White Dwarf stars, Ship Killer. Extremely Hazardous

I had an unfortunate experience coming into a system that ended up being a white dwarf system, and in trying to skirt the barrier orbit around the star, my ship got pulled out of supercruise. This resulted in my ship being drawn into the pulsar wave in which started a series of catastrophic failures to all of my ship's modules, shattered canopy, etc. I was unable to thrust away, or even supercruise out of the wave due to the immense gravity beam effect, and sat helpless as every module got destroyed, until the hull was reduced to 0% integrity and exploded. White Dwarfs are in my opinion should be avoided at all cost as they are ship killers and not worth attempting to get an FSD overcharge.
 
I actually discovered something interesting last night in this exact situation.

If you jump into a white dwarf beam and get pulled out of supercruise, there IS something you can do to stop the insane wobbling... Kinda.

If you activate your self destruct, your ship locks to your current heading. I discovered the behavior too late to finagle with it, but it may offer a way to stabilize orientation. I was going to do some destructive testing with a free winder tonight.
 
Just had the same experience, could not get out of it and eventually everything failed, another visit to the insurance man :rolleyes:

I'd be real interested if you manage to get out of one of those beasties.

On a slightly happier note the pesky passenger survived and won't be recommending my services :D:D:D:D



J
 
Throttle down when you are in Witchspace, or just as your jump starts and you will 99% of the time be fine. However, there is a bug that dumps you into the cone directly from warp, which, with a bit of luck you can escape. Ive had it three times and managed to get away all three times.

Usually you can simply pull away and off you go. However if you are pulled into normal space and start getting damaged, pick any system to jump to, put all power to engines and boost like crazy whilst fighting the controls to point at your destination star. I managed an escape doing it that way.

Regarding the self destruct option above, it will not work as once you confirm it, you cant turn the blasted thing back off....
 
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Yes, you're not looking where you're going. If you throttle right back as soon as your FSD engages, you'll arrive in the new system in total control. You can look around and plan where to fly. If it's a white dwarf, you can fly around it without any danger. You'll have all the time in the world. If you leave your throttle at maximum after your FSD engaged, you have about 2 seconds to realise it's a white dwarf and take evasive action. The same happens with neutron stars.

Go to one of the neutron star fields and scan 2000 of them. By that time, arriving with zero throttle will be automatic, and you'll return about 90 million richer with Elite explorer status. It takes 10 hrs to get there, 10 hrs back and 30 hours to scan them. Make sure you have a good supply of films to watch while you're doing it. Don't forget, if you arrive at a neutron star with full throttle, you go back to start with a rebuy cost and no exploration data, so you have to get it right first time.
 
Throttle down when you are in Witchspace, or just as your jump starts and you will 99% of the time be fine. However, there is a bug that dumps you into the cone directly from warp, which, with a bit of luck you can escape. Ive had it three times and managed to get away all three times.

Usually you can simply pull away and off you go. However if you are pulled into normal space and start getting damaged, pick any system to jump to, put all power to engines and boost like crazy whilst fighting the controls to point at your destination star. I managed an escape doing it that way.

Regarding the self destruct option above, it will not work as once you confirm it, you cant turn the blasted thing back off....


Thanks for the tips, I came out of warp and everything went haywire, guess I found the bug. I did try throttling down and up / boosting to no avail, also tried to jump back to FSD but no luck.
 
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Welcome to the new "arbitrary death due to cutscene" frontier thoughtfully added. If you have eleventy heat sink launchers then you can chew them like candy and maybe you'll manage to align (it's entirely RNG) with the one-and-only escape point.

That point is basically 180 degree from your likely heading and it's pure dumb luck if you hit it. I will never understand the mindset that says "this is okay to take all control of the situation from a commander and force them to experience destruction".

Someone went to the massive effort of coding this horrible experience.

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Yes, you're not looking where you're going.

I'd understand this massive oversimplification if you had to explore to hit DW and Neutron. There are a number of both in the bubble. So what, does every eagle pilot now carry an HSL in their one and only slot? Everyone else has to carry one or more, always?

I don't have a problem with crashing into a star; there should be consequences. I have a big problem with the arbitrary "cut-scene" RNG garbage that results if you do.

That there is a bug where you can come out of frameshift and immediately drop out of SC because you pop out in one of the ejecta jets, means it's a ticking time bomb; only a matter of chance and time. Which then means game over. This hasn't been fixed.

Frontier should give commanders control of the situation so they have some means of escape. I will never understand why they didn't. Sure, make me fight. No problem. But there's no point fighting if you don't have HSL; it's already too late.
 
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The star filter for plotting routes around these monsters can work. After plotting coarse uncheck and recheck the 'use filter for coarse' or something like that. The check box is in the show map as star class. Always keep an eye on the upper right corner of your screen and verify that you are headed to a KGBFOAM star. If the star is not KGBFOAM throttle all the way back and be on your toes.
 
Welcome to the new "arbitrary death due to cutscene" frontier thoughtfully added. If you have eleventy heat sink launchers then you can chew them like candy and maybe you'll manage to align (it's entirely RNG) with the one-and-only escape point.

That point is basically 180 degree from your likely heading and it's pure dumb luck if you hit it. I will never understand the mindset that says "this is okay to take all control of the situation from a commander and force them to experience destruction".

Someone went to the massive effort of coding this horrible experience.

People asked for more danger in their exploration. They forgot that FD's answer to everything seems to be RNG, so now RNG decides whether you almost certainly die or not. And as a bonus, it's not even something exploration-specific, as there are white dwarfs in the bubble, too.
 
People asked for more danger in their exploration. They forgot that FD's answer to everything seems to be RNG, so now RNG decides whether you almost certainly die or not. And as a bonus, it's not even something exploration-specific, as there are white dwarfs in the bubble, too.

"Immersion". Please, frontier, stop listening to the community; they have no idea what they are doing; and it's showing.
 
Here's a fun surprise when your jumping to neutron stars. Coming out of hyperspace right in the ejection cone and trying to keep your bearings. Aah fun times
 
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