I did say my scenario was ludicrous remember lol. But then maybe getting players out of the bubble and interacting with the rest of the galaxy might not be such a bad thing!
Because it's an NPC you have no sense of accomplishment that isn't time based. With PvP you'd only want to win, probably not try to hurry up so you could move on.
I've flown 5000 LYs outside the bubble (for Palin natch) and visited the Orion nebula (because I've always wanted to go there) - both journeys were an exercise in frustration and boredom, the palin job I discovered a nearby base out in the black, sold all my exploratory data, bought a Sidewinder and suicided because I couldn't face the empty journey back (one and only time I've done that in game)...
So no, I definitely wouldn't do that - if there were things, alien and mysterious things to discover in the black (and not things placed there a week before Canon 'discover' it), with scanners that might note an anomaly in a system I jump in, I would be far more tempted to journey out there...
So to really get anywhere, you'd need jumponium mined by someone else, that you would need to collect as it emerges from the asteroid. There's a rather famous incident that happened when a CMDR in a type 6 got stuck in a system close to Beagle Point (if I recall correctly), getting himself stuck in a system without enough jumponium to get back as he only had an SRV and no mining laser. Another CMDR saved him by bringing a mining laser along to mine the appropriate materials from asteroids.
So that's certainly possible.
As for fuelrats "escorting" a player across the galaxy, that has happened at least partially once before too. Guessing it must have been before rebooting was a thing, as their fuel scoop broke down.
So that's certainly also possible.
To bring this back on topic, taking a stock sidewinder across to Beagle Point (and back): Now that would be a grind! Though quite an epic achievement, considering the amount of team effort and careful route plotting that would require. [yesnod]
There's a rather famous incident that happened when a CMDR in a type 6 got stuck in a system close to Beagle Point (if I recall correctly), getting himself stuck in a system without enough jumponium to get back as he only had an SRV and no mining laser. Another CMDR saved him by bringing a mining laser along to mine the appropriate materials from asteroids.
I am not suggesting this happen, I am not asked FD to do this and I know the entire concept is rarely ludicrous. Just interested to see who would consider the grind worthwhile?
I have always been interested in the different definitions of Grind in the game, and whether the reward at the end justifies or at least mitigates the grind required to achieve it. So after some thought, I have come up with the following scenario and interested to see who would do it:
Background on the Scenario: FDev, in their infinite wisdom, have introduced a new Engineer, the fabled Telsa (yes he is a distantly related to Nikola Telsa). Telsa's lab is located in an asteroid base approximately 5000 LYs from the Colonia bubble (so about 27,000 LYs from Sol). Due to the small size of the asteroid, there are only small landing pads available. Alas, due to the remoteness of the Engineering outpost, a fuel scoop is required for the last 1,000 LY leg of the journey although there are reportedly numerous scoopable stars enroute.
Getting access to Engineer Telsa:
There is only one way to get access to Telsa, and that is a simple haulage mission. All that is required is 1,000T of a specialised biowaste, cheaply available from Titan City Station in the SOL system. No need for complicated introductions, the esteemed Mr Telsa welcomes all Commanders without hesitation, all he requires is the unique Earth Excrement - and he needs a lot of it evidently!
The Reward:
Unlike other Engineers, Mr Telsa only provides one service, there are no grades involved. His specialisation is the core computers on the ship, he has developed an upgrade that will improve all functions of the ship by 20%. Yes you read it here first, once the computer is upgraded, all functions, whether previously engineered or not, from DPS, speed, shields - well everything is better by a factor of 20%. The good news is the improvement are based on the current modules and upgrades (if any) you have on the ship, so you will get a 20% increase on that G5 rated module! Due to the sensitive and unique nature of the upgrade, Telsa will only allow the upgrade to be performed at his station, no blue prints are available. But being the super smart guy he is, and knowing that there are only two small landing pads available, he has developed a way of remotely accessing the computer on your ship as long as you are within the 10 kms of the station (and have previously met the initial haulage requirements of course). The downside is you can't transfer the software upgrade to another ship or even store it, no one except the Engineer has the knowledge or capability to do so. The upside is any new modules/weapons/whatever you add after the software upgrade are affected retrospectively.
So who would do this? It would take numerous extremely long and tedious trips in a small ship to meet the access requirements, then repeat the journey for all the rest of your fleet. Is the reward, a 20% across the board increase in everything enticing enough to do it? Would you do it then jump on the forums to complain about the grind involved or would you not consider this grind due to the reward?
I wouldn't do the grind. By the time mechanics like this are being added I truly would have given up all hope! Fed up of playing to seemingly just upgrade my ship.
So your post of course raises this insane road FD seem to be on dedicated to ship upgrades. ie: We have Engineers and materials coming out of our ears. How about, we stop with the needless ship upgrading gameplay, and... oh, and I don't know... ADD SOME GAMEPLAY!
Surely there's more to ED that upgrading ships? Consider how shallow so many core mechanics are, even after we've had time for CQC, Engineer V1 and V2, Generation Ship and Multicrew.