When Outposts / Colonies Are Built - THEN This Game Will Have a Point

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That would mean you don't care about your ship.

The ship is but a vehicle to get around the galaxy in. For now, until you can get out, you are the ship and once you own a bunch of them, kitted out to suit your needs, they become less interesting in and of themselves. If you have the wealth then death also becomes meaningless - our game galaxy is being played by immortals. For myself, once Ironman is introduced then I will care what happens to my ship as death will mean something.

However the game is supposed to be more than just your ship - You are a tiny pawn in a galaxy full of wonders : a living breathing galaxy. The old sad mantra of "one man and his ship" is the defence of many, but without being able to care about things outside of yourself there is little point (to me) in doing anything. Factions blur and become just numbers unless you can side with one - yes, you can become allied to them all but that is meaningless - there is no reason to care if the news states "X system is being overrun" as that's one from thousands. Give the players a reason to care by aligning yourself to one. Then when system X is being taken over, starving, on the brink of war, whatever you now have a reason to give a damn.

Take trade for example : a load of commodities of varying values that are artificially capped into bands. Accumulate wealth, and outside of missions all but the expensive commodities hold value. No one, that I know of, has traded in Hydrogen, and yet if the galaxy was a living breathing one people would - systems would demand it and prices for it would sky rocket. Gold and paladium are commonly transported right now as they have the potential at the greatest profit/tonne but surely if you dump tonnes of the stuff on a system the price would fall to become cheaper than bread ?! (You hopefully get my point)

The galaxy is quite sterile, artificial, and for me without soul.
 
'Empire building' matters in this game because it closes down free trade to large swaths of the most player active parts of the galaxy; those players who do not want to be bothered with your 'Eve' style empire/faction...even in Solo.

You are missing the point. This wouldn't be empire building at all. We are talking about a single colony/outpost you can own. There will be no clans or anything of the like. Just a political affiliation you choose to support and live amonst them. You control nothing except the business of your own outpost. This will NOT be eve. If anything it'll only be similar to the planetary interaction you get with eve where you just harvest resources from a planet.

What I'd like to see is endless variations on how you specifically build your colony right down to just esthetics. They could get into selling esthetic items such as gardens and statues.. and I'd buy them.

Similar to how they could sell bobble heads to make money to make your ship a little more c ustomized - we want to be able to vary our "home" station in many ways too. Find the nice spot where it also is profitable.

This outpost will also need to be "supplied" so your ship will need to go out and get those supplies or you'll have to make your own bulletin board missions for others to help you. There is a PURPOSE to it.
 
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David Braben, CEO of Frontier has explicitly stated in multiple interviews and online venues that players controlling territory is something that was deliberately designed to be impossible in ED.

Thanks. Do you have any links?
 
I don't agree.



I get more than enough politics in real life thanks.



It may matter to you, but I'm just not interested in anything like this.



I log in and play to relax, not for more stress.



I don't want a station, there are plenty to choose from already.



I don't want to build an empire. If I did I would play a game that was based around building an empire, and I can form alliances by talking to people.



Farmville sucks!



You can do this now.



In a similiar way to the current missions?



I can't really comment on this as I haven't done any yet.



I genuinely have no interest at all in any of this, but apparently small asteroid bases are planned/being discussed.



Wings was clearly next on the list and it will add depth, not that I'm particularly interested in it myself.

So basically you don't like the idea. by the way, you say that you log into ED to relax and no stress? I take it you never leave the station.

The game HAS a point, and it has done so since the game's release in 1984. I do own something - my ship. It is my home, my business and my means of defence... and offense. It is my mobile outpost, you could say. I am emotionally attached to it and so are all the other players who have posted stories of success and disaster, both epic and mundane.

What YOU want in an an Elite game isn't always what anyone else wants. What you want would be found in Eve Online, which I also play. I like Elite because of the adrenalin rush and fast-paced gameplay and I don't want another game along the lines of Eve.

Elite has been done in 1984, let's move on. Oh about the adrenalin rush and fast-paced gameplay you better warn the guy above.

I don't want that, though. It would bore the ass off me in ED. As I said, I have Eve for all that, should I ever bother, and in any case I don't want ED to be Eve.

Who says you have to do it? That's right nobody. You could just carry on and let them build or whatever. But no in a Galaxy of 400 Billion stars NIMBYS are alive and well.

So what? it's a flight sim in space... eventually atmospheres after a year or so. Too many people have a warped view of this game and expect everyone to think the same, new ships will come and I'll add them to my fleet. If you wont fly them that's your problem.

I would still enjoy the game even if it had one ship. You have plenty of games for empire building, I still run my billion credit drug empire in X3.

ED is about making money to cruise around in different ships in different combinations. It amazes me that some still don't get it, I don't complain that I can't buy the Mclaren factory in Gran Turisimo, I make money to kit out cars and cruise around.

Probably the only thing I would like to see is the ability to own a outpost/hanger in the future. Have something out in the middle of nowhere to call home.

I get you've paid loads for a Rift and 4k, but many don't have that so spending hours flying around a station is not as immersive or rewarding, nor is ED just a space-sim. Also why do I have to buy another game to get add-ons that are possible in this one?

What's the point of owning stations/planets/whatever anyway? It's all made up, you know, it's a game. It doesn't have a point, none of them do really. It's not a life substitute.

Just awesome. Please delete your forum account and move on as this comment has made a mockery of all your posts.

Oh the Elite lore, yes lets see:

is Elite Dangerous an offline game? - NO

is a player in Elite Dangerous restricted to one ship? - NO

is a player in Elite Dangerous restricted to playing on their own - NO

is this 1984 - NO

is Elite Dangerous an online game? - YES

are Frontier trying to foster a sense of 'community' in-game? - YES

is there still a long way to go? Hopefully YES.

The OP is trying to use their imagination and previous games experience to suggest how the game may develop. I for one have no problem with it in a galaxy of 400 Billion stars. Yet the NIMBY's do have a problem even though they could avoid it, not have to see it or have anything to do with it. I get you don't understand why some people want to be able to build things but that's like a trader not understanding PvP and visa versa, yet they still exist in the same universe and get on with it. As I've said in previous threads there's going to be lots of players sat on Billions of credits and multiple ships come six months into the game. The triple Elite has been done (Well done), are you suggesting he should move onto a different game now? I'm sure the same people are also saying 'Elite has no 'end game'. So what is keeping our Billionaires happy and interested? More ships and landing on a planet. Ok fine but is that it, another ship even though they are the Abramovich equivalents? Why should there be more? well it's these players (and us that stick around) that will form the base for the game to progress, to mentor new players.
So what influence will they have, is that what you're worried about? Even an organised group of players would still be no match (Currently) for government forces. But in time, an out post on the far edge of populated space? Maybe. Certainly not taking over Lave or the other tourist sites.

But all this aside if you want to 'Blaze your own trail' you can, there's plenty of room for all of this to happen.
 
Just awesome. Please delete your forum account and move on as this comment has made a mockery of all your posts.
That's some...interesting logic right there. No thanks, I'll stick around. How about you explain to me why you feel the desire to jump to the defence of the OP, when in reality their "imagination" is just spitting out second-hand ideas that have been posted many times on these very forums if you know how to use the search function? Talk about white knights. In most of the previous versions of this argument, it was made clear that the architecture renders this sort of idea impractical for this game. Unless you have a realistic suggestion of how it might work, in which case I'm all (metaphorically) ears.
 
It's an easy mistake to make when you opened the thread with "YOU WILL have a goal of growing an empire" on your wishlist :p

Ok good point - but I guess I never meant for it to be across star systems maybe empire was too big of a word. But a large corporation that is huge - maybe even built up to be as big as a city as population increases near your planetary outpost...

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Think of it this way.. you are gone for 2 weeks. You can't play. You are eager to get back in. You asked a couple friends to keep an eye on your outpost. You have no idea if you will be logging into a destroyed outpost. Or an outpost full of cash. You are invested and will want to check in from time to time. It will keep you coming back.

You could return to find out there was a famine on a local planet so resources went there, and the cost of food went up so high your automatic manager had to pay for food and other supplies at a loss, and your outpost actually LOST money.

This could mean you will take your ship out far away to find some cheap food and stock up your outpost the next time you go on vacation. You have a JOB to do by maintaining your HOME.

I'm sure some things will balance themselves out by the outpost bulletin board system (if you buy a module that supports it) by automatically genrating missions and requests for food delivery.
 
That's some...interesting logic right there. No thanks, I'll stick around. How about you explain to me why you feel the desire to jump to the defence of the OP, when in reality their "imagination" is just spitting out second-hand ideas that have been posted many times on these very forums if you know how to use the search function? Talk about white knights. In most of the previous versions of this argument, it was made clear that the architecture renders this sort of idea impractical for this game. Unless you have a realistic suggestion of how it might work, in which case I'm all (metaphorically) ears.

You're saying the game has no point, therefore neither does the forum and your input to it, or did I get that wrong?

I find the White Knight comment disingenuous as I do know what the OP is trying to convey and if you use the search function you'll find several posts by me about player owned content.

Yes I am for it, the specifics of how (If) it is applied is down to the game designers.
 
I see the argument of "this game is not for you" enough time now to bring it out a bit again.
I also see that only those players use that who are happy already and not interested in further development - for them ED is probably ok for a lifetime. I appreciate that.
What I don't understand is why these players are so dismissive when others would like more? Is there not enough space in the 400 billion for all of us?

When there's an argument about new features it always comes up this way. Let me settle this: if there are player owned stations, you don't have to get one if you don't like it. So the game will not take any joy away from you, but would give others another one they need. Does that affect your gameplay? No. You fly in ED like you did before and you don't have to bother with another station somewhere.
That's how ED can open up for several playstyles without being exclusive with any of them. Right now it's pretty exclusive and those suggesting well known features are facing the dismissive comments of those who are happy so far while they seem not to be interested in others to be happy as well. That's not how to build a community but how to sow the seeds of exclusions.

I would be happy to see less and less "this is not your game then, walk away"-kind of stuff running around. It doesn't help.
 
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Ideas Man

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There is an unhealthy obsession on these forums among a certain set of people to distance the game from EVE as much as possible, to the point where even if a suggestion is 1% like something in EVE they batten down the hatches and put their fingers in their ears.
I have not played EVE for more than an hour or two myself but some things in it sound great.
 
I see the argument of "this game is not for you" enough time now to bring it out a bit again.
I also see that only those players use that who are happy already and not interested in further development - for them ED is probably ok for a lifetime. I appreciate that.
What I don't understand is why these players are so dismissive when others would like more? Is there not enough space in the 400 billion for all of us?

When there's an argument about new features it always comes up this way. Let me settle this: if there are player owned stations, you don't have to get one if you don't like it. So the game will not take any joy away from you, but would give others another one they need. Does that affect your gameplay? No. You fly in ED like you did before and you don't have to bother with another station somewhere.
That's how ED can open up for several playstyles without being exclusive with any of them. Right now it's pretty exclusive and those suggesting well known features are facing the dismissive comments of those who are happy so far while they seem not to be interested in others to be happy as well. That's not how to build a community but how to sow the seeds of exclusions.

I would be happy to see less and less "this is not your game then, walk away"-kind of stuff running around. It doesn't help.

There is an unhealthy obsession on these forums among a certain set of people to distance the game from EVE as much as possible, to the point where even if a suggestion is 1% like something in EVE they batten down the hatches and put their fingers in their ears.
I have not played EVE for more than an hour or two myself but some things in it sound great.

Careful guys, adapting ideas from other games and mentioning the E word is bordering on traitorous :D
 
I mentioned before that I don't really see a problem with small outposts. However, am curious to know how those that want large stations expect the game mechanics to work. doesn't this basically turn the game into clans and guilds controlling systems? what If am passing by and need to refuel, do I have to pay the owner? Doesn't that then turn the game into a race to own and control as many stations as possible.

What would be the purpose of owning a large starport, just to make more money after paying trillions to have your name on a station?
 
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