When Outposts / Colonies Are Built - THEN This Game Will Have a Point

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When people can plant a flag somewhere, and develop a planetary outpost - the game will have a point. If you own something.. you become invested. Especially if something you own is related to a particular faction.

It WILL matter which political affiliation controls the system and you'll have to work to preserve it or you may incur fines or attacks from rivals.
It WILL matter which major faction is in control or you'll get caught up in a war.
It WILL matter how much money you have because you WILL need it to defend and supply your outposts.
It WILL be fun to manage and upgrade your station. You'll need to earn cash to keep the outpost going until it can provide for itself.
YOU WILL have a goal of growing an empire and forming alliances with players.
You CAN set up farms to produce foodstuff for nearby planets that are starving.
You CAN provide ore and other vital resources needed in the production of war material.
You CAN set up contracts to provide certain amounts of goods to be delivered to certain factories and stations / outposts. If you do not deliver your reputation will suffer.

Exploration will have a purpose.

So much will have a purpose if they can just set up some sort of ground based outpost system, even if it is a mini game of building structures with its own interface and does not involved planetary landings. I mean this could be developed as an entirely separate module.

But nope... WINGS are more important than adding depth, and purpose to the game.


Ok imagine you are building a colony/outpost. You need a power generation module. You'll need a ship that has the cargo hold and the team / people to build it. You'll need to have a T9 land on a planet pick a spot get your deed handy for the land you've scanned, and plotted. You bought the power module. It cost you almost everything you had. Now you want to start mining. So you need a Tier 1 mining module. You'll need to go out earn some money to get that. Then go get it and deliver it to your outpost. Now have the crew spend the time assembling it and then return to shuttle them back home. Now you have mining capabilities but nowhere to store and process your ore. You could manually transfer it to your ship and refine it into there sell it and then start the process of earning more money to set up storage hoppers on your base.

Now you want a safe place to land. How about a landing pad? How about an agricultural setup? How about defensive turrets? How about a 2nd landing pad for medium ships and a trading interface for other players? Set up what you want to buy and sell, leave some cash in the outpost. How about a bulletin board where you post your own missions?

How about now you can buy a fabrication factory. A robotic factory that can make many different things but requires raw materials. What about a food processing plant? You'll still need manpower to run these facilities you'll need to hire them too.

While all of this is going on you need to be out there in your ship making money. Getting parts. Delivering goods. Honoring contracts and protecting the stability of your home solar system.

Now you are seeing ships coming and going ... you are earning credits on every transaction and docking fees. Eventually you can earn enough money to produce unique and rare items that will draw in even more people.

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Now I know planetary landings needs to come first that is a big step. But I'm seeing some seriously small operations pull this off. Hell they already pulled it off in earlier games. Many other engines do it such as space engine. It shouldn't take this long to start adding many things into the game. Even just walking around inside your cockpit could have been done by now even if you never left.
 
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When people can plant a flag somewhere, and develop a planetary outpost - the game will have a point.

It WILL matter which political affiliation controls the system and you'll have to work to preserve it or you may incur fines or attacks from rivals.
It WILL matter which major faction is in control or you'll get caught up in a war.
It WILL matter how much money you have because you WILL need it to defend and supply your outposts.
It WILL be fun to manage and upgrade your station. You'll need to earn cash to keep the outpost going until it can provide for itself.
YOU WILL have a goal of growing an empire and forming alliances with players.
You CAN set up farms to produce foodstuff for nearby planets that are starving.
You CAN provide ore and other vital resources needed in the production of war material.
You CAN set up contracts to provide certain amounts of goods to be delivered to certain factories and stations / outposts. If you do not deliver your reputation will suffer.

Exploration will have a purpose.

So much will have a purpose if they can just set up some sort of ground based outpost system, even if it is a mini game of building structures with its own interface and does not involved planetary landings. I mean this could be developed as an entirely separate module.

But nope... WINGS are more important than adding depth, and purpose to the game.

Except its already been decided that there will not be player-owned stations or outposts.
 
True this. Just something as simple as allowing player-initiated outpost construction in uninhabited systems would add an enormous amount to the game's longevity.

Make it cost a billion credits, take two weeks to complete: it doesn't matter, people will band together to achieve it.

(hopefully #inb4 the "elite's not about that, it's about one ship alone in the universe" droning bores)
 
Elite has never been an empire building game, or even a territory control game for that matter. You're a mercenary, not a king. Sorry.
 
Except its already been decided that there will not be player-owned stations or outposts.

I'm talking about on the ground. And yes DB did say the first national evolution after planetary landings would be to allow for mining outposts etc. That is what I'm talking about.
 
(hopefully #inb4 the "elite's not about that, it's about one ship alone in the universe" droning bores)
Fortunately those 'droning bores' (thanks for the gratuitous insult) are merely reminding players what the game that FD have said they are going to build is going to be about. So if you must insult someone, try DBOBE.
 
So, beyond the capitalisation problems with the post, I ask, why would it make it better?

Will I be allowed to visit your empire? Will you tax me to visit? Will large areas of the galaxy suddently become off limits? Will ED degenerate into a game of armed camps?
 
I'm talking about on the ground. And yes DB did say the first national evolution after planetary landings would be to allow for mining outposts etc. That is what I'm talking about.

So why are you talking about player owned stations and outposts, which already have a very clear meaning in the game?
 
So why are you talking about player owned stations and outposts, which already have a very clear meaning in the game?

The point is - the game will have a point. Political affiliations don't mean anything. Flipping systems to different factions don't mean anything. There is no profit no real gain from any of it. There is no point. There is no desire or emotional investment into anything in this game.

If you own something.. you become invested. Especially if something you own is related to a particular faction.
 
(hopefully #inb4 the "elite's not about that, it's about one ship alone in the universe" droning bores)

Look, I know, people say things over and over again. But you know what? People deserve an answer. We didn't start the thread. If I was doing something totally barking up the wrong tree and people proved to me I was wasting my time, I might be upset about the situation, but I'd be grateful that they didn't let me just keep on in vain.

Fact is, you might as well try to convince Firaxis that Civ V really needs FPS, since FPS is the most popular genre right now and would add a layer of excitement to the game that millions of people would love.
 
The point is - the game will have a point. Political affiliations don't mean anything. Flipping systems to different factions don't mean anything. There is no profit no real gain from any of it. There is no point. There is no desire or emotional investment into anything in this game.

If you own something.. you become invested. Especially if something you own is related to a particular faction.
I own and am attached to my ships. That's kinda the point.
 
Owning a small outpost would be nice, yes. As outposts have limited docking capacity; it could- among other things- serve as a sort of home-base for wings.
 
Player owned stations integrated into global economy and system map? Never!
It's not like holy vision scripture forbids that, it's because of the blatant engine deficiency. Look at the Yembo comgoal. Everything is placed manually by FD during server nap time.
Why? Because engine treats a station like a stellar body, not some temporary, evolving entity.
Allowing players their own property in game will increase their efforts of holding this golem together ten fold.
Maximum you'll ever get is USS like outposts only visible to you and your friends. Not affecting the global market of course.
But than again, what's the point? To use it as a parking garage?
Might as well imagine owning one of the existing stations. Saves devs some effort;)
 
I own and am attached to my ships. That's kinda the point.

Using your ship for what purpose then? Combat? Trading? For what purpose just to continue to exist in your ship? You can't change anything about your ship .. not much anyway very limited system of kitting. Very limited exploration and trading. For what point if you are trying to earn more money - to upgrade to a new ship? How invested are you then if you are working to upgrade to a new ship?

What do you do when you have the ship you want? Play a little while and then what?
 
This will never happen, as the solo/open switch and the P2P nature of the game won't allow the owner to exercise full control over their property, which would be the cause of countless complaints.
 
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