Who is Odyssey for?

And everyone seems to be having fun, I've yet to run into someone whose fuming about the game
yea, what a surprise though. those who like it, play the game. those who don't, don't. give it two more weeks and we'll be back to the old average players numbers. so, the same people who did enjoy the game before odyssey just keep playing the game. good for them. but where's the expansion of the game? odyssey was THE big opportunity. it failed and i have my doubts elite can have a "no man's sky" return.
 
yea, what a surprise though. those who like it, play the game. those who don't, don't. give it two more weeks and we'll be back to the old average players numbers. so, the same people who did enjoy the game before odyssey just keep playing the game. good for them. but where's the expansion of the game? odyssey was THE big opportunity. it failed and i have my doubts elite can have a "no man's sky" return.
I reckon the player base took a hit.
EDO isn't a finished product in its current state, it's a beta. The real deal will come when it releases to consoles.
If they'd have marketed as such to the players, it would all be hunky dory. But the share holders wanted to see sales numbers and $$$, so it got sold as a finished product, and the backlash shows.
But FDEV can't admit this now, as it would cause an even bigger fallout than it already has, and that's a risk they can't take.

EDO brought some players back, my guess is, more left in disappointment than came on board.
Personally, I'm shelving it for the time being, too many issues to deal with and not enough to get me going.
 
Investors and shareholders. An overhyped, barebones minimum viable product that is sure to sell well for the quarterly report.

But even they didn’t get what they wanted.
 
I shoot guns.
It's in a first person view.

How is it not a first person shooter ?
Because you don't have to shoot guns. It's as much a FPS as elite is a space shoot-em-up game..

In FPS games, you have no choice but to fire your weapons to make it to the next part of the game. ED:Odyssey is not like that. Shooting is entirely optional. So I have done about three on foot missions and haven't gotten a gun out yet apart from the tutorial. Doesn't seem like a FPS to me so far.
 
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I have to admit I'm thoroughly enjoying it.

But I am sort of an aimless drifter from one thing to the next rather than a focused planner/grinder.

I buy all the suits and go to check out some new atmospheric planets.

Look at a sunset. Looks cool. See some plants. Start scanning them.

Find there's one type of life (bacteria) I can't seem to track down.

Fly back up into space. Look at the heatmap, find a small patch. Go down, find it, scan it. Nice.

A ship flies overhead while I'm finishing up. I see its shadow cross the landscape, blotting out the low banks of fog as it goes.

I jump in my ship, notice the other guy is wanted. I fly up and dogfight with him in the pastel light of dawn.

Fly back to station to turn in bounty and samples. Someone asks me to power on a settlement that was devastated by attackers. Okay.

The settlement is a sprawling farm in pitch darkness. I spend maybe an hour there, finding the power room, putting out fires, looting everything not nailed down and making trips back to my SRV to unload (I guess the settlement will be claiming all this stuff on insurance anyway... this stuff is just an unspoken part of the payment, right?).

Maybe one day I'll look into whether I have enough junk for some equipment upgrades, but I'm not worrying about that yet.

On leaving, I look at the planet map and notice a settlement nearby is a conflict zone. I fly over there in my ship to have a look, land nearby, and dive into the fight in my SRV.

Eventually my SRV is damaged and I bail out before it blows up. I'm fighting on foot now, dodging plasma bolts and sniping enemies at control points.

We win. Woo!

I see an interesting boulder field in the distance. I wander off to have a look...


Could it do with a lot of work? Yes. But Odyssey just adds more activities for me to wander between. More environments and scales to experience while doing it. I'm a simple man. That's exactly what I wanted.

So I suppose I'm who it's for.

And when I look around at people tearing hair out over "the grind" or whatever, sometimes I think I'm who Elite Dangerous is aimed at in general.
This is exactly how I play, and I love the game for it. Sure it's far from perfect, but it's still great fun. And yes, I believe this is the best way to play the game.
 
I think space legs will die for me once I've fully upgraded my kit. There seems no point in the looting/shooting gameplay loop if there is no progression.
 
That's exactly what I said. So why is it that not being able to support battles with huge numbers of players only a problem for surface combat?
You said ship combat was great implying there are no issues, not that is has the same issues. Why is it more of a problem? Because of all the added parts about landing, getting out, and getting back in.

Planetside was fun, but there was tradeoffs to those largescale battles that remained in #2. Hitscan weapons all day and terrible sync issues with even those hitting sometimes. But that's not the scale I was talking about, I'm talking about the sense of scale of the galaxy, that playground.
I know it has it's own issues, but the shooter part is far better than Odyssey. No, it's not all "hitscan" weapons. Granted in close range battles it might seem like that. There are very few weapons that are actually hit scan, but that's more obvious at long range.
 
Because you don't have to shoot guns. It's as much a FPS as elite is a space shoot-em-up game..

In FPS games, you have no choice but to fire your weapons to make it to the next part of the game. ED:Odyssey is not like that. Shooting is entirely optional. So I have done about three on foot missions and haven't gotten a gun out yet apart from the tutorial. Doesn't seem like a FPS to me so far.
One has to enjoy combat & illegal activity to upgrade suits, even scavenger & Bio suits. Otherwise it's not for other genre players. I've already stopped playing and will not return until there are other was to upgrade my non-combat suits.
 
One has to enjoy combat & illegal activity to upgrade suits, even scavenger & Bio suits. Otherwise it's not for other genre players. I've already stopped playing and will not return until there are other was to upgrade my non-combat suits.
One doesn't have to upgrade their suit if you are not doing combat.
 
One has to enjoy combat & illegal activity to upgrade suits, even scavenger & Bio suits. Otherwise it's not for other genre players. I've already stopped playing and will not return until there are other was to upgrade my non-combat suits.
There are plenty of ways to collect what you need for upgrades & mods that do not involve FPS or 'illegal stuff'.
 
There are plenty of ways to collect what you need for upgrades & mods that do not involve FPS or 'illegal stuff'.
If you're going to collect the 40opinion polls without doing illegal stuff, you're in for a rough time. The only way to do it would be to go to an abandoned outpost, reactivate it and look for the polls.
Some guys on reddit said earlier today that it took him more than a hundred "relog" to get it (it's supercruise for ground mat). And he was farming a settlement with quite a lot of dataport. And that's by targeting a specific settlement in a "tourist" economy. A regular one have next to no chance to have the polls, and very few dataport, if any.

I shudder to think how many months or even years it would take "the normal" way.
 
There are plenty of ways to collect what you need for upgrades & mods that do not involve FPS or 'illegal stuff'.
And you are not restricted to having to fight scavengers on foot currently . A SRV is extremely useful in cleaning out an outpost of scavengers . Just remember to keep at distance and move around . I am happily clearing entire sites of up 20 plus scavengers with a SRV and then going in to do my mission . Once Frontier add some anti-vehicle tactics to the Scavengers toolkit then this may be less of a good strategy - but right now it is an almost guareented clean out method if you know how to drive an SRV well .
 
And you are not restricted to having to fight scavengers on foot currently . A SRV is extremely useful in cleaning out an outpost of scavengers . Just remember to keep at distance and move around . I am happily clearing entire sites of up 20 plus scavengers with a SRV and then going in to do my mission . Once Frontier add some anti-vehicle tactics to the Scavengers toolkit then this may be less of a good strategy - but right now it is an almost guareented clean out method if you know how to drive an SRV well .
Will incur a fine for "firing in a no fire zone" though. So it's illegal.
 
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