Why are C4 Plasma Accelerators so incredibly weak?

If you want hull damage from a huge mount, fit cannon, try it before you whine about cannons, the huge cannon is devastating against hulls and is far friendlier in tems of fit, heat, and energy.

Totally incorrect. All weapons do the same damage to all ships they hit. If you check our respective forum history you'll know I'm NOT a "new player". Obvious troll is obvious.

Wrong, and a perfect example that it does not matter how long someone has played, as it is no indicator of how well they know a games a mechanics. Weapon damage scales with weapon size and the size of the hull being attacked, always has. Thats how they tweaked missiles, they added them to the table so they do less damage against large and medium hulls.

Large and huge mounts do full damage to all hull sizes, small weapons do 25% to large hulls, 50% to medium, Medium weapons do 50% damage to large hulls.


EDIT
The damage scaling may be 33% and 66% based on a thread listed above, however, I seem to recal from closed beta the figures given then were 25% and 50%, nm, either way damage scales.
 
Last edited:
Totally incorrect. All weapons do the same damage to all ships they hit. If you check our respective forum history you'll know I'm NOT a "new player". Obvious troll is obvious.

Huh?

In terms of size, for the same weapon type (e.g. Pulse Lasers, Beam Lasers), the general rule is:

Class 2 does 1.5 the damage of Class 1
Class 3 does 1.5 the damage of Class 2

Note that the Damage per Energy of all lasers of the same type is basically identical. Small weapons actually do more damage per mass, but have a shortcoming explained later.

We'll ignore class 4 for now, because the weapon types it has (Cannon, Plasma) are unusual types.

All weapons do their maximum damage against shields, but against hulls, there is a 'hardness penalty' enacted against the smaller classes. A class 1 will only do a smaller percentage (value actually is different per ship) of it's maximum damage shooting the hull of a medium or large ship. Note some weapons have lesser (or no) penalty against larger hulls, such as rail guns.

Plasma Accelerators might have some different damage per energy values, but in general higher class = more DPS for more energy consumption and lesser hull penalty.
 
Cannons at not better against hulls than PA. I have tried them too. They also have A-rated penetration, so if you hit a module all that nice damage you might have done disappears into that module.
 
You can't check for all modules, but if you hit a module you do almost no hull damage, not 13%. More like 2-3% in my experience.
 
Sensors can't even be targeted anymore, for god knows what reason.

Griefers.
Before reboot/repair function got implemented in, griefers used to target sensors and destroy it which made docking to a station impossible.. y'know cos the station wouldn't appear in contacts and as always the case with fdev they forgot to make targeting sensors available again just like they forgot to put damage on missiles after its nerf too.
 
The C4 PA is an opening shot weapon. It devastates shields, often wiping them out in one hit on smaller ships, and if you see the rings that indicate a ship is firing an SCB a PA hit usually clears the shield.

However, once the shield is down the cannon is roughly as effective, though it generates less heat and needs less capacitor to fire. The cannon hurts shields, but not loads.

Personally I've found the PA better when bounty hunting, where I usually get the first shot in and I'm either attacking or defending. In CZ the cannon is better because you're always already in the fight and the need to keep WEP capacitor above half charge to fire is more of a problem.
 
Griefers.
Before reboot/repair function got implemented in, griefers used to target sensors and destroy it which made docking to a station impossible.. y'know cos the station wouldn't appear in contacts and as always the case with fdev they forgot to make targeting sensors available again just like they forgot to put damage on missiles after its nerf too.

So players killed other players by destroying their module and this is somehow different from destroying the power plant...
 
So players killed other players by destroying their module and this is somehow different from destroying the power plant...

Well... the intention is different. Killing someone outright isn't an issue. Destroying drives to let them drift off until they decided to self destruct or destroying sensors and forcing them to kill themselves since they can't interact with anything anymore is just trolling. For some people it isn't good enough to just win, they must torture the person they feel superior to. So yes, it's a little different. You can reboot/repair now, though, so it isn't really an issue anymore.
 
Last edited:
Just noticed the funniest thing. The 8A PD is not good enough to fire the two PA on the Corvette twice with a full charge. It misses just a tiny bit of power for that.

The same is true for the Python with three large Plasma accelerators- Just a little bit above 50%

However, the three large PAs are more damaging than two huge, and the Python uses a weaker PD. So the huge PAs are considerably worse on dmg per energy than large PAs. They just suck the capacitor dry and deal no damage. Meh.
 
Back
Top Bottom