Yes I fly a Corvette and a Fer-de-Lance, both fitted with C4PAs. I noticed in CZs and other combat situations how much of a waste these things are. Their only purpose is module sniping, really. They deal excellent damage to modules but against hull? Ha-haha-hahahahaha. Ridiculous.
Example 1: Corvette vs DBE. Shields down using pulse lasers. Pretty fast, nothing wrong.
DBE 100% hull. x2 C4PAs hit. DBE 87% hull ... 13% damage from x2 C4PAs? I might have hit a module or something let's check. All modules at 100%. Weird, okey let's shoot again. x2 C4PAs hit. DBE 74% hull ... again 13% damage from x2 C4PAs? Okey maybe I hit a module THIS time. All modules still at 100%.
Okey screw this. 4 pips to SYS and RAMMING SPEED!
Depite C4PAs consuming an incredible amount of energy from the WEP capacicator, it also generates heat, is not hitscan and the weapon is uber expensive.
Short math: 100/13 = 7.7 -> *2 = 15.4 -> 16. So we need 16 C4 Plasma Balls to kill a single DBE.
Imagine how many you'd need for a Python or a Corvette? Let's find out!
*Jump to a local high CZ*
Oh, a Python. Strip its shields down and test the PAs! Shields down, okey, FIRE! 21% damage ... wow. I actually deal more damage to a Python than to a DBE. Let's fire again. 20% damage. Okey, this is ridiculous. Need another test subject.
A Federal Corvette. Let's do this. Shields down and FIRE! 27% damage.
...
I don't frickin' believe it. Before I continue to waste your time by sharing my test results, it seems like large weapons have a damage reduction against small ships. Why? This is nonsense, stupid or just once again an abitrary way of FD to cause things going upside-down.
Why on earth deal C4PAs so incredibly low damage to small ships. It doesn't only apply to DBEs, Viper MK IV/III, Cobras, Vultures and all the small ships almost take no damage from the C4PAs while larger ships like the Python or FDL (especially the FDL! I almost oneshot these with up to 80% hull dmg from x2 PAs) suffer normal damage.
See I expected a ship getting hit by a projectile that is actually larger than the whole ship being molten instantly. Guess I was terribly wrong.
Not sure if it was like that all the time but it feels like 1.5 has caused this. Everything else in 15. and 2.0 is pretty awesome: The SCB change, the filters in the navigation panael, Horizons itself but some tiny things just want to see the whole universe burn. For example unlogic damage calculations.
Now can someone answer me the question why C4 Plasma Accelerators are so incedibly weak (against small ships)?
Example 1: Corvette vs DBE. Shields down using pulse lasers. Pretty fast, nothing wrong.
DBE 100% hull. x2 C4PAs hit. DBE 87% hull ... 13% damage from x2 C4PAs? I might have hit a module or something let's check. All modules at 100%. Weird, okey let's shoot again. x2 C4PAs hit. DBE 74% hull ... again 13% damage from x2 C4PAs? Okey maybe I hit a module THIS time. All modules still at 100%.
Okey screw this. 4 pips to SYS and RAMMING SPEED!
Depite C4PAs consuming an incredible amount of energy from the WEP capacicator, it also generates heat, is not hitscan and the weapon is uber expensive.
Short math: 100/13 = 7.7 -> *2 = 15.4 -> 16. So we need 16 C4 Plasma Balls to kill a single DBE.
Imagine how many you'd need for a Python or a Corvette? Let's find out!
*Jump to a local high CZ*
Oh, a Python. Strip its shields down and test the PAs! Shields down, okey, FIRE! 21% damage ... wow. I actually deal more damage to a Python than to a DBE. Let's fire again. 20% damage. Okey, this is ridiculous. Need another test subject.
A Federal Corvette. Let's do this. Shields down and FIRE! 27% damage.
...
I don't frickin' believe it. Before I continue to waste your time by sharing my test results, it seems like large weapons have a damage reduction against small ships. Why? This is nonsense, stupid or just once again an abitrary way of FD to cause things going upside-down.
Why on earth deal C4PAs so incredibly low damage to small ships. It doesn't only apply to DBEs, Viper MK IV/III, Cobras, Vultures and all the small ships almost take no damage from the C4PAs while larger ships like the Python or FDL (especially the FDL! I almost oneshot these with up to 80% hull dmg from x2 PAs) suffer normal damage.
See I expected a ship getting hit by a projectile that is actually larger than the whole ship being molten instantly. Guess I was terribly wrong.
Not sure if it was like that all the time but it feels like 1.5 has caused this. Everything else in 15. and 2.0 is pretty awesome: The SCB change, the filters in the navigation panael, Horizons itself but some tiny things just want to see the whole universe burn. For example unlogic damage calculations.
Now can someone answer me the question why C4 Plasma Accelerators are so incedibly weak (against small ships)?