You can kill an npc anaconda in a sidewinder...Please don't succumb to the belief the game is too easy because a handful of people whom play too much have become too skilled to find regular gameplay a challenge. If you go too far the casual gamers, the ones with families and jobs who are the bread and butter of the demographic, may well find Elite a frustratingly difficult game.
Until security at safe systems (high security world's and Empire/Federation capitals) is significantly improved, with AI using Vultures and FDLs to patrol systems I wouldn't do much improving because as of now it's good enough for most average players.
You can kill an npc anaconda in a sidewinder...
Sarah - Hows the Thargoid AI coming, hopefully they are insanely difficult.
Speaking of which, I need tips: how do you fight when you're painfully slow and don't turn well?
Also explain sidewinder vs anaconda to me, because how is that possible even?
Come the next update, expect a quantum leap in AI effectiveness.
Sarah - Hows the Thargoid AI coming, hopefully they are insanely difficult.
Buy all my books and I'll tell ya...*
* joke.![]()
come the revolution, will there be some way to limit what spread of AI skill levels you might encounter? eg if a trader sticks to high security systems they should only be accosted by low ranking pilots. or a bounty hunter might want to track down the more skilled AI for the bigger pay check and of course better fight.The plan is to boost the high ranks and weaken the lower ranks so we end up with a much better spread of AI abilities. That way hopefully there'll be something for everyone.![]()
Please don't succumb to the belief the game is too easy because a handful of people whom play too much have become too skilled to find regular gameplay a challenge. If you go too far the casual gamers, the ones with families and jobs who are the bread and butter of the demographic, may well find Elite a frustratingly difficult game.
Until security at safe systems (high security world's and Empire/Federation capitals) is significantly improved, with AI using Vultures and FDLs to patrol systems I wouldn't do much improving because as of now it's good enough for most average players.
See, you say that, but I barely play the game (as I think I mentioned) and I find the AI terribly predictable still. Do you honestly have any problem with master-elite anacondas in CZ? I've never had to do anything but circle with 4 pips to weapons, and thrusting up. That's about as simple as it comes, rinse/repeat.
Is it just CZ? I see a lot of posts about mission/SC/USS/RES combat in here, are those ships/ environments more challenging? and if they are, how does that make any kind of sense given that the CZ is a bloody warzone?
See, you say that, but I barely play the game (as I think I mentioned) and I find the AI terribly predictable still. Do you honestly have any problem with master-elite anacondas in CZ? I've never had to do anything but circle with 4 pips to weapons, and thrusting up. That's about as simple as it comes, rinse/repeat.
Is it just CZ? I see a lot of posts about mission/SC/USS/RES combat in here, are those ships/ environments more challenging? and if they are, how does that make any kind of sense given that the CZ is a bloody warzone?