the game more fluent to itself so things like ship prices aren't static or something. But I'm assuming they need better servers to maintain a larger game.

If they actually did stuff with the stuff you sell it would be more intersting.
1. Actual NPC ships could sell the load to other system potentially for trade or use in manufacturing.(if that was in game)
2. Pirates could attack and steal from said ships.
3. this could lead to more interesting item choices...
 
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It can take 7-10 hours to get 576 void opals... It's not a fast process. It drains you and makes you not want to play the game anymore. It's not unbalanced. Have you ever mined a full cargo of void opals?

No, for exactly the reason you gave - I'm playing a game for entertainment in my leisure time, why the hell would I spend that time doing something that 'didn't make me want to play the game any more'?

Everyone has use for the money. It's a play style thing. Get in do stuff come out sell. It's very time consuming. But in the end it pays out and you can play other things. If that doesn't exist there is no point in mining. And people couldn't play how they wanted.

40 billion credits though? I have 18 ships, most of which are engineered up the wazoo, and a cash float of just under two billion. My total assets are at around 6.5 billion and that's enough for any playstyle in the game. I might need to top up in a while if I was habitually losing Cutters in PVP but other than that, you're golden. Grinding 40 billion on multiple accounts, as per the post he was replying to, isn't a requirement of anybody's gameplay style unless they're using fully engineered Corvettes as bookmark ships.
 
No, for exactly the reason you gave - I'm playing a game for entertainment in my leisure time, why the hell would I spend that time doing something that 'didn't make me want to play the game any more'?



40 billion credits though? I have 18 ships, most of which are engineered up the wazoo, and a cash float of just under two billion. My total assets are at around 6.5 billion and that's enough for any playstyle in the game. I might need to top up in a while if I was habitually losing Cutters in PVP but other than that, you're golden. Grinding 40 billion on multiple accounts, as per the post he was replying to, isn't a requirement of anybody's gameplay style unless they're using fully engineered Corvettes as bookmark ships.
Because not everyone else wants the same things as you and you don't reflect the entirety of what the game should involve.

Because they are going to add more to the game and added these feature in expectation of this.... It's not hard to figure out. It will matter later.

And it is a requirement for playstyles if you don't want to have to deal with money grind later. That is one of the points. That literally lets him do what he wants when he wants. That is a playstyle!! Grinding money now is time to play later. Simple as that. He wants that much time. You don't. Nothing more complicated than that. And 40 billion may not be that much later on either. Never know.

You guys are probably just upset your playstyle doesn't pay out as much as you like or in a way you like. The two things complained about are exploration and mining. Those were updated to go with new content. That content hasn't been finished yet. So, combat will probably get stuff too. When the new content comes out!! Which should have been released when this stuff was. Connect the dots... We're years behind an updated they expected to complete these changes.
 
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Because not everyone else wants the same things as you and you don't reflect the entirety of what the game should involve.

Because they are going to add more to the game and added these feature in expectation of this.... It's not hard to figure out. It will matter later.

And it is a requirement for playstyles if you don't want to have to deal with money grind later. That is one of the points. That literally lets him do what he wants when he wants. That is a playstyle!!

LOL whatever.
 
Because not everyone else wants the same things as you and you don't reflect the entirety of what the game should involve.

Because they are going to add more to the game and added these feature in expectation of this.... It's not hard to figure out. It will matter later.

And it is a requirement for playstyles if you don't want to have to deal with money grind later. That is one of the points. That literally lets him do what he wants when he wants. That is a playstyle!! Grinding money now is time to play later. Simple as that. He wants that much time. You don't. Nothing more complicated than that. And 40 billion may not be that much later on either. Never know.

You guys are probably just upset your playstyle doesn't pay out as much as you like or in a way you like. The two things complained about are exploration and mining. Those were updated to go with new content. That content hasn't been finished yet. So, combat will probably get stuff too. When the new content comes out!! Which should have been released when this stuff was. Connect the dots... We're years behind an updated they expected to complete these changes.
I stand by my comment that anybody who thinks an activity is a grind isn’t having fun doing that activity in that way so why not slow down and do fun things it isn’t as if there are serious long term deadlines in the game.

My play style pays out perfectly well to cover the costs involved in my play style thank you and I have over the years of play resorted to negligible amounts of grinding, I might be billions behind most of you in cash terms but I can rebuy everything in my fleet.
 
Because not everyone else wants the same things as you and you don't reflect the entirety of what the game should involve.

Because they are going to add more to the game and added these feature in expectation of this.... It's not hard to figure out. It will matter later.

And it is a requirement for playstyles if you don't want to have to deal with money grind later. That is one of the points. That literally lets him do what he wants when he wants. That is a playstyle!! Grinding money now is time to play later. Simple as that. He wants that much time. You don't. Nothing more complicated than that. And 40 billion may not be that much later on either. Never know.

You guys are probably just upset your playstyle doesn't pay out as much as you like or in a way you like. The two things complained about are exploration and mining. Those were updated to go with new content. That content hasn't been finished yet. So, combat will probably get stuff too. When the new content comes out!! Which should have been released when this stuff was. Connect the dots... We're years behind an updated they expected to complete these changes.
There is no right or wrong answer to this.

Some player groups want ED to be 1 type of game, others want it to be a totally different type.... FD try to balance it to keep everyone happy but it is an impossible ask.

Me personally I would like a robust and plausible economy, and where there is no 1 stand out "easy" / "risk free" way to make money, and all ED careers are loosely comparable.

it was possibly always doomed to not happen but that was how DB explained the game would work.

This does not mean it would not be possible to make money quickly, but just that to do it would be very high risk, or you just get really lucky.

the fact that mining as it stands now pays so much more than most other things..... for example in a plausible universe why would anyone choose the career as a pirate, when they could make more money for instance mining, (hell or even data delivery) than the time it takes to scoop the loot from a victim. The current economy as it is essentially makes 95% of piracy redundant, it makes most generic trading largely redundant... hell it makes almost any way of making money other than a couple of other stand out things which i think also need tweaking)

my hope is ED new era completely redoes the economy from scratch. I really enjoyed mining in beta, however it is game breaking for my gamestyle so i have had to pretend it does not exist.
 
How will the new system work?
So for example I have a Krait with 120 VOpals. What will I have to do to get the maximum profit out of it?
 
And 40 billion may not be that much later on either. Never know.
That's a very good reason not to grind out 40 billion now, especially if you hate the current optimal earning method.

If 40 billion is "not very much" in version 6.3 or whatever, then that will be because getting money is way easier in 6.3 than it is now, so doing a few hours at 5 billion/hour then is far more sensible than doing a few hundred hours at 200 million/hour now. Or just wait for the thing you like to pay out at 2 billion/hour in version 5.7 and earn the money as a side-effect then.

Conversely, if earnings stay as they are, hardly anyone is going to have anywhere near that much money because it takes far too long to get, so there's not going to be anything that costs anywhere that much to buy either.
 
How will the new system work?
So for example I have a Krait with 120 VOpals. What will I have to do to get the maximum profit out of it?
As far as was possible to tell in Beta:
1) Find a system with a high sell price, likely to require the same BGS states as now.
2) ...before anyone else does (this is the new bit)

the fact that mining as it stands now pays so much more than most other things..... for example in a plausible universe why would anyone choose the career as a pirate, when they could make more money for instance mining, (hell or even data delivery) than the time it takes to scoop the loot from a victim.
If you have a reliable way to find miners, then pirating them lets you get Void Opals quicker than they did.

Piracy is basically impossible to balance, though, in the context of Elite Dangerous. For piracy to pay better than trade, a pirate attacking a similarly-sized trade vessel has to steal so much of its cargo that they make a net loss on the trip. But for that to be "allowed" it has to be impossible for traders to just avoid the pirates with reliability ... while also possible for them to get through unharmed "most" of the time so they make a profit overall. That sort of super-fine balance where a player trader only beats the pirates (NPC or player) most of the time is basically impossible to set up given the very wide spread of player capabilities, the size of the bubble, and so on.

As you say, perfect balance was doomed from the start. On the other hand, I think Frontier have at last done a pretty good job of balancing "casual" trading, mining, exploring, missions and combat. That's the game the vast majority of players experience ... the disadvantage of balancing for that is that the "optimal" forms of each activity are not going to be anywhere near each other in terms of profit.
 
As far as was possible to tell in Beta:
1) Find a system with a high sell price, likely to require the same BGS states as now.
2) ...before anyone else does (this is the new bit)


If you have a reliable way to find miners, then pirating them lets you get Void Opals quicker than they did.

Piracy is basically impossible to balance, though, in the context of Elite Dangerous. For piracy to pay better than trade, a pirate attacking a similarly-sized trade vessel has to steal so much of its cargo that they make a net loss on the trip. But for that to be "allowed" it has to be impossible for traders to just avoid the pirates with reliability ... while also possible for them to get through unharmed "most" of the time so they make a profit overall. That sort of super-fine balance where a player trader only beats the pirates (NPC or player) most of the time is basically impossible to set up given the very wide spread of player capabilities, the size of the bubble, and so on.

As you say, perfect balance was doomed from the start. On the other hand, I think Frontier have at last done a pretty good job of balancing "casual" trading, mining, exploring, missions and combat. That's the game the vast majority of players experience ... the disadvantage of balancing for that is that the "optimal" forms of each activity are not going to be anywhere near each other in terms of profit.
This.

Or suck it up if someone was faster then you and accept a price of 1.4 million or 1.2 million or whatever.

I didn't participate in this Beta so I have no idea to what extend the prices will drop, but if they go down from 200 million / hour to 100 million / hour it's still
a lot. That would make a price of 800 k / vopal or 400 k/ painite.
Anyone here from the Beta who can comment on the price drops?
 
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