where's the tractor beam?

today i tried pirating for the first time. i always liked the general idea about illegal activities but never really engaged in them. today i wanted to try it. equipped my ship with all the necessary stuff. searched for a system, flew around in supercruise a bit, interdicted some ships, shot down their drives, engaged a hatch breaker limpet. was good fun actually, but there's one glaring issue that is probably the reason why i won't continue pirating:

once a ship's drive is disabled, it will continue to drift!

i mean, it's space, why shouldn't it drift? duh. but in terms of gameplay, this fact just makes pirating extremely inconvenient, if not impossible to do proper. apparently, the only way to combat this is to bump into the ship. eh, is this intended design? i find it rather silly, not to mention impractical.

so, the question that follows would be: where's the tractor beam? where is a module or hardpoint or utility that stops a ship from drifting? with this simple addition, pirating could become a more popular activity which everyone could benefit from.

but i'm sure there's plenty of reasons that i didn't see, why i'm wrong. look forward to hearing that.
 
I agree it would be nice to have more ways (a legitimate way) to halt drifters. I'd happily gut my FSS and repurpose it as a targeting system for a harpoon type thing that couldn't stop a powered ship, but had the strength to halt and tow a disabled ship.

In the mean time, distress signal ships don't drift and make easy targets, although their cargo usually sucks.

Oh ya, bump stopping gets easier the more you do it. I wouldn't totally write it off.
 
Doesn't Star Citizen have a tractor beam? Well, a sort of gravity gun (© Valve).

No. No we don't need a tractor beam.

Now, a space harpoon ...
 
Limpets have thrusters. Guess its asking too much to have a couple grab onto something and slow it down. Tractor beams are actually in the game already. Thargoids use them to retrieve escape pods. Players having them seems like a deliberately omitted gameplay feature. Seems like a bummer.
 
Can I have a tractor beam that would suck in all the mats from destroyed ships please rather than all that messing about with Limpets?

Hell, it might be a real Boon in roid mining too hoovering (showing my age) all those little rocks up!

;)
 
Guardian tractor beam is still deep under ground behind the doors you can't open at the sites...
Force shell cannon still rules piracy untill The power pack keeping the doors forced closed runs out...
Then those with EDO will be able to walk in and get the Blueprints..
 
today i tried pirating for the first time. i always liked the general idea about illegal activities but never really engaged in them. today i wanted to try it. equipped my ship with all the necessary stuff. searched for a system, flew around in supercruise a bit, interdicted some ships, shot down their drives, engaged a hatch breaker limpet. was good fun actually, but there's one glaring issue that is probably the reason why i won't continue pirating:

once a ship's drive is disabled, it will continue to drift!

i mean, it's space, why shouldn't it drift? duh. but in terms of gameplay, this fact just makes pirating extremely inconvenient, if not impossible to do proper. apparently, the only way to combat this is to bump into the ship. eh, is this intended design? i find it rather silly, not to mention impractical.

so, the question that follows would be: where's the tractor beam? where is a module or hardpoint or utility that stops a ship from drifting? with this simple addition, pirating could become a more popular activity which everyone could benefit from.

but i'm sure there's plenty of reasons that i didn't see, why i'm wrong. look forward to hearing that.
We don't have tractor beams but we do have modules that can stop drifting ships.
 
Can I have a tractor beam that would suck in all the mats from destroyed ships please rather than all that messing about with Limpets?

Hell, it might be a real Boon in roid mining too hoovering (showing my age) all those little rocks up!

;)
i don't mind it in my ship. but on the ground, would be nice to have something like that for the srv.
 
Can I have a tractor beam that would suck in all the mats from destroyed ships please rather than all that messing about with Limpets?

Hell, it might be a real Boon in roid mining too hoovering (showing my age) all those little rocks up!

;)

Stop promoting products!

Other vacuum devices are available for your home and material gathering needs
 
today i tried pirating for the first time. i always liked the general idea about illegal activities but never really engaged in them. today i wanted to try it. equipped my ship with all the necessary stuff. searched for a system, flew around in supercruise a bit, interdicted some ships, shot down their drives, engaged a hatch breaker limpet. was good fun actually, but there's one glaring issue that is probably the reason why i won't continue pirating:

once a ship's drive is disabled, it will continue to drift!

i mean, it's space, why shouldn't it drift? duh. but in terms of gameplay, this fact just makes pirating extremely inconvenient, if not impossible to do proper. apparently, the only way to combat this is to bump into the ship. eh, is this intended design? i find it rather silly, not to mention impractical.

so, the question that follows would be: where's the tractor beam? where is a module or hardpoint or utility that stops a ship from drifting? with this simple addition, pirating could become a more popular activity which everyone could benefit from.

but i'm sure there's plenty of reasons that i didn't see, why i'm wrong. look forward to hearing that.
It is in the belly of your ship and at maximum range can just about recover your SRV from the surface of the planet you are landed on.

Not a pirate so don’t know but can’t you just match the drift by going FAoff?
 
Limpets have thrusters. Guess its asking too much to have a couple grab onto something and slow it down. Tractor beams are actually in the game already. Thargoids use them to retrieve escape pods. Players having them seems like a deliberately omitted gameplay feature. Seems like a bummer.
Just because the weird aliens know how to make something work doesn’t mean us humans know it.
 
Not a pirate so don’t know but can’t you just match the drift by going FAoff?
Hatchbreakers drop one ton at a time with a pause between each, so if a ship is drifting fast you end up with booty scattered over a few km. One can still grab it as it dumps then catch up with the drifting ship for another round, but it just takes a while.
 
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