Video of me avoiding a ganker attack and some general rules of thumb.
You can see in this video some of the common ways of avoiding a ganking without having to go into solo or private group.
Always have shields. Let me repeat that. ALWAYS HAVE SHIELDS! Do you hear me?!
If you jump into a high gank area keep 4 pips to shields and two pips to engines.
Once you jump into a high gank system keep an eye out for typical ganking ships. These include FDL (popular), Mambas (becoming popular), Kraits (it's just great). Also, watch out for ships in wings. It's a high possibility they're in a ganking group.
Try to scan suspected ships while in supercruise. If they have a high bounty, and sometimes just a 200cr bounty, they're probably a ganker.
Note: If they don't have a bounty at all they can still be a ganker.
If they have an interdictor there's a high chance they're a ganker.
If you say "O7" to them or general chat and they don't respond, they're either a ganker, in VR, or couldn't be bothered to respond. Assume they're a ganker. lol
If they're doing maneuvers instead of heading straight for Jameson Memorial, they're absolutely a ganker, a ganker in training, or someone who should not be in that system. Very few of these are ganker hunters. It is safe to follow a rule of thumb that if you see a ship doing maneuvers they're a ganker.
If a ship tries to maneuver behind you there's a high chance they're a ganker. The exception is you, of course. Once you jump into a system try to scan all hollow triangles. You'll probably do this once.
If a ship is a hollow triangle. Assume they're a ganker.
And finally, if you see any other hollow ships other than yourself, assume they're a ganker.
The above, is by no means, a complete list of ganker traits, but they're a good start in identifying gankers.
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When the video first starts you see me getting interdicted. Try to avoid. If it looks like you can't, submit. As soon as you drop turn flight assist off and fly around like you have ants in your pants. Charge your friendship drive when it is ready. You should either be high-waking to another system, which is the preferred method or jump to supercruise.
The gankers may (will) try to gank you again. Be aware of this. When you see them trying to get behind you, wait till they're almost in a ganking angle then emergency drop. The faster you're going the better. Once you drop charge your frameshift drive immediately when it's ready. Depending on how fast you drop will determine how fast the ganker can drop into your wake (if they're good). So keep flight assist off and prepare for maneuvers.
Once your frameshift drive charges, don't immediately jump. The gankers might still drop into your wake. Keep your velocity below jump speed. Wait a few minutes. If the gankers don't drop out into your wake after a while they may have moved on to easier prey. If they do jump into your wake, jump. This will allow you more time to get to your destination while the gankers' frameshift drive charges.
Keep in mind that you're always exposed to gankers. When traveling to your station do not slow down.
There are two ways of avoiding gankers as you get close to the station. Spiral in at almost full speed or emergency drop right before you reach the station.
The spiraling method works well, but you have to maintain a non-ganking angle between you and the ganker at all times. Your speed will be greater than 75% or less than 100%. If you cannot execute the spiral method well, or just don't have confidence, choose the emergency drop method. You can also emergency drop using the spiral method if you determine that you cannot maintain the non-ganker angle.
The emergency drop methods include the steps of heading towards your station at full speed and right before you get to your target, emergency drop. This takes a bit of timing. You have to drop about two to three seconds before you hit your target. This is because you continue moving even though you drop. You want to drop in front of your target and not behind. You're closer to the station if you drop in front vs dropping behind. You should be a few or a fraction of a light second from your target. Once your frameshift drive is ready, jump and repeat the process until it's safe to drop out normally.
So there you have it. Just a few easy rules of thumb to live by. You too can have fun avoiding and ing off gankers by denying them their prey!
Fly safe, CMDR, and I'll see you in the black! O7
You can see in this video some of the common ways of avoiding a ganking without having to go into solo or private group.
Always have shields. Let me repeat that. ALWAYS HAVE SHIELDS! Do you hear me?!
If you jump into a high gank area keep 4 pips to shields and two pips to engines.
Once you jump into a high gank system keep an eye out for typical ganking ships. These include FDL (popular), Mambas (becoming popular), Kraits (it's just great). Also, watch out for ships in wings. It's a high possibility they're in a ganking group.
Try to scan suspected ships while in supercruise. If they have a high bounty, and sometimes just a 200cr bounty, they're probably a ganker.
Note: If they don't have a bounty at all they can still be a ganker.
If they have an interdictor there's a high chance they're a ganker.
If you say "O7" to them or general chat and they don't respond, they're either a ganker, in VR, or couldn't be bothered to respond. Assume they're a ganker. lol
If they're doing maneuvers instead of heading straight for Jameson Memorial, they're absolutely a ganker, a ganker in training, or someone who should not be in that system. Very few of these are ganker hunters. It is safe to follow a rule of thumb that if you see a ship doing maneuvers they're a ganker.
If a ship tries to maneuver behind you there's a high chance they're a ganker. The exception is you, of course. Once you jump into a system try to scan all hollow triangles. You'll probably do this once.
If a ship is a hollow triangle. Assume they're a ganker.
And finally, if you see any other hollow ships other than yourself, assume they're a ganker.
The above, is by no means, a complete list of ganker traits, but they're a good start in identifying gankers.
---
When the video first starts you see me getting interdicted. Try to avoid. If it looks like you can't, submit. As soon as you drop turn flight assist off and fly around like you have ants in your pants. Charge your friendship drive when it is ready. You should either be high-waking to another system, which is the preferred method or jump to supercruise.
The gankers may (will) try to gank you again. Be aware of this. When you see them trying to get behind you, wait till they're almost in a ganking angle then emergency drop. The faster you're going the better. Once you drop charge your frameshift drive immediately when it's ready. Depending on how fast you drop will determine how fast the ganker can drop into your wake (if they're good). So keep flight assist off and prepare for maneuvers.
Once your frameshift drive charges, don't immediately jump. The gankers might still drop into your wake. Keep your velocity below jump speed. Wait a few minutes. If the gankers don't drop out into your wake after a while they may have moved on to easier prey. If they do jump into your wake, jump. This will allow you more time to get to your destination while the gankers' frameshift drive charges.
Keep in mind that you're always exposed to gankers. When traveling to your station do not slow down.
There are two ways of avoiding gankers as you get close to the station. Spiral in at almost full speed or emergency drop right before you reach the station.
The spiraling method works well, but you have to maintain a non-ganking angle between you and the ganker at all times. Your speed will be greater than 75% or less than 100%. If you cannot execute the spiral method well, or just don't have confidence, choose the emergency drop method. You can also emergency drop using the spiral method if you determine that you cannot maintain the non-ganker angle.
The emergency drop methods include the steps of heading towards your station at full speed and right before you get to your target, emergency drop. This takes a bit of timing. You have to drop about two to three seconds before you hit your target. This is because you continue moving even though you drop. You want to drop in front of your target and not behind. You're closer to the station if you drop in front vs dropping behind. You should be a few or a fraction of a light second from your target. Once your frameshift drive is ready, jump and repeat the process until it's safe to drop out normally.
So there you have it. Just a few easy rules of thumb to live by. You too can have fun avoiding and ing off gankers by denying them their prey!
Fly safe, CMDR, and I'll see you in the black! O7