Where is the post-FX communication?

I'm still very sceptical about this new idea. Not that I can know for sure what they concretely have in mind, but in any case it simply has to be an upper limit of any abilities. It should be crystal clear that "better with each update" can impossibly mean to shift this limit higher and higher. That leaves the only other possibility, which is the more you reach this limit, the smaller any future improvement will be.

Sounds good on paper and if you've never played such a system. I did (the crafting system of Worm online, otherwise good game btw) and while promising a lot of freedom for the first few month it has a strong potential to burn players out while the fun factor unavoidably fades out. At some point the improvements will be so miniscule that the only reason to still go on will be just that it has become a habit at this time. Only the most disciplined players would be able to stop it at this point - which actually isn't really a point, it's rather something in the lines of "just this one last cigarette". You know how well this works... Looking at all the happy grinders here I seriously have my doubts.

And if the latter really is what's in the pipeline, you really should think about babel's last comment and talk to us and with us - before you change the Engineers into something that will turn out far worse than it actually is.

I still think people have got the wrong end of the stick when they say that an upgrade will always better then the last. I still 100% believe that they mean that a grade 5 will be better then a grade 4 upgrade. Not if you roll a grade 5 which is at the lower end, you then roll another grade 5 and it is guaranteed better then the grade 5 you have copied over. That doesn't make sense to me. If you re-roll a grade five, it is precisely that, a re-roll and it will still be random within the bounderies, so has the possibility to be worse then your current grade 5, it will just be guaranteed better then a grade 4.
 
Ed's just confirmed on the livestream that the Ant Ross Stellar Forge talk will be livestreamed next week and there's gonna be a feedback livestream with Sandy the week after. Feedback on what is an interesting question ... Ed seemed to hint that we'd know when the time came!

Exciting!
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I'm still very sceptical about this new idea. Not that I can know for sure what they concretely have in mind, but in any case it simply has to be an upper limit of any abilities. It should be crystal clear that "better with each update" can impossibly mean to shift this limit higher and higher. That leaves the only other possibility, which is the more you reach this limit, the smaller any future improvement will be.

I think word was that it will be "always positive outcome" is comparing to base module or approximate level. So yes, it is possible you get very awesome tweak from engineer at first level, which turns out impossible to beat with higher ones.
 
Hey Dale
Thanks for the answer and your effort, I hope the community appreciates your activity over the last weeks and months. However, it's just not good enough, sorry. Large parts of your post could be easily replaced by some other marketing gibberish. It's about time that you guys get tangible. I fully understand that it's not your fault, if you don't have something to announce you don't have something to announce, simple as that. But communication about actual features, development and the future sucks since the very beginning of the game and it's about time FDEV changes something about it - and if it's just to make the forum a better place...

"Development takes time, but more will come!"
Guess what? We hear that sentence since 2014. And while it's true that some of it 'has come' it's also true that lots of it was Multicrew, Powerplay, CQC and some other fails that could've been avoided by talking to your loyal fans and customers.

We want to do this in a very targeted and meaningful way that will give the most impact to the dev team and allow for that feedback loop to be really effective.
So far it hasn't been targeted and meaningful at all. In fact it was nonexistent. When is that 'really effective feedback loop' going to start? Or is it a closed circle rather than a loop...? How can it be effective when you don't talk to us up until 2 weeks before you release the next half-baked feature? The time to gather feedback on Beyond features is now, not during beta. Use the beta to fix bugs, not the game!

Sorry for sounding harsh, but I guess that's part of the burden you got to carry as community manager. Anyway, you and FDEV have my respect for creating the game that we all love, it would just be nice if you could actually get in that feedback loop rather than just talking about it.
Thanks,
babel

I guess we're both surprising each other these days, LOL.

mirror-spock.jpg
 
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Hey Dale
Thanks for the answer and your effort, I hope the community appreciates your activity over the last weeks and months. However, it's just not good enough, sorry. Large parts of your post could be easily replaced by some other marketing gibberish. It's about time that you guys get tangible. I fully understand that it's not your fault, if you don't have something to announce you don't have something to announce, simple as that. But communication about actual features, development and the future sucks since the very beginning of the game and it's about time FDEV changes something about it - and if it's just to make the forum a better place...


"Development takes time, but more will come!"
Guess what? We hear that sentence since 2014. And while it's true that some of it 'has come' it's also true that lots of it was Multicrew, Powerplay, CQC and some other fails that could've been avoided by talking to your loyal fans and customers.

We want to do this in a very targeted and meaningful way that will give the most impact to the dev team and allow for that feedback loop to be really effective.
So far it hasn't been targeted and meaningful at all. In fact it was nonexistent. When is that 'really effective feedback loop' going to start? Or is it a closed circle rather than a loop...? How can it be effective when you don't talk to us up until 2 weeks before you release the next half-baked feature? The time to gather feedback on Beyond features is now, not during beta. Use the beta to fix bugs, not the game!


Sorry for sounding harsh, but I guess that's part of the burden you got to carry as community manager. Anyway, you and FDEV have my respect for creating the game that we all love, it would just be nice if you could actually get in that feedback loop rather than just talking about it.
Thanks,
babel

I think and hope Sandro will be holding those discussions about exploration and other topics as promised. For exploration I think they might have enough info though, at least I saw that extensive discussion and I think it has all info FD needs to make decisions.

As for binary decisions about existence of PowerPlay and CQC I am afraid that's not something up to players to decide or influence. Also both things have recieved lot of constructive improvement feedback, FD just decided for development hours to go elsewhere. It goes for everything in the game really. People for example thinks they make calls about priorities - but FD does. And that won't change. We can have nice discussion about orrery map but I can't force FD to make decision to do that in Beyond.

Unless I buy all shares and go to David and say we need to do this. Even then I suspect it will take some time to convince.

As for Beyond - what I want to see is sort of structure for discussion. Something of DDF v2, but with more specific gameplay offers from FD and organized feedback from players, so theres limited room for wild speculation.
 
We've still got content coming over the 2.4 period. There will be some weeks that are busier than others so I will be cheeky and ask for your patience on this a little further on this. [big grin] As ever, we'll keep you updated on the latest happenings through our usual channels; here on the forums, livestreams, social media, or if you're in shouting distance we'll do that too!
Basically everywhere, but not where it matters most: In the game! :|

Yep. If I had to hazard a guess as to what the paid DLC will be in 2018, I'd bet on landing permits for both Gas Giants and Volcanic Worlds, two basic types of atmospheric planets.
Landing on volcanic planets is actually part of Horizons.
 
5 months before Q1 drop. I cant see them spending the next 5 months just doing galnet voice and a couple of new ships.

Read the post from Dale.... It says some of the new things coming in Beyond. Part of whats coming. I guess if you keep your expectations low then you will be very happy when you go dino hunting.

I`ll pm that to you 3 years from now when you still won`t be able to do this.

How many planets with rollercoasters or wandering people have you seen in elite? How long has it been since Planet Coaster was released?

we have been through this already... 2 times... People were saying the same kind of silly wishful ideas because frontier was developing The Outsider at some point....
 
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Frontier Expo covered a lot that we wanted to talk about and while we want to go into more details about the features announced it's only been a couple of weeks since the expo. Development takes time, but more will come! The design/dev team are keen on taking community feedback and incorporating that into the features. We want to do this in a very targeted and meaningful way that will give the most impact to the dev team and allow for that feedback loop to be really effective.

I apologise if what I said set the wrong expectation. It's possible I wasn't clear enough with my communication there, and that's my bad! We definitely don't want people jumping to conclusions and being expectant without cause, but at the same time we want to let you know that we want to create this awesome content to give you insights into what's coming. It's not been forgotten or abandoned, it just has to be done in line with what the development team do, as it requires a lot of their time too.

So... the plan was, and still is, to have deep-dive livestreams to go into various parts of ED's. Logistics of making this happen need to balance with the needs of the development team to work on the game. As an example, the "How to make a Galaxy" talk at FX by Ant Ross is a great one - especially since it's highly requested from the community - looking at how Stellar Forge was made. These kinds of talks and presentations take a solid chunk of time, so we have to be careful not to do this at critical times for the team(s) involved.

We've still got content coming over the 2.4 period. There will be some weeks that are busier than others so I will be cheeky and ask for your patience on this a little further on this. [big grin] As ever, we'll keep you updated on the latest happenings through our usual channels; here on the forums, livestreams, social media, or if you're in shouting distance we'll do that too!

Hey Dale
Thanks for the answer and your effort, I hope the community appreciates your activity over the last weeks and months. However, it's just not good enough, sorry. Large parts of your post could be easily replaced by some other marketing gibberish. It's about time that you guys get tangible. I fully understand that it's not your fault, if you don't have something to announce you don't have something to announce, simple as that. But communication about actual features, development and the future sucks since the very beginning of the game and it's about time FDEV changes something about it - and if it's just to make the forum a better place...


"Development takes time, but more will come!"
Guess what? We hear that sentence since 2014. And while it's true that some of it 'has come' it's also true that lots of it was Multicrew, Powerplay, CQC and some other fails that could've been avoided by talking to your loyal fans and customers.

We want to do this in a very targeted and meaningful way that will give the most impact to the dev team and allow for that feedback loop to be really effective.
So far it hasn't been targeted and meaningful at all. In fact it was nonexistent. When is that 'really effective feedback loop' going to start? Or is it a closed circle rather than a loop...? How can it be effective when you don't talk to us up until 2 weeks before you release the next half-baked feature? The time to gather feedback on Beyond features is now, not during beta. Use the beta to fix bugs, not the game!


Sorry for sounding harsh, but I guess that's part of the burden you got to carry as community manager. Anyway, you and FDEV have my respect for creating the game that we all love, it would just be nice if you could actually get in that feedback loop rather than just talking about it.
Thanks,
babel

Looks like I need to apologise, you really meant to get into that feedback loop...
https://forums.frontier.co.uk/forumdisplay.php/234-Beyond-Series-Focused-Feedback
 
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