Where is the exploration buff?

Every other part of the games been buffed or nerfed are we explorers included if so what?

Mega increase in scanning ringed planets.
Mega increase in elws, terraformables, waterworlds, ammonia worlds, gas giants with life, weird stars, black holes, Stella phenomena, biologicals.
Bonus for detailed surface scan of ALL bodies in a system.
Bonus for efficiency increased.

And a bridge!!!

o7
 
Exploration already go overbuffed around the time of the introduction of the FSS. Also, as the activity with the least risk involved and requiring the least "skill", even less so than mining and trading, I think it would be unseemly to increase the rewards without addressing either of those points first.
 
as the activity with the least risk involved and requiring the least "skill", even less so than mining and trading
as combat, mining and trade do not require patience and constancy at the levels of exploration should be much less lucrative, Isn't it?
 
The ringed buff could be a good idea considering we'r looking for ressources, but exploration payout is totaly fine imo.
A buff on it would cause new player to rush explo to get mid ship in no time, a nerf would prevent explorer fan to buy any upgrade for their ships.
 
This.

@OP, you should be asking where is the content for explorers in Odyssey, instead of asking for mere credit buffs from the old-era gameplay.

From what we've seen so far, Odyssey is about pew pew, pew pew, and more pew pew, where's the content for other gameplay loops? (and no, scanning fauna ≠ exploration).
Scanning fauna is already in the game loop now and IMO pays very little, around 2,500 credits for the first one in any given area then nothing for the rest. Maybe a 500k bonus for a personal first discovery but nothing else.
 
Exploration already go overbuffed around the time of the introduction of the FSS. Also, as the activity with the least risk involved and requiring the least "skill", even less so than mining and trading, I think it would be unseemly to increase the rewards without addressing either of those points first.

I thought the idea of the balance pass was that so each "profession" would earn the same amount of credits for the same amount of time invested, it's not a matter of skill at all.
 
The ringed buff could be a good idea considering we'r looking for ressources, but exploration payout is totaly fine imo.
A buff on it would cause new player to rush explo to get mid ship in no time, a nerf would prevent explorer fan to buy any upgrade for their ships.
Should be a BIG bonus payout for the first discovery of new Guardian/Thargoid sites. There is no payout for that at all, just the general discovery payout for the system and of the planet that they are on.
 
I'm just asking for balance. Some fab ideas from posts. I honestly think 930 credits for mapping a rocky body is just crap.
Bring it in line with other professions.
Also pew pewers and traders to which were all a part, have had their fill.
Now it's our turn.
Exploration isn't simple. Leastways the time spent and the solitude.
I doubt many of the pew pew brigade will partake. But I hope they do. We've a galaxy to map!
 
as combat, mining and trade do not require patience and constancy at the levels of exploration should be much less lucrative, Isn't it?

That's another way of saying "it's boring so it needs to pay more for players to engage with it".
Patience and perseverance are virtues, but that's not how you make good use of them when designing a video game.

I thought the idea of the balance pass was that so each "profession" would earn the same amount of credits for the same amount of time invested, it's not a matter of skill at all.

With time being the only metric, you encourage the grind mentality. Because players tend to take the path of least resistance, if two actions pay the same amount per time unit but for different amounts of energy spent or skill required, then the player will lean towards the least involved of the two. All the while complaining that the game's boring of course. At this point you've failed to balance the rewards properly to funnel the player towards the activities that will engage them and create fun.

Now you're right that ideally each activity ought to be treated equally when it comes to rewards, because contrary to previous games ED is all about "play your way" rather than a pure space shooter, but only in so far as each activity challenges the player by the same ammount (although there will always be some difficulty in figuring out the metric for merit across activities). This means that for each activity to pay as much as the other, you need each activity to be as challenging, in its own (and preferably engaging) way, as the others.
 
Greetings Commanders,

Welcome to the third and final set of game balancing changes this side of 2021. In the new year, we'll turn our attention to other aspects of the game that you've raised in your suggestions and feedback. As promised, we're making some further balancing changes to other elements of combat which can be expected alongside a GalNet article later today

[...]

Part 3 of the balance was the last for this year. The work continues after new year.

Frankly, I only think exploration needs a touch in DSS stuff, not in FSS values:

  • DSS values of the less valuable planets. It takes a lot of time to get close enough to DSS.
  • The extra reward per body for fully DSSing a system (currently 10k cr). Like above, it just isn't worth it right now to be that minutious in exploration.
 
Exploration already go overbuffed around the time of the introduction of the FSS. Also, as the activity with the least risk involved and requiring the least "skill", even less so than mining and trading, I think it would be unseemly to increase the rewards without addressing either of those points first.
Wrong. One mistake that destroys your ship and you lose it all. Especially if you compound the data over several months.
Exploration may earn millions or even billions, but not within hours.
 
Every other part of the games been buffed or nerfed are we explorers included if so what?

Mega increase in scanning ringed planets.
Mega increase in elws, terraformables, waterworlds, ammonia worlds, gas giants with life, weird stars, black holes, Stella phenomena, biologicals.
Bonus for detailed surface scan of ALL bodies in a system.
Bonus for efficiency increased.

And a bridge!!!

o7
IMO First discoveries of anything should be quadrupled (at least) in payout and already discovered objects / planets, stars or whatever should be nerfed. That way as I see it, would give Explorers (new and old) a valid reason to go out exploring or keep on exploring if already out doing so.
 
Wrong. One mistake that destroys your ship and you lose it all. Especially if you compound the data over several months.
Exploration may earn millions or even billions, but not within hours.

I have spent more time on exploration trip than doing anything else in the game, and the majority of it was back when the game could drop you in the middle of near-contact binaries, and when NPCs still had a small change of interdicting the player on the way back.

I can't say I have ever made a mistake that could have come even close to costing me the ship. Dying in ED in general involves a series of sloppy decisions, and it is never more true than when exploring.
 
Exploration already go overbuffed around the time of the introduction of the FSS. Also, as the activity with the least risk involved and requiring the least "skill", even less so than mining and trading, I think it would be unseemly to increase the rewards without addressing either of those points first.

Where is the rule that profit must be tied to risk or skill? While I'm not arguing that there is little risk, that certainly isn't any reason not to increase payouts as they have for other trades. None of which make any logical sense if you start analysing them. It's a game. Increasing rewards is a good thing.

Oh, and FD have stated that it is on the list for rebalancing anyway. Just not very high on the list, I don't think.
 
Thauma took his Carrier Nanachi and circumnavigated the entire galaxy using it. Mining 10000s of tons of tritium as he went.
So much so that folks on his last leg home went out and donated fuel.
Now that's not easy.
 
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