When engineers were introduced, they buffed the AI at the same time. Too many players got blown up and they all complained, so FD dialled back the AI algorithms somehow to make the battles more even.
Please, stop posting up this stuff. It was not true and never will be. It is not what has happened and i really don't know why somebody who was around as long as you are would keep repeating it.
To get the facts straight. In the very same patch, they did a few things:
- NPC AI got a few new maneuvers to use.
- NPC AI did learn to retreat out of combat when their shields dropped. And returned to the fight when shields were up again.
- NPCs got engineered weapons.
The first thing was an actual improvement of the AI and it stayed. It was the last AI upgrade we got, but we still have it.
The second part actually made for very boring fights. People in slow ships just shot at targets, when their shields went down, they managed to inflict some more hull damage, while the NPC was beelining away in a straight line. Then they waited for the NPC to return. Some were actually writing forum postings while "in combat", waiting for the target to return. As the players ships also recovered their shields, this thing added no danger. It merely made combat more boring for people in big ships. It's also not like there was any "damage challenge". Even if the NPC still had only a few percent of health left, it returned after recovering its shields. It played the "fly away when shields go down, then return" game till it blew up, no matter how many cycles of that it did.
At the same time, this made combat extremely trivial for anybody in a faster ship: as said, the moment the NPCs shields dropped, it beelined away in a straight line. Now use your imagination on how hard it is to shoot down such a target if your ship has sufficient speed to keep up with it... the term "fish in a barrel" might come to your mind.
That all being said, now let's look at the third part: NPCs got engineered weapons. And that stuff was bugged. It happened that an NPC had a frag cannons or multi-cannons, were every projectile fired was a railgun shot. Now picture a ship with several frag cannons, each shooting five pinpoint accurate railgun shots (being railgun shots, they did not have the spread of frag cannon projectiles) with one pull of the trigger.
This and nothing else was, what killed people right after that patch. And FD also explained that bug in the patch notes, when fixing it. So of course, people could know what actually hapened. Instead, they keep spreading the old story of super-smart AI killing people for a few hours.
So really, please somebody enlighten me why even people who were around at those times keep spreading that nonsense, while they should really know better?
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