When is VOID OPAL nerf coming?

My viewpoint is a different one though.
Absolutely and to be clear that is fair enough..... I was not trying to have a go, just saying that making ships able to be disposible play things in the game is a very double edged sword. Such is the problem with such radically different play styles in the same sandpit.
 
"I'm a new player, I've only played this game long enough to unlock both the Cutter and the Corvette".

So you're not a new player.
With a lot of grinding all of those could be accomplished in about 3 weeks... Which would assume either reading every grindfest 'howto' here and watching every youtube 'grind' video before starting out.. Or to be starting afresh from an existing account.

Certainly possible, not necessarily any fun :)
 
With a lot of grinding all of those could be accomplished in about 3 weeks... Which would assume either reading every grindfest 'howto' here and watching every youtube 'grind' video before starting out.. Or to be starting afresh from an existing account.

Certainly possible, not necessarily any fun :)
I don't know that I would call a player with easily over 60 hours in the game "new", though. You can complete a whole college course in less time than that.

Certainly not well-versed in the game, maybe.
 
Funny, I thought you old salts consider anyone that hasn't been playing since Beta a 'new' player?
Seems as though you're the only one harboring salt.

Of course, you're assuming everyone with billions of credits obtained them by mining and is just trying to slam the door shut behind them with the mining rebalance. Which is false.
 
To chime in here, an E-rated Cutter Costs 200 million, but is by no means a desirable ship.
A-Rating just the shield and core modules (even excluding sensors and life support) brings that up to 750 million.

Adding a moderate sized fuel Scoop, c8 prismatic Shield and SCB, and a reactive armor to make it a PvP Cutter,
the price goes up to 1.35 BILLION. Nearly 3 times the amount of cash @Red Anders mined in two and a half hour.

That's all true but given that a player needs to have reached Duke rank with the Empire to buy a cutter to begin with, they would have had to make a hardcore effort not to have earned the rest of those credits whilst doing it. By the time I hit the rank to buy either of the top-tier rank locked ships I wasn't even checking my credit balance any more and that was way before the current mining gold rush.
 
That's all true but given that a player needs to have reached Duke rank with the Empire to buy a cutter to begin with, they would have had to make a hardcore effort not to have earned the rest of those credits whilst doing it. By the time I hit the rank to buy either of the top-tier rank locked ships I wasn't even checking my credit balance any more and that was way before the current mining gold rush.
True.
 
No, anyone who didn't play elite on the BBC Model B...
The interesting thing about that version, in the context of this discussion:

- maximum reliable trade profit was about 1000 credits per trip (you could make more from smuggling or combining trade with bounty hunting and salvage or doing a bit of side trading in gems, but let's just go with a reliable and reproducible earning rate)
- a trip would probably take about 10 minutes station to station depending on what you met along the way (but the obvious pair of systems for maximum profit both ways is close to Lave and high-security at both ends)
- the total value of all upgrades you could get was around 35,000 credits (with about half of that being mostly unnecessary - escape pod, energy bomb, galactic hyperdrive, side military lasers)

So you could - if you knew what you were doing, which pre-internet none of us did - get the best ship in the game in about six hours ... and a really good player could probably shave at least an hour off that - or the most expensive ship possible in ten or so.

I'm not sure what the record is for going from a fresh account to an A-rated G5 engineered ship of choice in Elite Dangerous ... but I expect it's quite a bit more than six hours, or ten for a Cutter with every module even the pointless ones being A-rated and G5.
 
That's all true but given that a player needs to have reached Duke rank with the Empire to buy a cutter to begin with, they would have had to make a hardcore effort not to have earned the rest of those credits whilst doing it. By the time I hit the rank to buy either of the top-tier rank locked ships I wasn't even checking my credit balance any more and that was way before the current mining gold rush.
Well, they could be burning all of their credits on donations, leaving themselves constantly poor and unable to afford the Cutter in some sort of Monkey's Paw situation.

It's not like mining will just disappear, it's just going to be less insanely profitable.
 
What possible use do you think you will have for that much money?
I mean if getting it was fun I could understand it but most people don’t refer to fun activities as a grind.

Whether you would call it a nerf or not is up to you but the intention is AIUI that stations that only want a handful of any core mined product will no longer be stupid enough to pay over the odds for it but stations that actually need them will still pay more.

The use for "that much money" is to never have to think about money. Something gets released, I buy it. I was guessing fleet carriers would be 10 bil for base, then 2-6 bil for the specialty. But I seriously doubt they will cost that much now because of the vast number of lazy folks that won't put in the time to get that much bank.
Besides, you don't get to decide how much is too much.
Mining is fun, and the fact that there was an appropriate reward for time and effort spent mining made it not a grind.

The thing I call a nerf is when a change to the game results in something being not as good, or not as profitable. If you read and understood, what I wrote was "intended or unintended". They may not "intend" to nerf, but the changes made break / result in there being no demand, or demand so rare as to make it no longer profitable, etc... Look at what happened during the patches over the last year and a half and I rest my case.

My hope is that fleet carriers are 10's of billions to buy, so I can sit back and wait for the tear posts of how they are too much and there is no way to get that kind of cash. THEN, "that much money" that I have, I will just go and buy one (two if they allowed it) just because I could.
 
The interesting thing about that version, in the context of this discussion:

  • maximum reliable trade profit was about 1000 credits per trip (you could make more from smuggling or combining trade with bounty hunting and salvage or doing a bit of side trading in gems, but let's just go with a reliable and reproducible earning rate)
  • a trip would probably take about 10 minutes station to station depending on what you met along the way (but the obvious pair of systems for maximum profit both ways is close to Lave and high-security at both ends)
  • the total value of all upgrades you could get was around 35,000 credits (with about half of that being mostly unnecessary - escape pod, energy bomb, galactic hyperdrive, side military lasers)

So you could - if you knew what you were doing, which pre-internet none of us did - get the best ship in the game in about six hours ... and a really good player could probably shave at least an hour off that - or the most expensive ship possible in ten or so.

I'm not sure what the record is for going from a fresh account to an A-rated G5 engineered ship of choice in Elite Dangerous ... but I expect it's quite a bit more than six hours, or ten for a Cutter with every module even the pointless ones being A-rated and G5.
I dread to think how many hours I sunk into the original elite 😲 It was a lot, I do remember quite a few 'restarts' early in play and losing my ship. I did finally get to buy both Krait and FDL, and reach elite, but it wasn't in just a few months - ED in comparison, even nearly 2 years ago when I started playing, is a walk in the park in comparison!
 
I dread to think how many hours I sunk into the original elite 😲 It was a lot, I do remember quite a few 'restarts' early in play and losing my ship. I did finally get to buy both Krait and FDL, and reach elite, but it wasn't in just a few months
In original Elite you fly Cobra mk III.
Nothing else.
 
10 billion is fine. so long as you can also steal them thru skill and cunning strategy. So while players who take advantage of every over compensating mechanic fdev has made available over time can not have to worry about money, and players who are just good at the game can steal their ill gotten goods out from under them because they couldn't defend their assets. If not stolen by other players directly, then stolen by npcs...

That would make it interesting. Having to consider not only if you can afford something, but if you can defend it while having it.

Regardless of what fdev finally does, it's guaranteed to make everyone unhappy because it'll be almost what everyone wants and a little bit of what they definitely dont want.
 
10 billion is fine. so long as you can also steal them thru skill and cunning strategy. So while players who take advantage of every over compensating mechanic fdev has made available over time can not have to worry about money, and players who are just good at the game can steal their ill gotten goods out from under them because they couldn't defend their assets. If not stolen by other players directly, then stolen by npcs...
I was unaware that everyone with lots of credits was just very bad at this game and over-compensating.

Do I need to say that stealing Fleet Carriers would be a bad idea?
 
In original Elite you fly Cobra mk III.
Nothing else.
Odd that - I played it... The Krait gave you more cargo space, the FDL, as in the current game was a fighter, both could be bought - unlike the current game the player could only own a single ship...

I don't suppose you have noticed the wire-frame ships in the bobblehead range - original from elite :)
 
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Odd that - I played it... The Krait gave you more cargo space, the FDL, as in the current game was a fighter, both could be bought - unlike the current game the player could only own a single ship...
Must of been some unofficial version.
All 8-bit & 16-bit ELITEs were essentially the same.
 
I was unaware that everyone with lots of credits was just very bad at this game and over-compensating.

Do I need to say that stealing Fleet Carriers would be a bad idea?

Wasn't what I said. Over compensating was in reference to money provided for an action being far in excess of the effort needed to acquire it, not the meaning of the term you are using. Whether or not people with tens of billions are bad at the game will vary... Though i'm willing to bet a large portion didn't acquire it by doing anything that required any use of skill or thought beyond watching the youtube video that told them how to do it. either way, having to defend it from being stolen by pirates would sepate those who fall into that group and force them to reconsider re-purchasing one.

You could say it's a bad idea...but you'd be wrong. Absent of another strategic reason to make players think about acquiring one, there is only grind walls (which aren't even that much of a wall these days ...obviously...). And that just makes for shallow and weak content to further degrade gameplay rather than adding anything of substance to it.

edit: I hope they nerf void opals. Most trade/mining items should be nerfed to be nearly worthless, since it takes only fighting sleep to acquire them and transport them ...since npcs can all be circumvented by boosting away and jumping so you're never at risk at dying....only at risk of falling asleep since you have to add a couple more minutes to whatever you were doing to re-instance. But that's not something fdev is going to change anytime soon, since it requires situations where you will almost certainly lose your ship and cargo with no chance of running away. Players would have to pay attention to the particular political and economic environment going on in their system they intend to mine in, and all the systems they have to jump thru to return with the stuff. They'd have to pay attention to which faction they've been killing lots of ships in (since that faction would be gunning for you much harder than others). etc etc stuff about persistence and better npcs and placing more importance on the bgs and a better economy etc etc.

Stuff that will never happen. . instead we'll just get a new easy way to get rich quick to replace this one just like has happened for years in the game. Why worry about opals?
 
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