atak2
A
Where did all these blockading NPCs that are loyal to me appear from? Can I take them with me to other systems? Do I have to pay them wages? Death benefits? Ship insurance? Sounds unwieldy. I can see how a station might refuse docking permission to those not of it's faction, but that would be tricky to bypass, and would probably be the source of a lot of complaints. A blockade? That sounds very much like trying to shoehorn another game's mechanics into this one.
I would imagine you would have to keep the station npcs funded. If you don't keep them funded you lose the npcs and the station is that much easier to take by another player/faction.
How I could see the stations management:
There would be progress bars for several different things:
Station Funding
Combat Domination
System Reputation
The players/ai in your instance and others would work to change those progress bars. If for example combat domination drops to zero (as you haven't been fighting hostile npcs to your station and players in solo/group have been killing lots of your npcs) then you lose the station.
As for blockading - I see that as something that would add some variety to trade. For example a player or AI faction has cut off your favourite trade route. You can either search for another trade route for that commodity, try and blockade run the station or influence that station out of that player/ai factions hands to reopen trade.