Whoa... starting to see some really big delivery missions here

I've doing the WING mining/trading missions for gold, silver, palladium, tritium for 2 years - about 5 hr/wk avg. Now I have 25B. Never got into the mining. It REALLY helps to have your alt accounts in the wing cuz they can give money to the carrier.
Hey FD, ever wonder why some players cash in billions? They cheese the game with multiaccounts because the vanilla experience is just a grindy slog!
 
Hey FD, ever wonder why some players cash in billions? They cheese the game with multiaccounts because the vanilla experience is just a grindy slog!

Ha! You don't even know what you're talking about. I've never considered the game a grind, a slog, or even a grindy slog. I enjoy all aspects of the game expect the original idea for exploration game play (jump, honk, jump, honk). And if "cheese the game" means playing it as designed, then I cheese it every time I log into the game along with all other players including you, my cheesy, disgruntled friend. 😂
 
How do I get my alt account into a wing when you have to sign out of one and into the other?

Run two instances of the game on the same PC or use two different PCs. I use both methods. Running multiple instances on the same PC takes some technical finesse but there are forum posts on how to do this.

There was a famous incident a few years ago involving a pilot who ran 5 instances on his PC. He was involved in a sale of commodities from his ships to a ganker that had his buddies drop in on the transaction only to witness all 5 ships drop connection because his PC crashed. The gankers were furious, thinking that he clogged. They were also mystified that all 5 pilots somehow clogged at the exact same time. They never knew that it was caused by the PC crash. Moral of the story - make sure your system is stable when running multiple instances!
 
Hey FD, ever wonder why some players cash in billions? They cheese the game with multiaccounts because the vanilla experience is just a grindy slog!

I should add that, in addition to the multi boxing, my method of raking in the big credits requires skill and effort that is beyond many players, perhaps even beyond my cheesy friend. Working the BGS to get a system into the right state and keeping it there so that the high paying missions remain takes some thinking and effort that most players aren't interested in doing.
 
I should add that, in addition to the multi boxing, my method of raking in the big credits requires skill and effort that is beyond many players, perhaps even beyond my cheesy friend. Working the BGS to get a system into the right state and keeping it there so that the high paying missions remain takes some thinking and effort that most players aren't interested in doing.
That doesn't really matter as much as you think though.

Finding the right system to game the mission board is substantially more important than working the BGS for those sorts of things, and has much less impact than people presume.
 
That doesn't really matter as much as you think though.

Finding the right system to game the mission board is substantially more important than working the BGS for those sorts of things, and has much less impact than people presume.

Really? Is this for combat or trade missions?

Also is it hard to solo a faction into an active state? I've never tried.
 
Really? Is this for combat or trade missions?

Also is it hard to solo a faction into an active state? I've never tried.
Both?

For Combat (Specifically, stacking massacre missions), the key is to pick a system where there's only one anarchy faction within 10 Ly. That guarantees all massacres and assassinations will target that faction, ensuring optimal stacking. It does help if multiple systems match that same one, but only if there's different factions.

Then it's just "avoid conflict states" for the factions you pick up missions from, but even if two factions get into a fight, there's five others to choose from still.

Meanwhile, for Trade, while it's much less of an issue these days with the metal price change... just go to any extraction and be allied with anyone, and there's bound to be enough deliveries to fill your cutter, it helps stackability if, like with MMs and Assassinations, there's only one possible import destination. It's why Sothis/Ceos works(ed?) so well, because it's a pair of systems with mutual imports, and no other eligible systems in range. There's a lot of misinformation about the Boom state offering "better rewards"... there's nothing to suggest boom state is a factor in mission rewards. Others say you get missions with "higher paid goods"... I've found no difference between getting missions to deliver, say, Gold, in either of a None, Boom or Investment state... I have a few agri systems nearby, and I'm just as likely to get "Deliver Biowaste" as I am "Deliver Palladium".

The only factors that affect payout on deliveries are, in order of importance, Value of Cargo, Distance to destination in system, Mission Rank, Distance to target system in LY, Volume.

Maybe negative states like Bust and Famine would affect the missions, but since this is Elite: Best Friends, the threat of a negative state causing you issues, especially if you're farming this stuff, is negligible.

There's anecdotal evidence that corporate/cooperatives offer more delivery missions, for <reasons>, but again, that's just a factor about picking your location.... likewise these days you obviously want extraction with something like Industry or High Tech nearby which consumes these goods, and preferably only one system within (20Ly?) range like that... but all these are fixed, static considerations.
 
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That doesn't really matter as much as you think though.

Finding the right system to game the mission board is substantially more important than working the BGS for those sorts of things, and has much less impact than people presume.
True, but I wasn't going to give my cheesy friend all of the answers to rake in the big credits. You and I need to leave some of the discovery for them. After all, a lot of the fun is in the journey, not the credits.
 
Both?

For Combat (Specifically, stacking massacre missions), the key is to pick a system where there's only one anarchy faction within 10 Ly. That guarantees all massacres and assassinations will target that faction, ensuring optimal stacking. It does help if multiple systems match that same one, but only if there's different factions.

Then it's just "avoid conflict states" for the factions you pick up missions from, but even if two factions get into a fight, there's five others to choose from still.

Meanwhile, for Trade, while it's much less of an issue these days with the metal price change... just go to any extraction and be allied with anyone, and there's bound to be enough deliveries to fill your cutter, it helps stackability if, like with MMs and Assassinations, there's only one possible import destination. It's why Sothis/Ceos works(ed?) so well, because it's a pair of systems with mutual imports, and no other eligible systems in range. There's a lot of misinformation about the Boom state offering "better rewards"... there's nothing to suggest boom state is a factor in mission rewards. Others say you get missions with "higher paid goods"... I've found no difference between getting missions to deliver, say, Gold, in either of a None, Boom or Investment state... I have a few agri systems nearby, and I'm just as likely to get "Deliver Biowaste" as I am "Deliver Palladium".

The only factors that affect payout on deliveries are, in order of importance, Value of Cargo, Distance to destination in system, Mission Rank, Distance to target system in LY, Volume.

Maybe negative states like Bust and Famine would affect the missions, but since this is Elite: Best Friends, the threat of a negative state causing you issues, especially if you're farming this stuff, is negligible.

There's anecdotal evidence that corporate/cooperatives offer more delivery missions, for <reasons>, but again, that's just a factor about picking your location.... likewise these days you obviously want extraction with something like Industry or High Tech nearby which consumes these goods, and preferably only one system within (20Ly?) range like that... but all these are fixed, static considerations.
The Boom state doesn't change the reward of the missions. It does significantly affect the number of missions per board, thereby reducing the time required to fill up all 60 mission slots.
 
The Boom state doesn't change the reward of the missions. It does significantly affect the number of missions per board, thereby reducing the time required to fill up all 60 mission slots.
I won't disagree, but you can still suffer blobby board syndrome. I've lost track of the amount of times a boom time mission board has generated nothing but assassination, donation and salvage missions.
 
There's anecdotal evidence that corporate/cooperatives offer more delivery missions, for <reasons>, but again, that's just a factor about picking your location.... likewise these days you obviously want extraction with something like Industry or High Tech nearby which consumes these goods, and preferably only one system within (20Ly?) range like that... but all these are fixed, static considerations.

Ive been using a Terra/Ext economy system for my mining missions with Industrial/High close by, its been quite good in terms of the amount of Mining missions it offers.
Been wondering what determines which ore they want ? Lack of rings ? composition of Belt or Rings ?
Oh yer.... found my first "Ice belt" the other day was quite surprised. normally they are always too close to the star to be ice. :)
Then forgot where i saw it :(
 
Ive been using a Terra/Ext economy system for my mining missions with Industrial/High close by, its been quite good in terms of the amount of Mining missions it offers.
Been wondering what determines which ore they want ? Lack of rings ? composition of Belt or Rings ?
Oh yer.... found my first "Ice belt" the other day was quite surprised. normally they are always too close to the star to be ice. :)
Then forgot where i saw it :(
A couple things.

Initially, whether or not it's an import... that is, if the commodity is an import, it will get mining missions... it's why mining missions crop up in Agricultural, Industrial and High Tech systems, rather than Extraction or Refinery, because extraction/refiner usually supply materials and don't import mineables like, say, Osmium.

So, an Industrial economy will usually want Methane Clathrates, Methanol Monohydrate Crystals, Hydrogen Peroxide and the like, as Industries tend to import refined (i.e non-mineable) metals/minerals, and these, i dunno, "industrial things"?

Secondarily, state has an impact.
In a None state, mining missions will be for any commodity, whether it's market sourcable or mining-only... so market-sourcables you can happily go out and buy off the market, and that's fine.

But in Boom/Investment, it's mineable-only commodities for mining missions unless it's a wing mission.
 
A couple things.

Initially, whether or not it's an import... that is, if the commodity is an import, it will get mining missions... it's why mining missions crop up in Agricultural, Industrial and High Tech systems, rather than Extraction or Refinery, because extraction/refiner usually supply materials and don't import mineables like, say, Osmium.

So, an Industrial economy will usually want Methane Clathrates, Methanol Monohydrate Crystals, Hydrogen Peroxide and the like, as Industries tend to import refined (i.e non-mineable) metals/minerals, and these, i dunno, "industrial things"?

Secondarily, state has an impact.
In a None state, mining missions will be for any commodity, whether it's market sourcable or mining-only... so market-sourcables you can happily go out and buy off the market, and that's fine.

But in Boom/Investment, it's mineable-only commodities for mining missions unless it's a wing mission.
Thanks !
I was doing buyable wing missions. In a wing of 2 or 3.
Was Both None state and Boom state on dif days.
 
I guess we'll be getting a whole series of these threads as all the miners realise there are other things to do in the game :D

Perils of balancing the game - next week the OP will be asking if anyone has tried combat recently ;)
Same thing over and over and over again.

Fdev ruin one aspect of the game making it useless and people do talk this.
Dunno how you guys dont see that this is a cycle.

Old ones i remember:
17 Draconis/Stack Massacre missions. FDEV ruined it months latter <--- People talked "Guess that combat people will need to realise there are other things to do in the game"
Surface Scan missions, FDEV ruined it months latter <--- People talked "Guess that Scan people will need to realise there are other things to do in the game"
Tourism Missions (that ones that requires to scan beacons) , FDEV ruined it months latter <--- People talked "Guess that Transport people will need to realise there are other things to do in the game".

They need to change the "Choose your own path" to something more actual, like Choose a patch that carebears/white knights will not complain about on foruns, or we will nerf.
 
Now we come back to the same spot: Stacking massacre missions are the most profitable one, the downside is the NEED of acessing the mission board cause this thing actually dont work propelly since they "fixed" it with the persistent mission server a year ago (When i say it wont work is not because it dont give missions, but ALSO is broken and take AGES to load and most of times trying to acess the board will result on errors.)
So missions are one way BUT, They broke the mission board
Mining still pays a little but at the cost of the player sanity trying to find a market with a actual (and more realistic) demmand.
So mining can be also something that net a really low income, BUT they made it inviable cause the low fake an unrealistic demmand.
Core mining that is a nice gameplay mechanic they introduced a while ago is also broken cause the PWA that they broke.
So Core Mining can be also a good gameplay mechanic, BUT they Broke the scanner that is a basic thing to core mine.
Passenger missions, like the regular missions requires stable servers, what bring us to the problem on top of this list.
Trade Also can net a good income specially now after the patch.
But their update with the fake low demmands also made people turn off their apps that updated the 3rd part apps that monitoring the prices, what is left is a half-baked market browser ingame that dont work too.
 
Ha! You don't even know what you're talking about. I've never considered the game a grind, a slog, or even a grindy slog. I enjoy all aspects of the game expect the original idea for exploration game play (jump, honk, jump, honk). And if "cheese the game" means playing it as designed, then I cheese it every time I log into the game along with all other players including you, my cheesy, disgruntled friend. 😂
You might be wrong at the end there. I see no chance that you can log into the game along with Nav. :)
 
Ha! You don't even know what you're talking about. I've never considered the game a grind, a slog, or even a grindy slog. I enjoy all aspects of the game expect the original idea for exploration game play (jump, honk, jump, honk). And if "cheese the game" means playing it as designed, then I cheese it every time I log into the game along with all other players including you, my cheesy, disgruntled friend. 😂
Ignore the fact that he stopped playing quite some time ago, only 'playing' the forum game these days ;)
 
Same thing over and over and over again.

Fdev ruin one aspect of the game making it useless and people do talk this.
Dunno how you guys dont see that this is a cycle.

Old ones i remember:
17 Draconis/Stack Massacre missions. FDEV ruined it months latter <--- People poopootalked "Guess that combat people will need to realise there are other things to do in the game"
Surface Scan missions, FDEV ruined it months latter <--- People poopootalked "Guess that Scan people will need to realise there are other things to do in the game"
Tourism Missions (that ones that requires to scan beacons) , FDEV ruined it months latter <--- People poopootalked "Guess that Transport people will need to realise there are other things to do in the game".

They need to change the "Choose your own path" to something more actual, like Choose a patch that carebears/white knights will not complain about on foruns, or we will nerf.

I don't know. My opinion is that kind of missions get "ruined" because a portion of the playerbase mindset is "i don'g give a s*it about playing the game, i want to rack money the fastest way possibile, who cares if i have to repeat the same mission over and over and over and over".

With a mindset like that a game can't be balanced.
 
But their update with the fake low demmands also made people turn off their apps that updated the 3rd part apps that monitoring the prices, what is left is a half-baked market browser ingame that dont work too.
It may have discouraged some individuals from sharing, yes. On the other hand...

Between 0900 and 1000 today, roughly 1400 market updates were submitted to EDDN.
Two weeks previously, on the 19 November between 0900 and 1000, before the pricing changes ... only 600 market updates were submitted to EDDN.

In other words, the amount of market updates being submitted to third party tools has more than doubled in the last two weeks. (Other update types show a similar pattern over the same time period) There's an obvious reason for that which has nothing to do with the pricing changes ... nevertheless, it's more likely now than it was before, that EDDB and similar have the latest prices. Any disincentive to share is not visible in the overall numbers.

Will there be some people who've learned how to find a good market price without going "EDDB, tell me the best price you know" quietly making use of it and not telling others? Yes. Does "knowing enough about the game's markets to be able to do that" deserve a higher payout than knowing how to read a webpage? Also yes, in my opinion.
 
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