Where do fleet carriers get their fuel from?

Well, I bit the bullet, and it all seems very cool. I even have 500t of Tritium on board Red X already, so I could jump if I wanted to. The one fly in the ointment at the moment is that I got a strong impression that commodities could also be stored privately, so that I could store the bate of one unit of gold, one unit of platinum, and one unit of silver that I use in MMs, while I go and pick up a second fighter hangar, for example, and thus avoid needless interdictions. But the only way to store anything on my carrier seems to be to sell it to the commodity market, and when I do it disappears.

Have I missed something, or is private storage of LTDs, etc, while mining a large amount, just not a thing with carriers?
 
Right hand panel, Inventory tab, there's a Transfer button on the panel, have a fiddle here.

[edit]Ship Cargo panel... I missed that bit out. :) [/edit]
 
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Sounds like a dumb question, I know, but I'm not talking about Tritium. Rather, how carriers with refuelling facilities bought and enabled get the fuel pilots buy when they're docked? Does it just come out of operating costs, since I doubt you have to rock up with a T9 maxed out with fuel tanks, to keep the pumps from going dry?

I ask because I find I have just enough money to by a FC now, and am trying to decide if, with significantly reduced running costs, they're now something approaching a sensible investment, on top of the whole 'I can carry all, or most, of my ships around (or at least in one place), and keep spare modules close to hand' thing?

In the X series space station complexes could be built that earned a profit, and that's basically what a fleet carrier is. Up to this point, every mobile structure upgraded to in Elite Dangerous has allowed for more money to be earned, because that's kind of the point of buying bigger and better, so the concept of the fleet carrier as a white elephant that you grind to maintain, to avoid losing even, has rankled.

It's feeling more like a moot point, when a few stacked MMs provide enough profit to keep FC services going for a month or more, but I'd really like to know if a carrier can make money off its own bat, in maybe the right location?
It is synthesised out of Biowaste, Salt and Tritium. Actually I haven’t a clue as I am paying little attention to FCs until I can afford a fully loaded one twice over, that way I should be able to fit it out with what I actually want and not worry about the running costs for a while.
 
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Be careful with googling, things sometimes change with updates, its sometimes better to double check for the latest info via the forums.
This should be up there with the advice on rebuys, not taking cargo into a ring in the bubble and not starting land wars in Asia.
 
Good news is, I answered my final(ish) question of, can you jump within system? Bad news is, the ring didn't have any double hotspots, so it probably wasn't the best use of 5 units of Tritium. I wonder if the carrier still takes the 100,000 creds of damage?

Tomorrow, I'm going to take my T10, Rolling Thunder, out to a Low RES and go fishing.
 
That's what I'd go with. In this case, it was more of a test to see if I could jump 'in system', and how much it would cost. I'm still not sure if my carrier took damage, but I assume that if that weren't the case, people would be blipping around systems all over the place (or at least to Hutton Orbital).

The only thing I'm wondering now is, if I mine (eventually!) 2,000 tonnes of platinum, and ship it from my carrier to a base in loads of 400, will the price drop by the fifth load, or is 2,000 still a relative drop in the ocean in market terms?
 
That's what I'd go with. In this case, it was more of a test to see if I could jump 'in system', and how much it would cost. I'm still not sure if my carrier took damage, but I assume that if that weren't the case, people would be blipping around systems all over the place (or at least to Hutton Orbital).

The only thing I'm wondering now is, if I mine (eventually!) 2,000 tonnes of platinum, and ship it from my carrier to a base in loads of 400, will the price drop by the fifth load, or is 2,000 still a relative drop in the ocean in market terms?

depends if the market has a demand and if that demand is lower than 2000


If there is no demand then its being bought at its lowest price already.
 
I mean that if I go to a station offering a great price, will that amount of platinum affect the price at some point. I'm guessing not?

Jolliet Enterprise has a demand of 10,461, but is buying for 80.804, very low, though not the lowest. I assume that's because platinum can be mined in that system?

At Cori Colony, demand is 61, but the buying price is 209,273. Not knowing all the variables makes it a little confusing.
 
I mean that if I go to a station offering a great price, will that amount of platinum affect the price at some point. I'm guessing not?

Jolliet Enterprise has a demand of 10,461, but is buying for 80.804, very low, though not the lowest. I assume that's because platinum can be mined in that system?

At Cori Colony, demand is 61, but the buying price is 209,273. Not knowing all the variables makes it a little confusing.

Demand just adds to the stations current base price. If there is no demand then no matter how much you sell the price will not drop until the bgs updates it.


You see this a lot with trade routes. where you sell to a station with no demand. The station you buy from generally has a supply and as that drops the buy price goes up. however for the life of the trade route the destination station continues to buy for the same price.
 
Depends on where you are but sometimes it is easier to sell to another carrier and let them do the running around and selling.
 
That's probably best.

Thing is, I'm now looking at money making through the eyes of someone who has to pay carrier upkeep. Plat mining was lucrative, but it was the AFK experimentation that raised me from just over 3 billion to being able to afford a carrier, and at the end, rewards seemed to get nerfed, and was never all that 'away from keyboard', because once in a while, some ships would come along and kill the fighter, and those ships would be more than capable of killing the T10.

Ways of creating a cushion for the even reduced upkeep and restoring my finances, without too much of a grind, seem thin on the ground.
 
That's probably best.

Thing is, I'm now looking at money making through the eyes of someone who has to pay carrier upkeep. Plat mining was lucrative, but it was the AFK experimentation that raised me from just over 3 billion to being able to afford a carrier, and at the end, rewards seemed to get nerfed, and was never all that 'away from keyboard', because once in a while, some ships would come along and kill the fighter, and those ships would be more than capable of killing the T10.

Ways of creating a cushion for the even reduced upkeep and restoring my finances, without too much of a grind, seem thin on the ground.

just trade in a type 9. The routes are generally 18-22m for a one jump trip. You can get enough to run a carrier for a week if all of the services are running in under 20min. if its just bare bones you can do it in less than 7.

if you take a 20 mil run you can get enough to run a carrier with the basics (ship yard, rearm/refuel/repair/, outfitting) in less than 10hrs of work over the course of an entire year.
 
That's probably best.

Thing is, I'm now looking at money making through the eyes of someone who has to pay carrier upkeep. Plat mining was lucrative, but it was the AFK experimentation that raised me from just over 3 billion to being able to afford a carrier, and at the end, rewards seemed to get nerfed, and was never all that 'away from keyboard', because once in a while, some ships would come along and kill the fighter, and those ships would be more than capable of killing the T10.

Ways of creating a cushion for the even reduced upkeep and restoring my finances, without too much of a grind, seem thin on the ground.
It's a balancing act. I sold to other carriers with my stock, for example. Sometimes, you can simply collect, and wait.
 
Mission boards and INARA commodities, don't just look at the main page but check out things like Osmium, Samarium, Bromellite, Methanol Monohydrate Crystals and Lithium Hydroxide, check the actual pages, These are what are being looked for on the mission boards and it can sometimes be faster to offload to another carrier at a reduced by mission board prices but a lot higher than max trading prices or build up your rep on the right mission boards.

Also check to see what else the carriers are after, If a carrier is offering a high price on say Bromellite click on the carrier and see if they are after any other mined goods.

When you mine now you do not have to restrict yourself to 1 or 2 commodities but a whole range, with a 4A refinery fitted I may be collecting up to 9 different types, a couple of them will be core only like Alex and VO's and some of them like Methane clathrate I will not be mining for just allowing the limpets to collect, but all (except Tritium) will be sold at a later date.
 
I'll have to look into all of that, when I get this damn interstellar bounty off my back. I'm now in the system whose controlling faction gave it to me, but they don't control the station, Esposito Hub, which might be the problem. That's currently run by Mad Cat [Dog?] Mining co. Or, Ijust need to wait a few hours in-game for my notoriety to go down, though I don't think I did anything to annoy the faction recently...
 
Sounds like the wrong station, check mission boards in High Tech, Engineering and Tourism type stations, mining type stations are probably the worst type to look in.
 

Where do fleet carriers get their fuel from?​

The cash and CARRY....
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