no problem. Well, that was more of a general compliance issue than a specific 3ds max issue
As with every engine, it's best if you test the shading behaviour systematically.
I did that with some alienish rocks a while back but i never uploaded any of them, they look ok but not the look i was trying to go for.
PS: i noticed you added F3 and F4 to your folder also, but they are all-black. Ususally you can leave them out completely, because you only want to give control over two color slots.
Ya, i did F3 and F4 all black because i read within the forums that theres a problem where sometimes if you only include 2 flexi colour maps that sometimes it wont work or something. so i included a third and forth just incase. i was trying to find a solution covering all bases with this issue.
Haha ya. i know that now... hehe. Being in a blender dominated forum its hard to find a solution that may involve 3dsmax, so i wasnt too sure. i had my hunch it was a texture issue as the model was imported just fine, but ive had odd cases before involving dodgy FBX versions with ASCII and Binary.
Ya alien stuff can easily go one way or another. its usually the hardest kind of content making because its all from your imagination and often when its finished you can end up feeling unsatisfied by it. you dont have a reference per say either. But im hoping to make alot more Alien type assets, structures etc. But i want to go realistic, with things like scaffolding that holds up structures hidden behind them, etc too, so im wrapping my head around it atm.
Im working on the waterslide stuff too, and ive just made a Measurement tool, which will help with sizing. ive made measurements to guests, walls, sloping paths to path sizes etc within this measurement tool, so it will help when modelling.
Ive been discovering other such restrictions too like the 8 x 8 x 8 limit isnt actually true. you cant make a model that is 8 meters in length, as the TMT doesnt like it, so unfortunately ive been having to resize my other water slide models. Im not entirely sure what is going to happen with my larger models once i start animating though. whether you can animate outside that range or not, i have no idea. at some point i want to animate that claw as though its alive, but also to strike too. im not 100% sure how the animation sequencing works for planet coaster. especially if theres multiple animation loops.
So its still a learning curve on what i can or cannot do with TMT.
I saw you have been working on leon strip lighting, which is cool. anything your working on atm?