The 1.4 update set to drop this Tuesday will make pirating NPCs substantially more lucrative, and will likely draw many more players to our profession, which will no longer be limited to the masochistic, bored, or innately violent!
(We will be able to immobilise NPC ships by taking out their power plants, allowing us to quickly and easily siphon tens or even hundreds of their cargo. Click here for an example.)
In this context, what factors make an ideal system to pirate NPCs in? What are some examples?
Factors:
-Black market presence. Within the system or within one jump; and preferably on an outpost (no security scans).
-Type of economy. From best to worst: refinery, extraction, high tech, agricultural, industrial (not sure about this).
-Security level. The lower the better.
-Government type: Look for Feudal or Corporate. (This impacts other factors - for example, Democracies tend to have higher security, while Corporate tend to have more cargo ships)
-Population size. The bigger the better (More traffic, more cargo. Be careful as higher population tends to bring higher security).
-Player activity. (Up to you - I like having other players around to spice things up).
-Sites within the system. (Nav beacons tend to have better cargo but more pirates and security; Hazardous RES miners can have very good cargo, but beware of NPC pirates)
Examples:
-Kebes (Corporate refinery, many T7s and T9s, usually with good cargo)
-Teorge (Feudal)
-Frigaha (Black markets one jump away; many players; ships flying for Gold Netcoms Ltd, the dominant faction, carry excellent cargo. Trade ships at the Nav Beacon carry spectacular cargo. Unfortunately, low traffic).
-Cemiess (NPCs carrying imperial slaves as well as precious metals; quite a few players around; unfortunately, no black markets nearby).
-Hyperborea (some ships carrying rares and imperial slaves; low security).
-Isinor (requires permit; T9s at convoy beacons carry multiple units of antiquities, each worth over 100.000; however, defended by 2 Federal Anacondas)
Comments? Corrections? What systems do you recommend?
(We will be able to immobilise NPC ships by taking out their power plants, allowing us to quickly and easily siphon tens or even hundreds of their cargo. Click here for an example.)
In this context, what factors make an ideal system to pirate NPCs in? What are some examples?
Factors:
-Black market presence. Within the system or within one jump; and preferably on an outpost (no security scans).
-Type of economy. From best to worst: refinery, extraction, high tech, agricultural, industrial (not sure about this).
-Security level. The lower the better.
-Government type: Look for Feudal or Corporate. (This impacts other factors - for example, Democracies tend to have higher security, while Corporate tend to have more cargo ships)
-Population size. The bigger the better (More traffic, more cargo. Be careful as higher population tends to bring higher security).
-Player activity. (Up to you - I like having other players around to spice things up).
-Sites within the system. (Nav beacons tend to have better cargo but more pirates and security; Hazardous RES miners can have very good cargo, but beware of NPC pirates)
Examples:
-Kebes (Corporate refinery, many T7s and T9s, usually with good cargo)
-Teorge (Feudal)
-Frigaha (Black markets one jump away; many players; ships flying for Gold Netcoms Ltd, the dominant faction, carry excellent cargo. Trade ships at the Nav Beacon carry spectacular cargo. Unfortunately, low traffic).
-Cemiess (NPCs carrying imperial slaves as well as precious metals; quite a few players around; unfortunately, no black markets nearby).
-Hyperborea (some ships carrying rares and imperial slaves; low security).
-Isinor (requires permit; T9s at convoy beacons carry multiple units of antiquities, each worth over 100.000; however, defended by 2 Federal Anacondas)
Comments? Corrections? What systems do you recommend?
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