It's languishing with all the other activities which missed the balance pass.
Only about 10K away for me with a ~34Ly jump range, Maybe I'll make a visit. Might as well. Cheers.For 2 weeks from 11 December, you will receive 3x the normal payouts for exploration at Betancourt Base in the Musca Dark Region PJ-P b6-1 system, thanks to the participants of the recent CG who submitted enough Ammonia world data to pass Tier 4.OK it's about 500 LYs from the bubble, but well-worth it for the extra credits.
At least selling the same data to the same local faction maybe. But then maybe Frontier prefers the lower database overhead.And while we buff the payouts, can we please remove the stupid thing that UC pays you for that ELW discovery, and me, and him, and her... and everyone?
Playing since day 1 & from the start Exploration was waaaaay down on the improvements list. Update after update was pewpew, pewpew, pewpew.^^^^^
Combat
Says it all.. we're getting nowt till odyssey?
Buffing of payouts, not just in Exploration, is just a short term remedy that eases but not cure's the illness. There will always come a point of playing when credit earning is meaningless........I'm well past that point.For 2 weeks from 11 December, you will receive 3x the normal payouts for exploration at Betancourt Base in the Musca Dark Region PJ-P b6-1 system, thanks to the participants of the recent CG who submitted enough Ammonia world data to pass Tier 4.OK it's about 500 LYs from the bubble, but well-worth it for the extra credits.
I don't recall them saying they want credits earned at the same rate over time. Can you find a quote, I may have missed it.I thought the idea of the balance pass was that so each "profession" would earn the same amount of credits for the same amount of time invested, it's not a matter of skill at all.
Please don’t forget that the Road to Riches still exists, and any exploration buff would need to be balanced against that fact.
Currently with the R2R a newbie in a sidewinder with an A-rated FSD and DSS can make money comparable to stacking Elite assassination missions, with zero risk, negligible investment, and without having to even leave the Bubble.
Personally, as someone who plays combat, exploration, and trade pretty equally... I think exploration payouts are fine as-is.
Quite!sigh I don't care about more credits. I want more substance/stuff in the exploration gameplay.
It already pays well.
Just think how much you'd need to pay per system to make exploration = everything else per hour.But that's not exploration is it, the same as I don't consider people sitting there and mining endlessly until they have billions of credits as mining, none of that is actually the profession of exploring or mining, it's just a way you make quick money and often abandoned once it's no longer useful, and that's a pity because what that means is that there are actually no professions, everything we actually do in the game that's called a "profession" it's actually just a hobby.
Given the option what I would have implemented is a profession "path" for the professions. For instance mining, a new player joins and they get the option of taking on mining as a profession, or if they don't want to make the decision right away they could freelance so they could just explore the game and decide what they like. If they did select mining then or later they would get a number of tutorials on mining that filled them in on what sort of ship they would need, the equipment and how to mine. Once they were proficient they would get job offers from corporations to work for them with various missions of different difficulty or size, payment for working for a corporation would always be better than payment from freelance mining and many of the mining missions would be follow on missions.
In other word implementing actual game play progression that increases payout and job offers as your skill as a miner increases...so job offers not limited to your reputation with a faction but limited by your reputation as a miner, so a freelance miner, as long as he hasn't worked for any corporation and built up his reputation, would always receive the lowest possible payment for jobs and cargo.
A much more complex thing altogether compared to what we have now. The fact that RtR and endless mining for billions exists is a factor of the simplified game play loops FDEV has used instead of putting in some real effort to include "profession" progression and should basically be ignored when discussing nerfs or buffs on payouts.
But then that's my opinion, others may disagree.
Just think how much you'd need to pay per system to make exploration = everything else per hour.
Then imagine how much road to riches would net.
You could just reduce the payout on already explored systems and already mapped bodies, I've never run the RtR meta so I don't know how that would work, someone who has done it will have to fill me in!
Ah but now we're no longer just talking about buffing exploration then, adding conditions to when and if that buffs applies becomes a rework.
I for on am not opposed to exploration being brought in line with the other activities if/when the range in payouts across activities become much tighter, but it would have to be justified in some manner, not just because every activity is expected to pay the same regardless of merit (it shouldn't).