White Dwarfs Need Nerfing *ducks*

Workaround: Use route selection and exclude neutron star/white dwarf stars from the stars included in the route until the problem has been fixed by FDev.


There's still a problem with that.
Just after I got the game updated to 2.2, I was heading to Sirius. It was only 4 jumps. As I started my second last jump, which was to Stein 2051, it showed that the star was a M, Red Dwarf.
As I jumped in I was facing a blazing white pillar. White Dwarf.When I pulled away and stopped, I checked the system map and it showed a dirty great M class star at the top and a little white dwarf at the bottom. Even now, when I target that system in the Galaxy map, it says M class. I jumped out to Sirius and back, just to check, and once again the jump tool says M class and the star sitting 3.41LS in front of me is a White Dwarf. Frameshift Drive Operating Beyond its Limits is the message it throws up before I swerve away.The actual M class star is 23,000LS away.
So don't always trust what the jump message says.
 
Last edited:
I feel the pain too....

I have been farming the neutron fields on the way to SagA, managed to enter the neutron system of Flyua Phio OD-K d8-3, super charged the drive, scanned all the planets in the system, the spun up the drive to move onto the next system.

I managed to get a transaction disconnection error while jumping out of the neutron star system (Flyua Phio OD-K d8-3) located approx. 8.8k ly's from Sol
after reloading the game, it has placed me in normal space, directly in the magnetic flux lines of the neutron star in the original start system....
unable to exit the flux lines, canopy of my ASP has exploded... :(

logged out of game with 5 minutes of oxygen remaining....and logged a support ticket in the faint hope they can restore my canopy and move the ship since you shouldn't be dropped there in the first place!


time will tell [redface]
 

Jex =TE=

Banned
I wonder why they want to stop players from going there?
I just dont see the point.

Its adventure. you take risks and have a high chance of never making it out alive.

Thats actualy one of my issues with modern games : you can do everything without any form of risk.

I wonder if soon they will stop me from driving my SRV into a impossible canyon just because I can not get out?

You don't see the point of stopping your HD from placing you in a certain death situation? Considering ED is about the most risk free game in existance, I wonder why you're playing it at all.
 

Jex =TE=

Banned
Ok, fine, but I don';t think they should classify it as a bug. If you jump from a system that is in the direction for the ejection stream, then you should arrive in the stream.

There should be an element of danger to going to these places.

An element of danger is fine, not a 100% chance of dying with no way out of it - worst kind of game design.
 
Well as the OP to this, I can confirm that FD have refunded my 17 mill re-buy.

Apparently they have been inundated with reports of this kind and are looking at the mechanics of it.

It would seem that this refund will upset some of you from reading the thread! I can only assume you're the type of people who nod approvingly at a baby seal being eaten by a Killer Whale, whilst muttering "praise be to Darwin!". I assume you all remove the airbags from your car...😁

I prefer my game mechanics to give me a brief heads up however, and now filter out the WD/NS on Gal map until this is resolved.
 
I don;t think so. I'm no physicist, but that's not correct as I understand it. It's just light and other charged partials. In order for them to be gravitational, that would mean the streams would have mass... and light doesn't have mass, anything with mass can't travel at the speed of light.

Not in Netwon-ian physics but in Einstein-ian physics E=MC2
Mass and energy both have gravitational effects - you just need a lot of energy for it to have the same effects as matter (C2 times more).
 
There's still a problem with that.
Just after I got the game updated to 2.2, I was heading to Sirius. It was only 4 jumps. As I started my second last jump, which was to Stein 2051, it showed that the star was a M, Red Dwarf.
As I jumped in I was facing a blazing white pillar. White Dwarf.When I pulled away and stopped, I checked the system map and it showed a dirty great M class star at the top and a little white dwarf at the bottom. Even now, when I target that system in the Galaxy map, it says M class. I jumped out to Sirius and back, just to check, and once again the jump tool says M class and the star sitting 3.41LS in front of me is a White Dwarf. Frameshift Drive Operating Beyond its Limits is the message it throws up before I swerve away.The actual M class star is 23,000LS away.
So don't always trust what the jump message says.

Wow. OK, that sounds like a problem.
In the galaxy map (first tab) if you hover over a star it will tell you ALL of the types of star in that system, but this isn't something that anyone will do all the time, and it gives you no indication of the distances between the stars.
 
Just about an hour ago I lost my Beluga to a white dwarf. There was nothing I could do, as soon as I exited hyperspace the ship was in the polar "cone of gas" and I lost control. I couldn't escape either, every module malfunctioned within seconds. Is this a bug or a planned feature? I've visited white dwarfs before (even since 2.2 arrived) without any problems. Is this some kind of luck factor?
 
I don;t think so. I'm no physicist, but that's not correct as I understand it. It's just light and other charged partials. In order for them to be gravitational, that would mean the streams would have mass... and light doesn't have mass, anything with mass can't travel at the speed of light.

Where's Scott Manly when i need him. lol.

I read somewhere in the Beta forum that it's the intense magnetic feild around a NS/WD that causes the turbulence.
Also the jets are made of matter (gas/plasma) so you have this hot, intense wind buffeting you as well.



(Mmmmmmmm... Buffet :drool: )
 
I got caught this morning by a White Dwarf, and immediatly my ship was pulled from SC. Heat rising, sparkles everywhere, but i kept my cool, waited for everything to cool down, and when the heat droped a bit i jumped to my destination. Dont know if i was lucky, or if something was fixed by FDev or i just clipped the gas/plasma jetstreams... I say i clipped, because it didnt looked like i was inside one, but very close. Before this encounter, a few jumps before, i already had jumped to a WD, but had no trouble. The gas streams looked to be away from my entry point. It seems like its a matter of luck jumping into these things.

I need to learn how to filter these star types in the navigation, but i dont know yet how to do it. Do you guys know any good link or video explaining how to filter stars for navigation? I didnt found any option in the Map to do this, but i probably didnt looked in the right place.
 
Is Sirius save to jump to? I see that Sirius B is a White Dwarf now in 2.2, don't remember if it always was like that..
I know that Stein 2051 and NLTT 2224 are not correctly displayed on the galaxy map.

But do solarmasses determine jump in point?
 
I just had a catasthrophic failure also in Stein 2051. As soon as I entered the system my ship appear at the Neutron Star, which is a companion star, at it's strong gravitational and magnetic field, which cause my ship to immediately drop to supercruise and, after struggle with it, be destroyed by.
I'm worried with that companion stars, as I live by exporation. I know I can filter out white dwarfs and neutron stars form the router planner, but if I cannot be advised of a possible close dangerous companion, I doubt I will travel thousands of Ly again...
 
Last edited:
I wonder why they want to stop players from going there?
I just dont see the point.

Its adventure. you take risks and have a high chance of never making it out alive.

Thats actualy one of my issues with modern games : you can do everything without any form of risk.

I wonder if soon they will stop me from driving my SRV into a impossible canyon just because I can not get out?

Risk vs Reward .. The essence of what Elite (was) about.

Something that is lost on the carebear generation I am afraid.
 
Risk vs Reward .. The essence of what Elite (was) about.

Something that is lost on the carebear generation I am afraid.

I'm all for more risk. However there are 2 broken things about supercharging:

1. It's binary success/failure. There is no recovery alignment you can achieve via pilot skill.
2. The rewards are not rewards. I can get there faster by normal travel in almost every case imaginable.
 
For those who don't know, anytime you don't want the possibility of dealing with a white dwarf, you can use the Star Class filter to adjust your route to avoid them.

Here's an example of a Star Class filter set up to use only scoopable stars. Note the bottom checkbox that applies the filter to your route.

RFO0epa.jpg
 
@artigan99,

This will not help you if the systems main star is wrongly classified on the galaxy map..
Plus the filter options can reset or not apply from time to time, making it unreliable.
 
For those who don't know, anytime you don't want the possibility of dealing with a white dwarf, you can use the Star Class filter to adjust your route to avoid them.

Here's an example of a Star Class filter set up to use only scoopable stars. Note the bottom checkbox that applies the filter to your route.

http://i.imgur.com/RFO0epa.jpg

Right but as some have pointed out, what can happen is that one of those filtered systems happens to have a white dwarf/neutron companion star. In that case filtering won't help. I will avoid playing until FD gets this sorted out. I've been 10000LY away for weeks, scanning systems and collecting detailed info on some planets. I don't want to run the risk of losing weeks of work, if this turns out to be a bug. If it works as intended, then I'll have to deal with it somehow. But for now, I'll take a break.
If it is working as intended, I might just stop exploring altogether. Not worth the time needed if there is a chance of a killer encounter you have no chance of escaping from. But that's just me.
 
Stein 2051 has to be a bug. It's the main star, not a companion. The M class star that is shown in the Galaxy map and the new "Jump To" pop-up thing is 23,000LS away from it. Once you have scanned the system, you can see in the System Map that the planets and stations hanging off the White Dwarf are shown as being between 167 and 2,645LS from the jump-in point while the planets and stations hanging off the M class star start as 23,000LS.
In the system map, the M class star is shown at the top, with the White Dwarf below it, yet the White Dwarf has a higher mass than the M class star.
Somewhere along the line, I'm betting someone has tweaked a setting, probably the mass, without re-organising the system map. I think the Jump-To info automatically links to the top star in the system map, rather than calling a check on the actual masses. That's if our Jump-In point is linked to the star with the higher mass. I don't recall seeing other systems where the Jump-In point landed you at a star that wasn't on top of the list, but I never used to check stars before jumping, unless I was low on fuel and looking for one to scoop near my mapped route.
 
Back
Top Bottom