Where has all the research and speculation gone?

Since the drop of 3.3, I've been flying about doing piracy and the like as there seems to be a lack of interesting research going on outside of the usual "Where's Raxxla?" thread.

Is it because the codex communicates the finds well or are there no new developments to speak of? Maybe, I'm missing something.

It used to be that the "Threadnought" had everything interesting posted to it's front page. If you wanted to see what's going on you checked the last page.

Hopefully things pick up soon. It's been forever since the last real breakthrough in ED.
 
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I think there's a general feeling that the game is now on autopilot and there's nothing to find that hasn't already been found.

Maybe FDev will ramp up the hype train again when they get ready to release some new DLC and want players to spend money again but right now it has that "you got what you got" feel and even 5000 explorers can't find anything other than a particularly neato turn of procedural generation.

I don't think most players believe that there's anything to find at the moment so they're just playing the game.
 
No new developments to speak of, mostly. Don't forget that FD promised us rumours on the Codex, breadcrumb trails to follow - but there have been none. Which most likely means that there's simply nothing new completed and ready to be discovered yet.
 
I guess they'll reveal something about those new aliens floating about soon, and Aegis is going to declare a state of emergency in both Sol and Pleiades region, and maybe there are new kinds of Guardian places too. But I'd really like to visit a hot tub spa next to Sag A before it all get's too crazy.
 
It used to be that the "Threadnought" had everything interesting posted to it's front page. If you wanted to see what's going on you checked the last page.

Ah the good ol days... On the one hand it's cool because the number of different threads and things to discover became too large to contain within a single thread. OTOH a lot of discoveries now are one and done, and there isn't really much happening in the way of mysterious threads. Not much research and speculation happening, which is a shame. What makes it worse is that there seem to be some really interesting things happening in galnet - people disappearing, the Nova Imperium, Far God, that Thargoid cult ... Unfortunately ALL of it plays out almost exclusively in galnet.

The codex was an excellent addition to the game, but until the "rumoured" portion of it becomes active, it's far from it's full potential. I love this game so much but I never love it more than when there is an ongoing mystery that people can really engage with.
 
Nothing to speculate on.

Thargoid Structure + Megaship Overwatch located in HIP 22460, but it's locked
Thargoid Probe and Link triangulate off a specific system in Col 70 sector, but it's locked
Guardian presence intensifies near Regor Sector, but it's locked.
Massive Thargoid Presence concentrated around Cone Sector, but it's locked.
Polaris... well... it's locked.
Thargoid Sensor pointing to Merope, but we can prove nothing's there now.
Thargoid Probe pointing to Merope 5C, but we can prove nothing's there now.
Wreaken operating in Col 70, but locked, and no interactions with Wreaken to be had which are different to any other faction.
Still no further interactions with Thargoid Barnacles, Structures, or Thargoids generally.
Still nothing meaningful and repeatable to do with alien items.
Almost all interesting Galnet articles are not accompanied by actual in-game activity
Palin and Ram Tah... silent.
 
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Classic question, classic answer. Simple Truth.

[video=youtube_share;15SIu84TDSQ]https://youtu.be/15SIu84TDSQ[/video]

They're out there somewhere. Waiting.

O7,
[noob]
 
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Nothing to speculate on.

Thargoid Structure + Megaship Overwatch located in HIP 22460, but it's locked
Thargoid Probe and Link triangulate off a specific system in Col 70 sector, but it's locked
Guardian presence intensifies near Regor Sector, but it's locked.
Massive Thargoid Presence concentrated around Cone Sector, but it's locked.
Polaris... well... it's locked.
Thargoid Sensor pointing to Merope, but we can prove nothing's there now.
Thargoid Probe pointing to Merope 5C, but we can prove nothing's there now.
Wreaken operating in Col 70, but locked, and no interactions with Wreaken to be had which are different to any other faction.
Still no further interactions with Thargoid Barnacles, Structures, or Thargoids generally.
Still nothing meaningful and repeatable to do with alien items.
Almost all interesting Galnet articles are not accompanied by actual in-game activity
Palin and Ram Tah... silent.

It's all good! Just another year...ish...to new stuff!
Remember the...ship. That thing. You know, the one everyone thought something was gonna happe…

Oh, nevermind. See you in thirty-three-O...six?
 
According to Sarah and Will, who we had on Lave Radio Last Tuesday (5th March), there are a whole load of things still to discover and they're watching the game with interest to see when people find them.
 
According to Sarah and Will, who we had on Lave Radio Last Tuesday (5th March), there are a whole load of things still to discover and they're watching the game with interest to see when people find them.

That's fine. They're just as good as not in the game if there's no actual way to track them down besides dumb luck, which is the mechanic FD has relied on since day dot.

I mean, frankly, when there's nothing to find or interact with as a result of the various things like Galnet articles and stuff... why would anyone hope to find anything by just randomly jumping to systems?

All those things I posted above have zero leads to follow and no evidence in-game mechanics can be used to do anything further with them. But apparently there might be more, undiscovered stuff out there? Colour me absolutely skeptical.
 
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I dont know about everyone else, but I feel like the Guardians were only introduced as a method for players to obtain some 'high tech anti-thargoid' weaponry and modules to further the Thargoid storyline. Now that they have served that purpose I doubt we will see much activity from the Guardians until FDEV decide to release Guardian ships, which will likely require us to venture into the Regor sector after they kindly unlock it for us.

I have to agree with the post about Permit locks, I think its just a lazy design especially when this game is sold on the premise that you can explore like the whole galaxy.
 
One thing I've noticed about the codex is that it really makes it feel like I've already seen everything there is to see. I have found hardly anything new that's listed in the codex myself - only one or two lagrange clouds, spiky things and an anomaly, but the fact that, when you look through what others have found in the codex, you notice that all the regions of the galaxy have these same discoveries present in them, really makes you feel like there's nothing unique to find now. There's no discovering that one region of the galaxy has a brand new spacefaring alien race that you can interact with in diplomacy. There's no hostile sentient AI civilisation hidden out in another region. There's plenty of space-based life now, but no (for example) space whales that move and react in an interesting dynamic way to your presence (like full game NPC AI style movement, where hostility is met by trying to eat your ship or something).

I felt so sure that this "seeding the galaxy with discoveries" would mean that the permit locked regions would be mostly unlocked (barring the thargoid and guardian related ones) and used to house such discoveries. That these discoveries would be significant, and not boiling down to simply looking at them, scanning them, taking a picture and moving on.

I remember when I really thought there were grand mysteries to discover elsewhere in the galaxy, now I'm just kind of disillusioned.

Too much peeking behind the curtain perhaps? After 1600hrs I know how the game operates on so many different levels, so I know what to expect in any given situation, and going across to the other side of the galaxy doesn't change that at all.

- There are no secret faction interactions that unlock a wider narrative or mystery (Gaining access to Shinrarta other than by being Elite? Following the Wreaken storyline? etc...)
- All intrigues and mysteries in Galnet stay in Galnet (I remember when I thought those fluff pieces were actually findable in-game)
- No Tionisla Ship Graveyard
- No Spacewhales
- No Guardian rogue AI to find
- No rogue human AI to find
- Absolutely no way around Permit Locks whatsoever - at one point I thought that there must be something we as a community were missing, some clue, some secret or obscure gameplay or missions that would unlock those permit systems. Not so, apparently.
- All the Thargoid and Guardian breadcrumb trails came to an abrupt stop when we found out where they were pointing to.
- The Club, Formidine Rift and Zurara storyline just got dropped the moment the Salome's final message was discovered, so her final exhortations go nowhere, and the narrative of Premonition just fizzles out.

Just makes me quite sad, to be honest. So much intrigue, interest and mystery, all just smoke and mirrors, and once the trick is revealed, it's no longer impressive.
 
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What makes it even more irritating is that we just don't get answers from Frontier about any of this stuff. Blatant dropping of storylines without explanation and all questions on it get ignored. Guaranteed that if Frontier do a Q&A, they'll make sure not to pick out any of the questions that ask about these loose ends, favouring easy questions like "How do I land on Mitterand Hollow" or some such fluff.
 
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I think it's still early days CODEX wise but do agree. If you ask me, rather than fight the fire of the Thargoid invasion, it would be interesting to find the cause not the symptom and cut them down at source ... only problem with that being it's a one off storyline doable by only one group of players, once. Hence the problem probably; a lot of people found the Rift storyline great but probably equally many felt left out, with rumour circulating of Canonn getting special access and so on. I don't think the game really needs that kind of fault line.
 
I think it's still early days CODEX wise but do agree. If you ask me, rather than fight the fire of the Thargoid invasion, it would be interesting to find the cause not the symptom and cut them down at source ... only problem with that being it's a one off storyline doable by only one group of players, once. Hence the problem probably; a lot of people found the Rift storyline great but probably equally many felt left out, with rumour circulating of Canonn getting special access and so on. I don't think the game really needs that kind of fault line.

Once upon a time, I pitched a story mission that would essentially guide a new player through the Rift mystery. Pretty much got ignored by everyone on the forum, and so was lost to obscurity. Frontier have said in the past they can't look at Reps for posts to see their popularity, so need people to post their approval of the idea; which to me kind of implies that if your thread gets no replies, then Frontier won't even consider it.

Ho hum.
 
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Once upon a time, I pitched a story mission that would essentially guide a new player through the Rift mystery. Pretty much got ignored by everyone on the forum, and so was lost to obscurity. Frontier have said in the past they can't look at Reps for posts to see their popularity, so need people to post their approval of the idea; which to me kind of implies that if your thread gets no replies, then Frontier won't even consider it.

Ho hum.

I think the CODEX actually, does open up the possibility of that kind of mission being written and (I just replied) I reckon it sounds great. Ram Tah is the closest we have at this point but more like that would be ace I agree! So consider yourself plus oned. :D
 
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