When we get to walk around planets and stations...

the game will run out of funding prior to any expansions being rolled out. if by some miracle it did happen i would likely walk around on a planet that looks the same as the last 100 i landed on and be just as bored doing nothing on the ground as i am doing a bunch of nothing out in space.

How about some solid numbers to back up what you're saying. Do you know how much they have made from selling paint jobs alone? how about copies of the game sold? please share, thanks. Btw if you're so bored maybe you should play a game that you actually like? just an idea.
 
What would be the point of walking around on a planet? There is no game mechanism that would benefit from it

Combine a wooden stick and two stones and you are good to go for mining!

On a serious note, I'd like to see some sort of real estate. I can't imagine we're supposed to be 34th century logistic entrepeneurs and we don't even have a place to store a shipmodule for later use. I'd like my own warehouse, with a hired broker who can be told to buy/sell goods at preset prices. I want to exploit distant exotic worlds and spoil them with fracking, strip mining, crude oil processing and heavy industries as we did with Sol 3.
 
What will be first thing you plan to do? You get off your ship and...

Me? I want myself some huge (to the point of being silly) pirate hat and "Yarrr!" at everyone I come across :D Yarr matey! Gimme sum rum you scoundrels! :D

Walk around planets? You're getting ahead of the game a bit aren't you; we can't even land on the damn things yet. Being able to swoop into a planet's atmosphere and just fly around like a flight sim before landing (via a runway would be a cool option) would do me for now.
 
I'm not holding out a lot of hope for out-of-ship gameplay in the future. Just being able to visit starports on the surface will be enough for me.

Procedurally generating a whole galaxy at the resolution of an FPS without being totally bland or samey? I'd love to see it (and the developers of No Mans Sky think it's possible) but I won't be holding my breath.

From what I seen in No Mans Sky it seem they have achieve what they stated they would achieve. No Mans Sky have set the standard for procedural generation.
 
Procedural generation can do a lot but procedural generation with a galaxy-worth of convincing variation? Now that is something I hope to see.
 
From what I seen in No Mans Sky it seem they have achieve what they stated they would achieve. No Mans Sky have set the standard for procedural generation.

Hello Games haven't achieved anything yet apart from some really cool trailers, their game is not released so lets talk about how good No Man's Sky is after we have played it and not before. Personally I can't wait for that game but I'm also very realistic and I'm very aware of what kinds of games they have made in the past (Joe Danger) and the fact that they are a 10 person team.
 
I want to burn a hole through ice crust on some Europa-like moon with beamers, then land my sidewinder next to it, pull out my fishing rod and sit on a folding chair fishing and watching some double brown dwarfs sunrise shining through planet rings.
 
The hard part of procedural generation is making the content interactive/modifiable since you have to store any modified state along with the parameters that you initially generated from. So yeah great burn a fishing hole, but fly away from the planet an come back and the hole will be gone.
 
I just thought of something... How cool would it be to visit Apollo XI's landing site?!

Edit: By the year 3033 it will probably have been converted into a McDonald's a long time ago...
 
Back
Top Bottom