Who wants an NPC crew on their ship?

I just want NPC crews so they can man the pilot seat and i can man the Weapon turrets,No laser wobble and unjamable
 
I don't eve care if they do anything just having a few other people sitting in those empty chairs would be nice.
 
Crews sound interesting, i don't really see what a crew would do without somehow limiting the player, though.

Did you see Marra's post on the previous page, That sounds very interesting and beneficial.

It would be nice to see them with different traits and backgrounds, which provide small benefits to you.

For example, ex-Navy or law-keeping personnel who give you an extra few percent on your claimed bounties.
Engineers who give a little boost to top speed or faster module reboots.
Navigators give a little extra ly on jumps.
Fugitives and criminals who give a small black market bonus (but of course, expect the occasional chase from the law!).
 
Sure. You could hire engineers,weapon experts, navigators, load masters, electricians, etc, and they would all give a buff to your ship.

Engineers cause hull and module damge to slowly recover over time

Weapon experts optimize weapon out put, making them fire longer by using less energy.

Navigators increase radar range by a %

Load masters increase cargo capacity by a %

Electricians reduce the power usage of all core components (thrusters, FSD, sensors, etc) by a %

The better a crew member is at their job the better the buff they provide, and the more money it costs to hire them.

Not all ships can hire every type of crew member for obvious reasons.
 
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Sure. You could hire engineers,weapon experts, navigators, load masters, electricians, etc, and they would all give a buff to your ship.

Engineers cause hull and module damge to slowly recover over time

Weapon experts optimize weapon out put, making them fire longer by using less energy.

Navigators increase radar range by a %

Load masters increase cargo capacity by a %

Electricians reduce the power usage of all core components (thrusters, FSD, sensors, etc) by a %

The better a crew member is at their job the better the buff they provide, and the more money it costs to hire them.

Not all ships can hire every type of crew member for obvious reasons.

Like I said in my previous post...this type of ssystem will eliminate any sort of skill based system by the player who is in control.
It will be a mad rush to have the best crews...and the ones that are unlucky to not loot or buy the best crews, will have no chance to compete.

This is a bad idea ...npc crews.

For anyone that thinks they would like this idea...go try it out...Star Trek online is free to play...and give yourself a few days training up your npc crews and you will understand how this game mechanicis so detached from twitch based skill...you may as well be playing a board game.
 
Can you post a picture.
I wished I could, but when I attempted to shadow play the sequence, I found out that my last driver update had disabled shadow play (another post on the forum).
I was bummed because it was so cool to be almost canopy to canopy like in Top Gun while in combat. Very hard to reproduce, but I'm ready to capture it when I do.
 
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Sooner or later I'd like to see the empty chairs filled. I'd like to hear more voices in the place of the computer too which would be a convenient crossover.

I think NPC skill should be no more a boon than good equipment and I'd rather NPCs were a flat boon rather than providing automatic targeting or other automation.

That said, I'd prefer year 2 focused on planetary landings. I can wait to be a Commander of crew :)
 
NPC passengers could also be people who could find you interesting things to do - smuggling and such.

Would be useful if doing stuff on station becomes a thing.
 
Like I said in my previous post...this type of ssystem will eliminate any sort of skill based system by the player who is in control.
It will be a mad rush to have the best crews...and the ones that are unlucky to not loot or buy the best crews, will have no chance to compete.

This is a bad idea ...npc crews.

For anyone that thinks they would like this idea...go try it out...Star Trek online is free to play...and give yourself a few days training up your npc crews and you will understand how this game mechanicis so detached from twitch based skill...you may as well be playing a board game.

Then adjust what they do. I was simply spitballing. That don't need to have any combat advantages, but there can be other cosmetic bonuses. Example: Weapon specialist changes laser color to _____

And it doesn't elimante skill at all, it does give am advantage, just like how having a more powerful ship is an advantage, so I don't see how you can be all up in arms about it giving an advantage.
 
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Thinking about it, screw having crew members!

I want to have a pet, FDev made Kinectimals It shouldn't be hard, right? :D

A Cat would be the perfect co-pilot.
 
My seat is reserved for players.

In fact, a fancy girl with awesome combat skillz and a harsh character ;)



But to be honest, I dislike NPCs in ED. They would probably annoy me in my FDL but players would be nice.
 
Would like to have a NPC Co-Pilot in a Cobra or Phyton.
The Co-Pilot could to the COM. Greating other commanders or talking ot the Station. (With oculus it's so hard to even type a greeting)
Like in a Plane - Pilot(we) talks to the Co-Pilot. Co-Pilot does the Communication to outside.
 
How would you feel...getting killed by another commander...that just has to sit there because he has a good crew and you die...only because his crew is better than yours? It takes skill totally out of the picture.

in the past you could not fly the ships at all without the right number of crew..... personally i would make the ships not flyable at all in ED either with no crew once the update came (possibly giving us all rubbish crew that come with the ship), and the bonuses for improvements only have to be slight to give us the encouragment to look for more.... or such like better fuel economy, cheaper repairs due to your scottie character or better contacts for you to buy equipment, or better combateer for if your ship gets invaded etc etc

so much potential from what on the surface seems a small update imo (from an ignorant user point of view ;) )
 
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I want a Thargoid co pilot.
Making jokes all the time.
Or a robot like in interstellar.
I want my own terminator.

Or a dog...
Like in spaceballs.

The messages usually coming from the computer could be spoken by the co pilot in 3-4 variations. Maybe we can set a chatty level.

I liked the message addons in Oolite.
Bob the mechanic, or what he was called.
 
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