Why always complaining?

Deleted member 115407

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In my opinion, I think players are just more frustrated after the facts of:
  • Bringing up flagrant issues in Alpha that were a really hardpoint for players that they didn't like or wasn't/isn't functional and those issues weren't prioritized because they were really considered by many as 'game-breaking'
  • The fact that there was no 'Beta' and players are essentially feeling like they are paying to be the game beta testers with such little to no reward for their efforts.
  • Social media platforms being utilized more than their own official forums for lines of communication - this one is one of my sore spots.
  • Critical issues are not being addressed properly, and instead other minor things are being addressed that weren't even a concern.
  • Critical issues that were addressed still aren't fixed.
  • The dumbest voting system on bug reporting - this just astounds me that you have to get enough votes on an issue for them to take it seriously - I mean really?
  • Visual issues, whether they were paid for (ARX skins and such) or part of the game continue to be a plague. This doesn't matter how good or bad of a system you have, for a lot of players, this is breaking immersion and just general gameplay (planet visual issues, copy/paste planets, etc.) For me, it's my NPC crew mate in a fighter. She works half the time and the other half remains silent after being given orders that she doesn't follow anyway.
  • The roadmap given wasn't satisfying players - I don't know what to tell them on this, as it's a line of communication - something that FDev isn't he best at to begin with but it is certainly more information than what we had before.
The 'endless whining' doesn't help, I agree. But, you won't see that end any time soon because people are people. That's how some expect results and they aren't getting their way. Addressing issues how FDev are asking for them (UI feedback post and others like it) are narrow and focus-driven, which is too hard for most. They can't even stay on topic.
12 months go by....weapons are broken, missions are broken, alien points of interest are broken, this is broken, that is broken. Things that literally inhibit gameplay and waste the players' time.

Patch notes:
  • Fixed a green light that was slightly off on the toaster rack
 
.... but what is it with this "I'm not as attractive to the opposite sex as I hoped, I blame Frontier!!!!" attitude. I find it most unattractive.
You just proved it's Frontiers fault by finding him / her / they unattractive because they're piling on Frontier :)
  • They didn't add space legs just because the competition is doing it, it's been one of the most requested features since the game launched. I agree that the gameplay itself is not super interesting right now, but the base mechanics are solid - despite what a lot of others are saying, the foundations are there and are on par with a lot of other good shooters. I say this as somebody who used to play Counter-strike competitively, and am referring to the base shooting mechanics only, not the extra features that many are complaining are missing.
I'm not a competitive FPS player and never played Counter Strike but I love Farcry, Watchdogs2, Dying Light, Deus Ex etc and all of them <redacted> all over what Fdev have produced (and give you a lot more playstyle loops for your money) - and don't force you to grind to get them up to an acceptable level.
That's my opinion btw, not some youtubers.
 
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I play since the first day and I've actually played Elite since the 1984 version. What a change there has been over the years, and trust me, a good one! Odyssey is a massive change, and it had to be published in order to be improved. Do we want to follow the Star Citizen track and wait forever for nothing? I'm sure people would complain exactly the same! Yeah Odyssey has issues and problems, yes I don't understand some changes that are really bad and should be abolished (module storage...) but most of them are simply disturbing because they are new and in a few weeks we will be used to them (galaxy map, IU...) asking: "how did we do before?", yes performance is a real issue but let's be frank: technology evolves really fast and we can't expect to play a game in 2021 with the same config we had when it was launched in 2014, at some point all of us have to upgrade (and fortunately it won't be an issue in just a few years thanks to the remote servers that will enable us to just need a monitor to play any game to its full potential) and Frontier can't be held responsible for that (they can however be for their rubbish recommended config), yes planets look different and often disappointing but the good ones are actually much much better than anything we had before, FPS is not that interesting yep but so what, we are here for the space sim not the FPS, they had to add it because other space games have it, that's all, we can't blame them for keeping pace with the competition. It is an add-on, nobody is forced to use it (I don't). I mean, overall we also have quite a lot of things that are much better than it used to be and I don't see much credit for that. I don't deny the issues but things are not as bad as some Youtubers are saying because they know negativity sells (don't look up toward North Europe......)
Wanting a fully working product on a "final release," and getting nothing short of an early beta quality of a game, is wroth complaining about.
Having perfectly working UIs uprooted for no reason into a horribly over complicated and unintuitive menu is worth complaining about
Having performance issues to the degree of loosing mover then half your frame rate doing the exact same activity you did before is worth complaining about
Having the new content perform so poorly, that people with machines well over the recommended specs running at 15 FPS is worth complaining about.
Expecting a product you were told was going to be working and its very cearly not, is worth complaining about, and should be.
 
You just proved it's Frontiers fault but finding him / her / they unattractive because they're piling on Frontier :)

I'm not a competitive FPS player and never played Counter Strike but I love Farcry, Watchdogs2, Dying Light, Deus Ex etc and all of them <redacted> all over what Fdev have produced (and give you a lot more playstyle loops for your money) - and don't force you to grind to get them up to an acceptable level.
That's my opinion btw, not some youtubers.
Like I said, I am referring to how robust the base mechanics are, not the fancy stuff they add on top or the gameplay loops themselves. That means moving around and shooting, and those mechanics in Odyssey have a solid foundation. It is responsive enough, and feels good enough that I don't think it'd take long to get my aim to where it is in CS once I can get the performance required for that.

I'm not saying that it's perfect, there's absolutely room for improvement and more stuff that can/should be added, on top of the gameplay loop being pretty subpar (although I haven't played enough of the FPS to really comment on that, due to performance). The important thing is that the foundation is there to be built upon.
 
A wall of text from a user that admits to not even playing Odyssey, apparently can't or doesn't want to read the other posts about what's wrong. OP, let me ask you, why do you care if you haven't played it?
 
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