Engineers Which ship to upgrade for the long run? Python or Anaconda?

I finally started thinking about upgrading one of my ships with the help of the engineers, but can't decide which one, for multipurpose, Python or Anaconda. (I am thinking about Cutter too eventually, for trading, but don't have the required Imperial Rank yet). What do you suggest?
 
Personally, I'd go Python, but it depends what you enjoy in game.
For me, I was disappointed with the Annie... It's too big and lumbering imho.

Python gets me decent profits trade-wise, can do any mission, hits pretty hard. You'll just miss out on the fighter bay that you can fit on the larger ship.

I only really use the Anaconda for passenger missions.
Python for everything else.
 
Really depends of what you intend doing with the ships, I use the Python for mission running, CG's combat and trade and mining, the ability to land at outposts is certainly an advantage so it's combination of decent range and adaptable internals make it a great all rounder.

I just finished in the top 10% in the recent Rakapila CG using an Anaconda and it's range (42 LY) was real useful as stations as decent stock levels were at 50+ LY distance that coupled with almost double the cargo capacity of the Python make it better suited for long range bulk trading (passenger missions too I guess), however the large pad requirement will rule out a lot missions that the Python can get, I haven't tried mining in the Anaconda yet but from what I've read the Python is better suited due to better agility, size and a smaller hold to fill ;)
 
Thank you for the replies. I usually use Python for missions and mining as well, and Anaconda for CG's and trading in general (and plan to use it for exploration too eventually).
 
Really depends of what you intend doing with the ships, I use the Python for mission running, CG's combat and trade and mining, the ability to land at outposts is certainly an advantage

this.

as for trading - get a cutter or t9, make it lightweight, in the bubble there isn't really a reason for a condas jumprange. mine is sitting in the hangar most of the time.

even if I'd say, some of the smaller ships win even more with enginnering. my go-to ship is a DBE, and i have flown a speed courier intensively during 2.2., now superseeded by a mission running FDL - if you don't need (a lot of) cargo space, there isn't even a reason for a python.
 
Thank you. Is FDL really that good for mission running? I thought its use is mostly for bounty hunting. (can you share your build for it please?) And for exploration you say that conda is not worth it? Engineer an Asp for that then?
 
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Thank you. Is FDL really that good for mission running? I thought its use is mostly for bounty hunting. (can you share your build for it please?) And for exploration you say that conda is not worth it? Engineer an Asp for that then?

no, the FDL as a mission runner is a luxury, that's all. basically you fit a class 5 cargo rack into the class 5 slot, and run with a class 4 shield. but here is my (massively engineered) build: https://eddp.co/u/TdZjbhik ... a glorified cobra mkIII with good shields, enough utilities and a huge MC... you could get a similar mission running vulture up ... but, as said, rich mans toys.

as for exploration: the AspE is the best allround explorer hands down (with the condas supercruise handling and its sheer size making its hard to land at some spot, and the DBEs drawback of restricted optional internals and a bad fuelscoop-size - fsd-size relaion), but the best exploration ship is the one you enjoy flying for exploration over a long time - as you spend a lot of time in that ship. i went exploring in an Adder, DBS, cobra mkIII + mkIV, python, courier, eagle, clipper, dolphin, orca - and AspE, DBE, Conda. currently mainly flying the DBE. but any ship will do, 5 internals for roundtrips up to 30K ly is totally fine, with more distance it gets a challenge without an AFMU (but people have been at beagle points in sideys and FDLs...), 6 optional internals is all you really need, and more allow for interesting choices...
 
Best all round Ship in ED (Very competent in doing Missions, passengers, trade, exploration, combat) : Anaconda
Sexiest : Cutter/Python :D
 
For the long run, both tbh.


  • Anaconda has more guns, longer legs, and can haul more.
  • Python is the best medium multirole. Like a mini 'conda that can land on outposts.

If you have the cash, there's no reason to have one (or more) of each. And an AspX will help get the cash to do so.

They're also pretty good combat boats.
 
Depends on your definition of "long"...

For the Sothis missions, a long range (>50ly jump without cargo) conda is great, you don't take so long between turnarounds.
For the Robigo ones, the Python was the best because of the landing pad size.

If you're smuggling, then the Clipper is fast enough to evade scans but a bit tricky when powering into the station without being scanned.

For exploration, consider where you're going to go. For star to star exploration, anything with enough slots for the ADS, Surface scanner, fuel scoop is sufficient. You may want to add shield and an SRV hangar.
If you want to get to Sag A quickly, then it's a choice of AspX or Conda. These can exit supercruise, ADS honk, scoop and supercruise in less than a minute. The DBX takes longer to refuel by scooping so there's a temptation to fly too close to the sun.
Reckon on 22 minutes per 1000ly unless you stop en route.
 
Ancalagon the Black (Python) for missions
Black Holly ( Asp X ) for exploring
Black Kraken (Annie ) for fighting (?) ( I used mine for trading but then fell in love with a T9)
Black Pig (T9 ) for Trading , ( a joy to fly )
Black Lightning (Cobra Mk III) for going places quickly.
 
I finally started thinking about upgrading one of my ships with the help of the engineers, but can't decide which one, for multipurpose, Python or Anaconda. (I am thinking about Cutter too eventually, for trading, but don't have the required Imperial Rank yet). What do you suggest?

It doesn't have to be an either or question. Take one of the big three ships to the engineer and swap out smaller components and do them both at once if you have the mats and data for it. Doing multiple ships components at the same time is complementary because you have to grind up the rep with the engineers for one thing.

Ive done most my engineering in an Anaconda or Cutter because they have the best jump range to get to the engineers. I then ship the components to the other ships and put them on.

You've done something I haven't yet in engineering a T9. Might have to try that after a bunch of other ships.
 
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Thank you for the replies. A t9 has become fun to fly? I thought it was avoided because the cutter was better in every way.

cutter is rank locked, and very expensive (to transfer, for exampel), but if you have the rank and the CR, sure - a cutter is the better trader.

the t9 has the best bridge ingame, and the proper trucker feeling to it - whenever i need a disposable large pad trader i buy a t9 (but i fly my cutter on the regular)
 
Ancalagon the Black (Python) for missions
Black Holly ( Asp X ) for exploring
Black Kraken (Annie ) for fighting (?) ( I used mine for trading but then fell in love with a T9)
Black Pig (T9 ) for Trading , ( a joy to fly )
Black Lightning (Cobra Mk III) for going places quickly.

You like black... I can tell :)
 
cutter is rank locked, and very expensive (to transfer, for exampel), but if you have the rank and the CR, sure - a cutter is the better trader.

Engineering the Cutter is makes it sooooo much more fun though! Especially if you unlock Palin and do the dirty drive thing!

Here's some stats on my engineered Battle Cutter:
The good:
- Boosts at 434 kps. I like that the boost lasts so long on the Cutter (can be good and bad).
- Has ~3300 strength shields. That's amazing because I'm not even using prismatic shields and my boosters are only grade 3.
- Has ~1600 strength in armor which isn't even engineered yet.
- Has over 49 Megawatts of usable power.
- Jumps up to 25 light years at a time even though it's somewhat hull tanked.
- Melts small and medium ships in its path with one huge and two large efficient beams which will run nearly all the time.
- Explodes what it doesn't quickly melt with four high capacity guided missile racks.
- Has room for all above plus fuel scoops, limpets, SRVs, SLFs and 256 tons of storage at the same time.
- Can run down almost any NPC with one boost and one pip to engines.
The bad:
- Has a weaker distributor than I'd like but I've engineered it well to compensate for the most part.
- Turns like an elephant on ice, but the grade 5 engines and managing flight assist helps a lot.

My partially engineered hauling Cutter:
- Has a ~30 LY jump range.
- Boosts at ~400 kph (better in the future) so will get away from anything which could hurt it execept maybe Thargoids.
- Carries 712 to 728 tons of cargo depending on my configuration. I never fly without shields.
- Is the best hauler in the game bar none.

I like all the ships in ED but the Cutter is in my top 5.
 
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Both of them are multipurpose ships, and both do their job excellent. I like the Anaconda for its large cargo capacity. Python though is an excellent all-rounder, and often I find myself in a situation needing a medium sized ship. It is possible to almost double your activities with the Python because of the Outpost docking possibility.

Maybe one day we can carry cargo limpets, or a cargo tug offered by the Outpost. Large pad size ships don't have to dock then, but can still do business. ;)
 
Both of them are multipurpose ships, and both do their job excellent. I like the Anaconda for its large cargo capacity. Python though is an excellent all-rounder, and often I find myself in a situation needing a medium sized ship. It is possible to almost double your activities with the Python because of the Outpost docking possibility.

Maybe one day we can carry cargo limpets, or a cargo tug offered by the Outpost. Large pad size ships don't have to dock then, but can still do business. ;)

I'd love to have shuttle bays. Like fighter bays (but you can equip both) but shuttles can dock at outposts, carry a bit of cargo (2 tons, like the SRV) and let you deal with the mission board etc.
 
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