Who would like the option of forward locking gimbals?

I don't recall gimbaled weapons having ever been directly nerfed.

well, there was that firing arc reduction attempt linked to sensors. even if the nerf was almost negligible with a-grade sensors it never made it past testing, got shouted down. which is fine by me if that's what people want, but saying gimbals are 'nerfed' really takes a pair of gym-balls ...
 
Gimbals were nerfed in alpha and beta (due to them being crazily excellent), and that brain dead spoons banged clenched baby fists on tables when FD wanted to add depth and relevance to sensors by linking them to gimbal performance.

On topic, it would be nice to have keys for setting both turrets and gimbals to set positions.
 
Was referring to the approval target indicator for mc's and cannons (which i hastily called plasmas). They are not hit scan making their use less accurate unless in close.
 
i'd like to see a single laser which can be mode switched to turret, gimabled or fixed with appropriate damage for each setting. so if i fire fixed my damage is highest, if i use gimbal my damage decreases accordingly and so forth.

okay, but you decide in outfitting, prior to undocking. i like having to make compromises, and the choice of targeting system is an interesting one. however, hardpoint mode now determines weapon prices. this would be a qol thing but i bet frontier would be issuing a fourth more expensive one which you could configure in outfitting (and engineer separately). don't give them ideas!

actually, this whole issue is a nobrainer. if this is an issue for someone ... he needs more practice or reconsidering his tactics. don't fix what isn't broken.

plus: if anything, gimbals would need a nerf. frontier clearly stated so and tried, but didn't get through with it bc of all the whining.
 
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This should always have been how it worked. There is no need to sell gimballed and fixed versions of the weapons, since they can both be incorporated into the same design.

Get rid of all fixed weapons (not missiles), sell only gimbals, and allow the player to lock or have them track. With the same resultant dps changes as current. This seems like a no-brainer, simplifies outfitting, frees up game resources AND engineering resources (don't need to maintain engineered version of both).

Please do this.
 
If you could forward lock gimbals then chaff would be useless. Also, can't you just deselect your target, then they act like fixed weapons?

Chaff wouldn't be useless, as when employed, the target must be deselected. When a target is not selected, there is no micro-gimballing and no lead reticle for projectile weapons.
 
Yes, it would be nice and make sense.

to you. anything can make sense to someone but current hardpoint option is a fundamental aspect to elite combat model. it's all built on top / balanced around that (at least they try). if you now can switch that on the fly, you must understand that even if you would like it, it would have deep implications, right?

The amount of ignorance in statements like "just deselect target"

deselect target doesn't give you a reticule. that's the price for auto aim, deal with it. what 'appalling ignorance' do you mean?

and "it would make chaff useless" is appalling.

this i can to some extent agree with. chaff as a counter to gimbals is actually low skill, so not crucial. with medium/small ships you can counter gimbals with mere vertical/lateral thrust. of course that means actually flying, if you are lazy and want to give up a slot for chaff then that's your option. with large ships chaff is actually much less useful, you'd better be tanky anyway.

Definitely needs to be hotkeyed.

lol! anything else? :D
 
Gimballs are forward lockable but it requires you to be an at least amateur level pilot which you aren't apparently.

Nice -_-

I’m pretty sure OP knows how to deselect.

The problem is losing target lock.

So yes it would be good to lock gimbals forward and retain target lock.
 
Yeh, you know now that I think about it, providing an aiming reticle for gimballed weapons in fixed mode when the other is using chaff is a step too far.

Like Bill says above, all chaff should do is lock the gimbals forward and not require deselecting the target, but also NOT provide a manual aiming reticle.

In other words, instead of making them fly all over the place, it fixes them and deletes the reticle for the duration of chaff. When chaff is not being used, they can be in fixed mode with standard fixed aiming reticles.

That satisfy everyone?
 
Yeh, you know now that I think about it, providing an aiming reticle for gimballed weapons in fixed mode when the other is using chaff is a step too far.

Like Bill says above, all chaff should do is lock the gimbals forward and not require deselecting the target, but also NOT provide a manual aiming reticle.

In other words, instead of making them fly all over the place, it fixes them and deletes the reticle for the duration of chaff. When chaff is not being used, they can be in fixed mode with standard fixed aiming reticles.

That satisfy everyone?

Big thumbs up from me !

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The problem with the whole gimbal/chaff thing for me is not using them as fixed, as my main ship is a Chieftain with fixed beams.

The problem is when I use my Corvette w/ gimbals was deselecting targets either selects another target (problematic when using a fighter!) or deselects the Haz Res which I like as a reference. So it's really a QoL thing and I've been too lazy to figure out how to do this without all that nonsense!
 
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For me its about common sense

now i don't follow, or that sense isn't at all common. a gimballed cannon is, apart from other things, a guaranteed hit on a module (if you hit at all). common sense would dictate that that advantage would need to be compensated with a drawback. like, eg, not being able to use it like pure fixed at a whim.

and again the 'sense' thing. the game design has nothing to do with anybody's particular sense, but its own. it is what it is. hardpoint differences are a core thing in that design. just wanting to flip them around for personal preference without understanding that such would mean re-evaluating the whole design ... that makes definitely little sense to me ...
 
now i don't follow, or that sense isn't at all common. a gimballed cannon is, apart from other things, a guaranteed hit on a module (if you hit at all). common sense would dictate that that advantage would need to be compensated with a drawback. like, eg, not being able to use it like pure fixed at a whim.

and again the 'sense' thing. the game design has nothing to do with anybody's particular sense, but its own. it is what it is. hardpoint differences are a core thing in that design. just wanting to flip them around for personal preference without understanding that such would mean re-evaluating the whole design ... that makes definitely little sense to me ...

OK, let me clarify. You have a choice between a fixed web cam and one that can be rotated, but when it's not being rotated can stay in one position. Which do you use? Which product includes all the functions of the other and more? What reason is there for the fixed Webcam to exist? I don't know of your read my posts or not, but that last paragraph again makes no sense in the context of what I've written.

Anyway, I think we agree, see my post a couple above this one.
 
In other words, instead of making them fly all over the place, it fixes them and deletes the reticle for the duration of chaff. When chaff is not being used, they can be in fixed mode with standard fixed aiming reticles.

That satisfy everyone?

so this is just about not having to deselect?

i don't like your suggestion because it's confusing (probably because it addresses the wrong object): you have targeted a. a chaffs, you go 'dumb fixed', then you target b, which isn't even on your visual maybe, and you go gimballed again? see the mess? current implementation is the same but much more straightforward, all you have to do is deselect/select, but it means you are intentionally setting a mode of operation ... as opposed to mode of operation just changing to whatever you target. could be fun going with 'next target' through a full cz, some of them chaffing, some not ... makes no sense! [haha]
just imo, of course. :p

The problem is when I use my Corvette w/ gimbals was deselecting targets either selects another target (problematic when using a fighter!) or deselects the Haz Res which I like as a reference. So it's really a QoL thing and I've been too lazy to figure out how to do this without all that nonsense!

i agree but this is not really gimbal (or chaff) related. i'd love we had at least 2 different fully independent selections: ships and navpoints.

you can get around of that if you examine ships via 'next target', your navpoint won't be active but won't change. then select e.g. 'next hostile': if there are no hostiles around, this just deselects the current ship and restores the navpoint. but this is situational, really. we should have both a navpoint and a target at any time. we sort of have but the way the current ui handles them is inconsistent and could use a brainstorm.
 
No that is not the case - mc's and cannon also fire straight ahead (no harmonization) when fired with no target locked - you can't have gimballed plasmas.

I suspect the point is that MCs/Cannons have a predictive crosshair while an opponent is targeted.

With lasers you can de-select a target, get it in the centre of your screen and know you're going to hit it when you pull the trigger.
With MCs/cannons, when you de-select it you lose the predictive crosshair so you're probably going to struggle to land hits reliably.

Personally, I don't really have an issue with this.
Asking for the ability to lock gimbals, thus allowing you to retain the predictive crosshair while avoiding the interference of chaff, is kind of asking for "easy mode".
If you want the ability to defeat chaff, fit lasers and de-select the target.
 
The amount of ignorance in statements like "just deselect target" and "it would make chaff useless" is appalling.

Please don't "quote" me and then call me ignorant. It's just plain rude. But it's obviously a subject that you feel strongly about, so I forgive your hasty words.
 
In answer to original question no, I don't want the ability to forward-fix gimbals. Delesecting target to cope with chaff is what taught me to use fixed. It's a combat skill to learn. Combat doesn't need to be made any easier
 
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